Potions by Petarsaur |
This post is all about elixirs that are available for sale. They have been taken from GURPS Magic, GURPS Dungeon Fantasy 1: Adventurers, and Pyramid #3/109.
Elixirs
Elixirs take six different physical forms. Grenades are thrown not consumed and weigh 1 lb. Ointments weigh 0.5 lb. Potions weigh 0.5 lb. Powders weigh 0.005 lb. And Pastilles weigh 0.01 lb. Utilities are like potions, but not for drinking, and they weigh 0.5 lb. The effects of pastilles and grenades fill a 2-yard radius area. Poisons that are applied to weapons are only viable on the first attack. A Utility cannot also have some other form.
The following elixirs are not a complete list.
Acid Resistance
Acids have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -2/-1/+1/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Agility
Adds 1d to the subject’s DX.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+2/+1.
Specific Reagents: $450 worth.
Cost: $5,500.
Recipe: $750; 12 weeks; defaults to Alchemy-3.
Alchemical Antidote
All active alchemical elixirs affecting the subject end immediately. No additional elixirs can affect the subject until the end of the duration.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+2/+0.
Specific Reagents: None.
Cost: $1,000.
Recipe: $150; 2 weeks; defaults to Alchemy-1.
Anti-Toxin
The subject is cured of all poisons/venoms.
Duration: Instant.
Form: Potion.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,100.
Recipe: $100; 3 weeks; defaults to Alchemy-1.
Attractiveness
The subject gains 1 level of Attractiveness. It has no effect on the Transcendent.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/1/0.
Specific Reagents: None.
Cost: $500
Recipe: $50; 1 week; defaults to Alchemy-1.
Basic Poison
The subject takes 1d of injury on a failed HT roll.
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Basic Restlessness
The subject takes 1d of FP on a failed HT roll
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: +0/-1/+0/-1.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Beast Friend
The subject is granted 4 levels of the Animal Friend talent.
Duration: 1d hours
Form: Ointment
BRYW: +1/+1/+0/+0.
Specific Reagents: None.
Cost: $500
Recipe: $50; 1 week; defaults to Alchemy-1.
Beast Speech
The subject is granted the Speak with Animals advantage.
Duration: 1d hours
Form: Any, but pastille or grenade.
BRYW: +1/+0/+0/+1.
Specific Reagents: None.
Cost: $1,000
Recipe: $150; 2 weeks; defaults to Alchemy-1.
Bladeblack
A poison requiring a HT-5 roll to avoid 6d injury.
Duration: Instant.
Form: Ointment, usually applied to weapon.
BRYW: -2/+1/-2/-1.
Specific Reagents: $100 worth.
Cost: $4,200
Recipe: $400; 10 weeks; defaults to Alchemy-2.
Business
The subject is granted 4 levels of the Business Acumen talent.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/+1/+0/-1.
Specific Reagents: $75 worth.
Cost: $2,500.
Recipe: $250; 6 weeks; Alchemy-2.
Carrying
The subject is granted 100 levels of the Payload (Exposed, -50%) advantage and can thus carry their Extra-Heavy encumbrance of stuff without affecting their encumbrance.
Duration: 1d hours.
Form: Any.
BRYW: +1/+0/+2/+1.
Specific Reagents: $125 worth.
Cost: $3,500
Recipe: $300; 8 weeks; defaults to Alchemy-2
Charisma
The subject is granted 3 levels of the Charisma advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/+0/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Clinging
The subjected is granted the Clinging advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +0/+0/+1/-1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.
Cold Endurance
Adds 10*HT degrees to the cold side of the subject’s temperature comfort zone.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Cold Resistance
Cold temperatures and damage have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+2/+1/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Craftsmanship
The subjected is granted 4 levels of the Artificer and the Gifted Artist talents.
Duration: 1d hours.
Form: Any.
BRYW: +1/+2/+1/+1.
Specific Reagents: None.
Cost: $4,500
Recipe: $200; 11 weeks; defaults to Alchemy-2. ***
Cure Paralysis
A paralyzed subject is cured.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+2/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.
Dark Vision
The subject is granted the Dark Vision advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Death
A poison that inflicts 4d of corrosion damage in a 2-yard radius if it reaches a mucous membrane or open wound. A successful HT roll reduces that to 2d damage.
Duration: Instant
Form: Any.
BRYW: +1/+0/-1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Defense
The subject is granted a +1 bonus to all active defenses.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/-1/-1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alcheymy-1.
Demon’s Brew
If a subject breathes this poison, they take 1d injury with another 1d injury on a failed HT roll.
Duration: 1d hours.
Form: Grenade.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Disease Immunity
The subject is immune to disease.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +1/-1/+2/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.
Drunkenness
The subject is afflicted with the Drunk Irritating Condition.
Duration: 1d hours.
Form: Powder, taken in an alcoholic beverage.
BRYW: +1/+0/-1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Eternal Rest
The subject is guaranteed a restful death and cannot be turned into an undead.
Duration: Instant
Form: Potion or ointment.
BRYW: -2/-1/+1/+2.
Specific Reagents: $700 worth.
Cost: $2,000.
Recipe: $1,000; 2 weeks; defaults to Alchemy-1.
Fear
The subject must roll a Fright Check.
Duration: Instant
Form: Any.
BRYW: -1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,500.
Recipe: $100; 3 weeks; defaults to Alchemy-1.
Fearlessness
The subject becomes unaffected by fear and Fright Checks.
Duration: 1d hours.
Form: Any, except pastille or grenade.
BRYW: +1/+0/+0/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Fertility
The subject is guaranteed offspring from any union with a natural chance of offspring.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+2/+1/+1.
Specific Reagents: $450 worth.
Cost: $6,000
Recipe: $750; 13 weeks; defaults to Alchemy-3.
Fire Resistance
Heat and fire damage, at an intensity lower than blast furnaces and volcanoes, have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/-2/+1/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Fitness
The subject is granted the Very Fit advantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+0/+1/+1.
Specific Reagents: None.
Cost: $400.
Recipe: $50; 1 week; defaults to Alchemy-1.
Flight
The subject is granted the Flight advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+1/+2.
Specific Reagents: $75 worth.
Cost: $2,500.
Recipe: $250; 6 weeks; defaults to Alchemy-2.
Foolishness
Each dose reduces the subject’s IQ by 3 per dose, up to four doses.
Duration: 1d hours.
Form: Any.
BRYW: -1/+1/+1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Foresight
The subject is granted the Precognition advantage.
Duration: 1d hours.
Form: Any.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Forgetfulness
The subject is afflicted with the Amnesia disadvantage.
Duration: 1d hours.
Form: Potion.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $500
Recipe: $50;
Friendship
The subject is afflicted with the Chummy disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+2/+0/-1
Specific Reagents: None.
Cost: $700.
Recipe: $150; 1 week; defaults to Alchemy-1.
Frustration
The subject has -2 per dose to all dice rolls. Any number of doses can affect them.
Duration: 1d hours.
Form: Any.
BRYW: -2/-1/-2/-1.
Specific Reagents: $100 worth.
Cost: $4,500
Recipe: $400; 10 weeks; defaults to Alchemy-2.
Glow Vial
Eliminates darkness penalties in a 10-yard radius. Includes a cord for wearing.
Duration: 1d hours.
Form: Utility.
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $450 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Growth
The subjected is granted 2 levels of the Growth advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.
Gullibility
The subject is afflicted with the Gullibility (12) disadvantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $75; 1 week; defaults to Alchemy-1.
Hatred
The subject hates what they normally love.
Duration: 1d hours.
Form: Any.
BRYW: +0/+1/+0/-1.
Specific Reagents: None.
Cost: $600
Recipe: $50; 1 week; defaults to Alchemy-1.
Hardheartedness
Cancels love elixirs.
Duration: Instant.
Form: Potion.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1.
Healing
Heals 2d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 3 doses.
Recipe: $50; 3 doses in 1 week; defaults to Alchemy-1.
Health
The subject is cured of all diseases.
Duration: Instant.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $1,100.
Recipe: $100; 3 weeks; defaults to Alchemy-1.
Heat Endurance
Adds 10*HT degrees to the warm side of the subject’s temperature comfort zone.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Improved Regeneration
The subject regenerates 1 HP per second.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+2/+0.
Specific Reagents: $575 worth.
Cost: $8,500.
Recipe: $850; 19 weeks; defaults to Alchemy-3.
Improved Rejuvenation
The subject regenerates 1 FP per second.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/+1/+2.
Specific Reagents: $650 worth.
Cost: $8,500.
Recipe: $850; 19 weeks; defaults to Alchemy-3.
Invisibility
The subject is granted the Invisibility advantage.
Duration: 1d hours.
Form: Potion or ointment.
BRYW: +0/+0/-1/-2.
Specific Reagents: $350 worth.
Cost: $3,000.
Recipe: $500; 6 weeks; Alchemy-2.
Invulnerability
The subject is granted DR 3. It does not protect the eyes. Armor can still be worn.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/+2/+1.
Specific Reagents: $325 worth.
Cost: $1,500
Recipe: $500; 2 weeks; defaults to Alchemy-1.
Jealousy
The subject is afflicted with the Jealousy disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $300.
Recipe: $50; 1 week; defaults to Alchemy-1.
Lecherousness
The subject is afflicted with the Lecherousness (12) disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: -1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 1 week; defaults to Alchemy-1.
Lichdom
Transforms the subject into a lich when accompanied by the casting of the proper spell.
Duration: Instant.
Form: Potion.
BRYW: -1/-1/-2/-2.
Specific Reagents: $6,450 worth.
Cost: $46,750.
Recipe: $6,750; 100 weeks; defaults to Alchemy-7.
Liquid Ice
Subjects take 2d of fire damage from cold. DR only protects at 1/5 normal.
Duration: Instant.
Form: Grenade.
BRYW: +1/-2/+0/+0.
Specific Reagents: None.
Cost: $1,500.
Recipe: $150; 3 weeks; defaults to Alchemy-1.
Long Slumber
The subject sleeps. Make a HT roll every year to wake up. Food and water are not needed. The subject doesn’t age. Injuries, diseases, and poisons from before they fell into slumber won’t affect them again until they awaken.
Duration: Permanent.
Form: Any.
BRYW: -1/-2/-1/-2.
Specific Reagents: $1,950 worth.
Cost: $5,000.
Recipe: $2,250; 7 weeks; defaults to Alchemy-2.
Love
By affliction, the subject falls in love with the next person of the appropriate sex that they see.
Duration: Permanent
Form: Any.
BRYW: +0/+2/+1/-1.
Specific Reagents: $125 worth.
Cost: $700
Recipe: $300; 1 week; defaults to Alchemy-1.
Luck
The subject is granted the Luck advantage.
Duration: 1d hours.
Form: Any.
BRYW: +1/+1/-1/+1.
Specific Reagents: None.
Cost: $400.
Recipe: $100; 1 week; defaults to Alchemy-1.
Madness
The subject is afflicted by a disadvantage from the Madness spell. If the maker of the elixir makes their roll by 2 or more, they can set which madness, but otherwise, it will be random.
Duration: 1d hours.
Form: Any.
BRYW: -1/+0/+0/-1.
Specific Reagents: None.
Cost: $400
Recipe: $50; 1 week; defaults to Alchemy-1.
Magebane
Any subject who breathes this will be afflicted by 1 level of the Mana Damper advantage.
Duration: 1d hours.
Form: Pastille or grenade.
BRYW: -2/+0/+0/+1
Specific Reagents: None.
Cost: $1,500.
Recipe: $150; 3 weeks; defaults to Alchemy-1.
Magic Resistance
The subjected is granted 5 levels of Magic Resistance.
Duration: 1d hours.
Form: Any.
BRYW: -1/+0/+0/+2.
Specific Reagents: $100 worth.
Cost: $2,400.
Recipe: $250; 5 weeks; defaults to Alchemy-2.
Memory
The subject is granted the Eidetic Memory advantage.
Duration: 1d hours.
Form: Any.
BRYW: +2/-1/-1/+1
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.
Major Healing
Heals 4d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Minor Healing
Heals 1d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1
Music
The subject is granted 4 levels of the Musical Ability talent.
Duration: 1d hours.
Form: Any.
BRYW: +1/+1/+0/-1
Specific Reagents: None.
Cost: $500.
Recipe: $75; 1 week; defaults to Alchemy-1.
Monster Drool
A poison that does 2 injury to the subject on a failed HT roll.
Duration: Instant.
Form: Ointment.
BRYW: +0/-1/-1/+0.
Specific Reagents: None.
Cost: $500 for 10 doses.
Recipe: $50; 10 doses in 1 week; defaults to Alchemy-1.
Odium
The subject is afflicted by a -4 reaction modifier from everyone.
Duration: 1d hours.
Form: Any.
BRYW: +0/-2/-1/+0.
Specific Reagents: None.
Cost: $1,700.
Recipe: $150; 4 weeks; defaults to Alchemy-1.
Oozing Doom
The subject takes 1d of injury from this poison with an additional 1d injury on a failed HT roll.
Duration: Instant, in DR seconds.
BRYW: -1/+1/-1/+1.
Specific Reagents: $250 worth.
Form: Grenade.
Cost: $3,600
Recipe: $350; 8 weeks; defaults to Alchemy-2.
Pain Resistance
The subject is granted the High Pain Threshold advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Paralysis
The subject is afflicted with the Paralysis Incapacitating Condition.
Duration: 1d hours.
Form: Ointment, usually applied to weapons.
BRYW: -1/+0/-2/+0.
Specific Reagents: None.
Cost: $1,700
Recipe: $150; 4 weeks; defaults to Alchemy-1.
Paut
Restores 4 Magicka.
Duration: Instant.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1.
Perception
The subject is granted 6 levels of Per.
Duration: 1d hours.
Form: Ointment, applied to eyes and ears.
BRYW: +1/+1/+2/+1
Specific Reagents: $50 worth.
Cost: $1,500
Recipe: $250; 3 weeks; defaults to Alchemy-1.
Poison Immunity
The subject is immune to poison.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/-1/+2/+1.
Specific Reagents: $100 worth.
Cost: $4,000.
Recipe: $400; 4 weeks; defaults to Alchemy-2.
Poison Resistance
The subject gets a +8 bonus to HT to resist poison.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +1/+1/+2/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.
Regeneration
Regenerates 1 HP per minute.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+1/+0.
Specific Reagents: $175 worth.
Cost: $3,500.
Recipe: $350; 8 weeks; defaults to Alchemy-2.
Regrowth
The subject is granted the Regrowth advantage.
Duration: One body part.
Form: Ointment.
BRYW: +0/+1/+2/+0.
Specific Reagents: None.
Cost: $2,500.
Recipe: $150; 6 weeks; defaults to Alchemy-2.
Rejuvenation
Regenerates 1 FP per minute.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+2.
Specific Reagents: $175 worth.
Cost: $3,500.
Recipe: $350; 8 weeks; defaults to Alchemy-2.
Resurrection
A subject dead less than a day is brought back to life.
Duration: Instant.
Form: Potion.
BRYW: +1/+2/+1/+2.
Specific Reagents: $5,700 worth.
Cost: $26,000.
Recipe: $6,000; 50 weeks; defaults to Alchemy-5.
Shadow
The subject is granted 4 levels of the Shadow Dweller talent.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+0/+2.
Specific Reagents: None.
Cost: $500
Recipe: $150; 1 week; defaults to Alchemy-1.
Shock Resistance
Electricity and lightning have no effect on the subject or what they carry. This mostly protects against hostile magic.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/-1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Shrinking
The subject is granted 2 levels of the Shrinking advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +0/+0/+1/-1.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.
Sleep
The subjected is afflicted with sleep.
Duration: 16-HT hours.
Form: Any.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $1,800.
Recipe: $50; 4 weeks; defaults to Alchemy-1.
Slow Fall
If the subject falls, they fall slow enough not to be injured.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+0/+1.
Specific Reagents: None.
Cost: $450
Recipe: $50; 1 week; defaults to Alchemy-1.
Smoker
A wooden stick that develops impenetrable smoke.
Duration: 1d hours.
Form: Pastille.
BRYW: +0/+1/+0/+1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.
Sound Resistance
Sound and sound based damage have no effect on the subject or what they carry. Noise may still be distracting though.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Speed
Increases the subject’s Basic Speed and Move by 1 per dose, up to three doses.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,200.
Recipe: $100; 3 weeks; defaults to Alchemy-1.
Strength
Adds 1d to subject’s ST.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+1.
Specific Reagents: None.
Cost: $2,000
Recipe: $100; 5 weeks; 5 weeks; defaults to Alchemy-1.
Strong Poison
The subject suffers 2d of injury on a failed HT-1 roll.
Duration: Instant.
Form: Ointment, usually applied to weapons
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.
Strong Restlessness
The subject suffers 2d of FP loss on a failed HT-1 roll.
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: +0/+0/-1/-1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.
True Water
Purifies up to 100 gallons of water in a container.
Duration: Instant.
Form: Utility.
BRYW: +1/+1/+1/+0.
Specific Reagents: None.
Cost: $800
Recipe: $75; 2 weeks; defaults to Alchemy-1.
Truth
The subject is afflicted with the Truthfulness (12) disadvantage
Duration: 1d hours.
Form: Any.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $800.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Unluckiness
The subject is afflicted by the Unluckiness disadvantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/-1/-2.
Specific Reagents: None.
Cost: $2,200.
Recipe: $200; 5 weeks; defaults to Alchemy-2.
War Leader
The subject is granted 4 levels of the Born War-Leader talent.
Duration: 1d hours.
Form: Any.
BRYW: +1/+2/+1/-1.
Specific Reagents: None.
Cost: $500
Recipe: $200; 1 week; defaults to Alchemy-1.
Water Breathing
The subject is granted the Doesn’t Breathe (Gills) advantage.
Duration: 1d hours.
Form: Potion.
BRYW: -1/+0/+0/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Water Resistance
Water and water based damage have no effect on the subject or what they carry. The subject will be completely dry even if submerged in any liquid or affected by steam or ice. It doesn’t protect against the damage done by acid, ice, or steam.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+1/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.
Water-Walking
The subjected is granted the Walk on Liquid advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Weakness
Each dose reduces the subject’s ST by 3 per dose, up to four doses.
Duration: 1d hours.
Form: Any.
BRYW: -1/-1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Wisdom
Adds 1d to the subject’s IQ.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/-1/+0/+1.
Specific Reagents: $575 worth.
Cost: $5,500.
Recipe: $750; 12 weeks; defaults to Alchemy-3.
Talents
The new talent introduced in this post.
Shadow Dweller
5 points/level
This talent gives bonus to Climbing, Disguise, Escape, Shadowing, and Stealth. It gives no reaction bonus.
No comments:
Post a Comment