Thursday, May 31, 2018

The Dragon Tablets – Iteration Three: Alchemical Elixirs

Potions by Petarsaur

This post is all about elixirs that are available for sale. They have been taken from GURPS Magic, GURPS Dungeon Fantasy 1: Adventurers, and Pyramid #3/109.

Elixirs

Elixirs take six different physical forms. Grenades are thrown not consumed and weigh 1 lb. Ointments weigh 0.5 lb. Potions weigh 0.5 lb. Powders weigh 0.005 lb. And Pastilles weigh 0.01 lb. Utilities are like potions, but not for drinking, and they weigh 0.5 lb. The effects of pastilles and grenades fill a 2-yard radius area. Poisons that are applied to weapons are only viable on the first attack. A Utility cannot also have some other form.

The following elixirs are not a complete list.

Acid Resistance

Acids have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -2/-1/+1/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Agility

Adds 1d to the subject’s DX.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+2/+1.
Specific Reagents: $450 worth.
Cost: $5,500.
Recipe: $750; 12 weeks; defaults to Alchemy-3.

Alchemical Antidote

All active alchemical elixirs affecting the subject end immediately. No additional elixirs can affect the subject until the end of the duration.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+2/+0.
Specific Reagents: None.
Cost: $1,000.
Recipe: $150; 2 weeks; defaults to Alchemy-1.

Anti-Toxin

The subject is cured of all poisons/venoms.
Duration: Instant.
Form: Potion.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,100.
Recipe: $100; 3 weeks; defaults to Alchemy-1.

Attractiveness

The subject gains 1 level of Attractiveness. It has no effect on the Transcendent.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/1/0.
Specific Reagents: None.
Cost: $500
Recipe: $50; 1 week; defaults to Alchemy-1.

Basic Poison

The subject takes 1d of injury on a failed HT roll.
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Basic Restlessness

The subject takes 1d of FP on a failed HT roll
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: +0/-1/+0/-1.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Beast Friend

The subject is granted 4 levels of the Animal Friend talent.
Duration: 1d hours
Form: Ointment
BRYW: +1/+1/+0/+0.
Specific Reagents: None.
Cost: $500
Recipe: $50; 1 week; defaults to Alchemy-1.

Beast Speech

The subject is granted the Speak with Animals advantage.
Duration: 1d hours
Form: Any, but pastille or grenade.
BRYW: +1/+0/+0/+1.
Specific Reagents: None.
Cost: $1,000
Recipe: $150; 2 weeks; defaults to Alchemy-1.

Bladeblack

A poison requiring a HT-5 roll to avoid 6d injury.
Duration: Instant.
Form: Ointment, usually applied to weapon.
BRYW: -2/+1/-2/-1.
Specific Reagents: $100 worth.
Cost: $4,200
Recipe: $400; 10 weeks; defaults to Alchemy-2.

Business

The subject is granted 4 levels of the Business Acumen talent.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/+1/+0/-1.
Specific Reagents: $75 worth.
Cost: $2,500.
Recipe: $250; 6 weeks; Alchemy-2.

Carrying

The subject is granted 100 levels of the Payload (Exposed, -50%) advantage and can thus carry their Extra-Heavy encumbrance of stuff without affecting their encumbrance.
Duration: 1d hours.
Form: Any.
BRYW: +1/+0/+2/+1.
Specific Reagents: $125 worth.
Cost: $3,500
Recipe: $300; 8 weeks; defaults to Alchemy-2

Charisma

The subject is granted 3 levels of the Charisma advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/+0/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Clinging

The subjected is granted the Clinging advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +0/+0/+1/-1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.

Cold Endurance

Adds 10*HT degrees to the cold side of the subject’s temperature comfort zone.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Cold Resistance

Cold temperatures and damage have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+2/+1/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Craftsmanship

The subjected is granted 4 levels of the Artificer and the Gifted Artist talents.
Duration: 1d hours.
Form: Any.
BRYW: +1/+2/+1/+1.
Specific Reagents: None.
Cost: $4,500
Recipe: $200; 11 weeks; defaults to Alchemy-2. ***

Cure Paralysis

A paralyzed subject is cured.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+2/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.

Dark Vision

The subject is granted the Dark Vision advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Death

A poison that inflicts 4d of corrosion damage in a 2-yard radius if it reaches a mucous membrane or open wound. A successful HT roll reduces that to 2d damage.
Duration: Instant
Form: Any.
BRYW: +1/+0/-1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Defense

The subject is granted a +1 bonus to all active defenses.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/-1/-1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alcheymy-1.

Demon’s Brew

If a subject breathes this poison, they take 1d injury with another 1d injury on a failed HT roll.
Duration: 1d hours.
Form: Grenade.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Disease Immunity

The subject is immune to disease.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +1/-1/+2/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.

Drunkenness

The subject is afflicted with the Drunk Irritating Condition.
Duration: 1d hours.
Form: Powder, taken in an alcoholic beverage.
BRYW: +1/+0/-1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Eternal Rest

The subject is guaranteed a restful death and cannot be turned into an undead.
Duration: Instant
Form: Potion or ointment.
BRYW: -2/-1/+1/+2.
Specific Reagents: $700 worth.
Cost: $2,000.
Recipe: $1,000; 2 weeks; defaults to Alchemy-1.

Fear

The subject must roll a Fright Check.
Duration: Instant
Form: Any.
BRYW: -1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,500.
Recipe: $100; 3 weeks; defaults to Alchemy-1.

Fearlessness

The subject becomes unaffected by fear and Fright Checks.
Duration: 1d hours.
Form: Any, except pastille or grenade.
BRYW: +1/+0/+0/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Fertility

The subject is guaranteed offspring from any union with a natural chance of offspring.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+2/+1/+1.
Specific Reagents: $450 worth.
Cost: $6,000
Recipe: $750; 13 weeks; defaults to Alchemy-3.

Fire Resistance

Heat and fire damage, at an intensity lower than blast furnaces and volcanoes, have no effect on the subject or what they carry.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/-2/+1/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Fitness

The subject is granted the Very Fit advantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+0/+1/+1.
Specific Reagents: None.
Cost: $400.
Recipe: $50; 1 week; defaults to Alchemy-1.

Flight

The subject is granted the Flight advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+1/+2.
Specific Reagents: $75 worth.
Cost: $2,500.
Recipe: $250; 6 weeks; defaults to Alchemy-2.

Foolishness

Each dose reduces the subject’s IQ by 3 per dose, up to four doses.
Duration: 1d hours.
Form: Any.
BRYW: -1/+1/+1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Foresight

The subject is granted the Precognition advantage.
Duration: 1d hours.
Form: Any.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Forgetfulness

The subject is afflicted with the Amnesia disadvantage.
Duration: 1d hours.
Form: Potion.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $500
Recipe: $50;

Friendship

The subject is afflicted with the Chummy disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+2/+0/-1
Specific Reagents: None.
Cost: $700.
Recipe: $150; 1 week; defaults to Alchemy-1.

Frustration

The subject has -2 per dose to all dice rolls. Any number of doses can affect them.
Duration: 1d hours.
Form: Any.
BRYW: -2/-1/-2/-1.
Specific Reagents: $100 worth.
Cost: $4,500
Recipe: $400; 10 weeks; defaults to Alchemy-2.

Glow Vial

Eliminates darkness penalties in a 10-yard radius. Includes a cord for wearing.
Duration: 1d hours.
Form: Utility.
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $450 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Growth

The subjected is granted 2 levels of the Growth advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.

Gullibility

The subject is afflicted with the Gullibility (12) disadvantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $75; 1 week; defaults to Alchemy-1.

Hatred

The subject hates what they normally love.
Duration: 1d hours.
Form: Any.
BRYW: +0/+1/+0/-1.
Specific Reagents: None.
Cost: $600
Recipe: $50; 1 week; defaults to Alchemy-1.

Hardheartedness

Cancels love elixirs.
Duration: Instant.
Form: Potion.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1.

Healing

Heals 2d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 3 doses.
Recipe: $50; 3 doses in 1 week; defaults to Alchemy-1.

Health

The subject is cured of all diseases.
Duration: Instant.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $1,100.
Recipe: $100; 3 weeks; defaults to Alchemy-1.

Heat Endurance

Adds 10*HT degrees to the warm side of the subject’s temperature comfort zone.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Improved Regeneration

The subject regenerates 1 HP per second.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+2/+0.
Specific Reagents: $575 worth.
Cost: $8,500.
Recipe: $850; 19 weeks; defaults to Alchemy-3.

Improved Rejuvenation

The subject regenerates 1 FP per second.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/+1/+2.
Specific Reagents: $650 worth.
Cost: $8,500.
Recipe: $850; 19 weeks; defaults to Alchemy-3.

Invisibility

The subject is granted the Invisibility advantage.
Duration: 1d hours.
Form: Potion or ointment.
BRYW: +0/+0/-1/-2.
Specific Reagents: $350 worth.
Cost: $3,000.
Recipe: $500; 6 weeks; Alchemy-2.

Invulnerability

The subject is granted DR 3. It does not protect the eyes. Armor can still be worn.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/+1/+2/+1.
Specific Reagents: $325 worth.
Cost: $1,500
Recipe: $500; 2 weeks; defaults to Alchemy-1.

Jealousy

The subject is afflicted with the Jealousy disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $300.
Recipe: $50; 1 week; defaults to Alchemy-1.

Lecherousness

The subject is afflicted with the Lecherousness (12) disadvantage.
Duration: 1d hours.
Form: Any.
BRYW: -1/+1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 1 week; defaults to Alchemy-1.

Lichdom

Transforms the subject into a lich when accompanied by the casting of the proper spell.
Duration: Instant.
Form: Potion.
BRYW: -1/-1/-2/-2.
Specific Reagents: $6,450 worth.
Cost: $46,750.
Recipe: $6,750; 100 weeks; defaults to Alchemy-7.

Liquid Ice

Subjects take 2d of fire damage from cold. DR only protects at 1/5 normal.
Duration: Instant.
Form: Grenade.
BRYW: +1/-2/+0/+0.
Specific Reagents: None.
Cost: $1,500.
Recipe: $150; 3 weeks; defaults to Alchemy-1.

Long Slumber

The subject sleeps. Make a HT roll every year to wake up. Food and water are not needed. The subject doesn’t age. Injuries, diseases, and poisons from before they fell into slumber won’t affect them again until they awaken.
Duration: Permanent.
Form: Any.
BRYW: -1/-2/-1/-2.
Specific Reagents: $1,950 worth.
Cost: $5,000.
Recipe: $2,250; 7 weeks; defaults to Alchemy-2.

Love

By affliction, the subject falls in love with the next person of the appropriate sex that they see.
Duration: Permanent
Form: Any.
BRYW: +0/+2/+1/-1.
Specific Reagents: $125 worth.
Cost: $700
Recipe: $300; 1 week; defaults to Alchemy-1.

Luck

The subject is granted the Luck advantage.
Duration: 1d hours.
Form: Any.
BRYW: +1/+1/-1/+1.
Specific Reagents: None.
Cost: $400.
Recipe: $100; 1 week; defaults to Alchemy-1.

Madness

The subject is afflicted by a disadvantage from the Madness spell. If the maker of the elixir makes their roll by 2 or more, they can set which madness, but otherwise, it will be random.
Duration: 1d hours.
Form: Any.
BRYW: -1/+0/+0/-1.
Specific Reagents: None.
Cost: $400
Recipe: $50; 1 week; defaults to Alchemy-1.

Magebane

Any subject who breathes this will be afflicted by 1 level of the Mana Damper advantage.
Duration: 1d hours.
Form: Pastille or grenade.
BRYW: -2/+0/+0/+1
Specific Reagents: None.
Cost: $1,500.
Recipe: $150; 3 weeks; defaults to Alchemy-1.

Magic Resistance

The subjected is granted 5 levels of Magic Resistance.
Duration: 1d hours.
Form: Any.
BRYW: -1/+0/+0/+2.
Specific Reagents: $100 worth.
Cost: $2,400.
Recipe: $250; 5 weeks; defaults to Alchemy-2.

Memory

The subject is granted the Eidetic Memory advantage.
Duration: 1d hours.
Form: Any.
BRYW: +2/-1/-1/+1
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.

Major Healing

Heals 4d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Minor Healing

Heals 1d of hp. Additional doses have full effect.
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1

Music

The subject is granted 4 levels of the Musical Ability talent.
Duration: 1d hours.
Form: Any.
BRYW: +1/+1/+0/-1
Specific Reagents: None.
Cost: $500.
Recipe: $75; 1 week; defaults to Alchemy-1.

Monster Drool

A poison that does 2 injury to the subject on a failed HT roll.
Duration: Instant.
Form: Ointment.
BRYW: +0/-1/-1/+0.
Specific Reagents: None.
Cost: $500 for 10 doses.
Recipe: $50; 10 doses in 1 week; defaults to Alchemy-1.

Odium

The subject is afflicted by a -4 reaction modifier from everyone.
Duration: 1d hours.
Form: Any.
BRYW: +0/-2/-1/+0.
Specific Reagents: None.
Cost: $1,700.
Recipe: $150; 4 weeks; defaults to Alchemy-1.

Oozing Doom

The subject takes 1d of injury from this poison with an additional 1d injury on a failed HT roll.
Duration: Instant, in DR seconds.
BRYW: -1/+1/-1/+1.
Specific Reagents: $250 worth.
Form: Grenade.
Cost: $3,600
Recipe: $350; 8 weeks; defaults to Alchemy-2.

Pain Resistance

The subject is granted the High Pain Threshold advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Paralysis

The subject is afflicted with the Paralysis Incapacitating Condition.
Duration: 1d hours.
Form: Ointment, usually applied to weapons.
BRYW: -1/+0/-2/+0.
Specific Reagents: None.
Cost: $1,700
Recipe: $150; 4 weeks; defaults to Alchemy-1.

Paut

Restores 4 Magicka.
Duration: Instant.
Form: Potion.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $500 for 4 doses.
Recipe: $50; 4 doses in 1 week; defaults to Alchemy-1.

Perception

The subject is granted 6 levels of Per.
Duration: 1d hours.
Form: Ointment, applied to eyes and ears.
BRYW: +1/+1/+2/+1
Specific Reagents: $50 worth.
Cost: $1,500
Recipe: $250; 3 weeks; defaults to Alchemy-1.

Poison Immunity

The subject is immune to poison.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/-1/+2/+1.
Specific Reagents: $100 worth.
Cost: $4,000.
Recipe: $400; 4 weeks; defaults to Alchemy-2.

Poison Resistance

The subject gets a +8 bonus to HT to resist poison.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +1/+1/+2/-1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 4 weeks; defaults to Alchemy-1.

Regeneration

Regenerates 1 HP per minute.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+1/+0.
Specific Reagents: $175 worth.
Cost: $3,500.
Recipe: $350; 8 weeks; defaults to Alchemy-2.

Regrowth

The subject is granted the Regrowth advantage.
Duration: One body part.
Form: Ointment.
BRYW: +0/+1/+2/+0.
Specific Reagents: None.
Cost: $2,500.
Recipe: $150; 6 weeks; defaults to Alchemy-2.

Rejuvenation

Regenerates 1 FP per minute.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+2.
Specific Reagents: $175 worth.
Cost: $3,500.
Recipe: $350; 8 weeks; defaults to Alchemy-2.

Resurrection

A subject dead less than a day is brought back to life.
Duration: Instant.
Form: Potion.
BRYW: +1/+2/+1/+2.
Specific Reagents: $5,700 worth.
Cost: $26,000.
Recipe: $6,000; 50 weeks; defaults to Alchemy-5.

Shadow

The subject is granted 4 levels of the Shadow Dweller talent.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+0/+2.
Specific Reagents: None.
Cost: $500
Recipe: $150; 1 week; defaults to Alchemy-1.

Shock Resistance

Electricity and lightning have no effect on the subject or what they carry. This mostly protects against hostile magic.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/-1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Shrinking

The subject is granted 2 levels of the Shrinking advantage.
Duration: 1d hours.
Form: Potion.
BRYW: +0/+0/+1/-1.
Specific Reagents: None.
Cost: $500 for 2 doses.
Recipe: $50; 2 doses in 1 week; defaults to Alchemy-1.

Sleep

The subjected is afflicted with sleep.
Duration: 16-HT hours.
Form: Any.
BRYW: -1/+0/-1/+0.
Specific Reagents: None.
Cost: $1,800.
Recipe: $50; 4 weeks; defaults to Alchemy-1.

Slow Fall

If the subject falls, they fall slow enough not to be injured.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +0/-1/+0/+1.
Specific Reagents: None.
Cost: $450
Recipe: $50; 1 week; defaults to Alchemy-1.

Smoker

A wooden stick that develops impenetrable smoke.
Duration: 1d hours.
Form: Pastille.
BRYW: +0/+1/+0/+1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.

Sound Resistance

Sound and sound based damage have no effect on the subject or what they carry. Noise may still be distracting though.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+2.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Speed

Increases the subject’s Basic Speed and Move by 1 per dose, up to three doses.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/-1/+1/+1.
Specific Reagents: None.
Cost: $1,200.
Recipe: $100; 3 weeks; defaults to Alchemy-1.

Strength

Adds 1d to subject’s ST.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: -1/+1/+1/+1.
Specific Reagents: None.
Cost: $2,000
Recipe: $100; 5 weeks; 5 weeks; defaults to Alchemy-1.

Strong Poison

The subject suffers 2d of injury on a failed HT-1 roll.
Duration: Instant.
Form: Ointment, usually applied to weapons
BRYW: +0/+1/-1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.

Strong Restlessness

The subject suffers 2d of FP loss on a failed HT-1 roll.
Duration: Instant.
Form: Ointment, usually applied to weapons.
BRYW: +0/+0/-1/-1.
Specific Reagents: None.
Cost: $500.
Recipe: $50; 1 week; defaults to Alchemy-1.

True Water

Purifies up to 100 gallons of water in a container.
Duration: Instant.
Form: Utility.
BRYW: +1/+1/+1/+0.
Specific Reagents: None.
Cost: $800
Recipe: $75; 2 weeks; defaults to Alchemy-1.

Truth

The subject is afflicted with the Truthfulness (12) disadvantage
Duration: 1d hours.
Form: Any.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $800.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Unluckiness

The subject is afflicted by the Unluckiness disadvantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+1/-1/-2.
Specific Reagents: None.
Cost: $2,200.
Recipe: $200; 5 weeks; defaults to Alchemy-2.

War Leader

The subject is granted 4 levels of the Born War-Leader talent.
Duration: 1d hours.
Form: Any.
BRYW: +1/+2/+1/-1.
Specific Reagents: None.
Cost: $500
Recipe: $200; 1 week; defaults to Alchemy-1.

Water Breathing

The subject is granted the Doesn’t Breathe (Gills) advantage.
Duration: 1d hours.
Form: Potion.
BRYW: -1/+0/+0/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Water Resistance

Water and water based damage have no effect on the subject or what they carry. The subject will be completely dry even if submerged in any liquid or affected by steam or ice. It doesn’t protect against the damage done by acid, ice, or steam.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+1/+1/+1.
Specific Reagents: None.
Cost: $2,000.
Recipe: $200; 5 weeks; defaults to Alchemy-1.

Water-Walking

The subjected is granted the Walk on Liquid advantage.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+1/+0.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.

Weakness

Each dose reduces the subject’s ST by 3 per dose, up to four doses.
Duration: 1d hours.
Form: Any.
BRYW: -1/-1/-1/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.

Wisdom

Adds 1d to the subject’s IQ.
Duration: 1d hours.
Form: Potion or powder.
BRYW: +2/-1/+0/+1.
Specific Reagents: $575 worth.
Cost: $5,500.
Recipe: $750; 12 weeks; defaults to Alchemy-3. 

Talents

The new talent introduced in this post.

Shadow Dweller

5 points/level
This talent gives bonus to Climbing, Disguise, Escape, Shadowing, and Stealth. It gives no reaction bonus.

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Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.