Showing posts with label Acrobat. Show all posts
Showing posts with label Acrobat. Show all posts

Monday, September 24, 2018

The Dragon Tablets: Iteration Three – Said bun al-Khalashadi 1.1



Unnamed by Unknown

Said is an Elessarian that has been alchemically altered into an Acrobat (character template) with the Accidental hero (motivational lens). He is always on the move and as a bounty hunter, he has been partnered with Casara for some time.

Attributes

ST 11 [10]; DX 16 [120]; IQ 13 [60]; HT 13 [30].

Secondary Characteristics

Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Energy Reserve (Magicka) 10 [0].
Basic Speed 7.00 [0]; Basic Move 9 [10].
Move 9; Dodge 11; Parry 12

Advantages/Perks

Accessory (Map) [1]
Absolute Direction [5]
Alcohol Tolerance (Cosmic) [3]
Bioenhancement Talent 2 [10]
Danger Sense [15]
Enhanced Time Sense [45]
Extra Attack 1 (Multi-Strike, +20%; Bioenhancement, -10%) [27]
Fearlessness 1 [2]
Flexibility [5]
Legal Enforcement Powers (Bounty Hunter) [5]
Luck [15]
Perfect Balance [15]
Shtick (Absolute Direction and your senses updates the Map automatically) [1]
Shtick (Absolute Direction shows the direction to all locations on the map) [1]
Warp (Bioenhancement, -10%; Range Limit, 20 yards, -45%; Reliable, 10, +50%) [68]

Disadvantages/Quirks


Code of Honor (Bounty Hunter) [-5]
Compulsive Carousing (12) [-5]
Compulsive Thrill-Seeking (9) [-15]
Increased Conscumption 1 [-10]
Lecherousness (12) [-15]
Overconfidence (12) [-5]
Sense of Duty (Team) [-5]
Workaholic [-5]


Skills

Acrobatics (H) DX+3 [12]-19‡
Acting (A) IQ [2]-13
Alchemcy (VH) IQ-3 [1]-10
Archaeology (H) IQ-2 [1]-11
Architecture (H) IQ-2 [1]-11
Armoury (Body Armor) (A) IQ-1 [1]-12
Armoury (Melee Weapons) (A) IQ-1 [1]-12
Armoury (Missile Weapons) (A) IQ-1 [1]-12
Biology (VH) IQ-1 [4]-12
Boating (Unpowered) (A) DX-1 [1]-15
Body Sense (H) DX [4]-16
Bow (A) DX [2]-16
Brawling (E) DX [1]-16
Broadsword (A) DX [2]-16
Camouflage (E) IQ [1]-13
Carousing (E) HT+1 [2]-14
Climbing (A) DX+5 [4]-21†‡
Dancing  (A) DX-1 [1]-15
Escape (H) DX+3 [4]-19†
Fast-Draw (Knife) (E) DX+1 [1]-17*
Fast-Draw (Sword) (E) DX+1 [1]-17*
First Aid (E) IQ [1]-13
Forced Entry (E) DX [1]-16
Gesture (E) IQ [1]-13
Hidden Lore (Elementals) (A) IQ [2]-13
Hidden Lore (Free Spirits) (A) IQ [2]-13
Hidden Lore (Restless Undead) (A) IQ [2]-13
Hidden Lore (Shapeshifters) (A) IQ [2]-13
Hiking (A) HT [2]-13
Holdout (A) IQ [2]-13
Intelligence Analysis (H) IQ-2 [1]-11
Jumping (E) DX+1 [2]-17
Knife (E) DX [1]-16
Knot-Tying (E) DX [1]-16
Leatherworking (E) DX [1]-16
Lockpicking (A) IQ-1 [1]-12
Navigation (Land) (A) IQ-1 [1]-12
Observation (A) Per-1 [1]-13
Parachuting (E) DX [1]-16
Performance (A) IQ [2]-13
Piloting (Glider) (A) DX+1 [2]-17‡
Riding (Horse) (A) DX [2]-16
Running (A) HT [2]-13
Shadowing (A) IQ+2 [8]-15
Shortsword (A) DX+1 [4]-17
Skiing (H) HT-1 [2]-12
Sleight of Hand (H) DX [4]-16
Smith (Copper) (A) IQ-1 [1]-12
Smith (Iron) (A) IQ-1 [1]-12
Smith (Lead and Tin) (A) IQ-1 [1]-12
Stealth (A) DX [2]-16
Streetwise (A) IQ-1 [1]-12
Swimming (E) HT [1]-13
Tactics (H) IQ-2 [1]-11
Teamster (A) IQ [2]-13
Throwing (A) DX-1 [1]-15
Traps (A) IQ-1 [1]-12
Urban Survival (A) Per [2]-14
Ventriloquism (H) IQ-1 [2]-12
Wrestling (A) DX-1 [1]-15
Techniques
Rope Up (A) Climbing [2]-21
Scaling (H) Climbing [4]-21

* Includes +1 for Combat Reflexes.
† Includes +3 for Flexibility.
‡ Includes +1 for Perfect Balance

Gear

I’m only listing combat gear.
No  Encumbrance (25.25 lbs).

Clothes $0 2 lbs.
Brass Knuckles-16 1d-1 cr (reach c) $10 0.25 lb
Entercian Silver Shortsword-17 1d+1 cut/1d-1 imp (reach 1) $8,000 2 lbs
Buff Coat (Leather) DR 2* $210 16 lbs body, limbs.
Boots DR 2* $80 3 lbs.

Notes

9 unspent points


Top Image: At first sight, it was clear that this image represented this character. Though continued searching found it posted in several places, nowhere was it posted with a clear attribution. One of them provided a link to http://ericbelisle.com/, but the exact page didn’t exist.

Tuesday, July 17, 2018

The Dragon Tablets: Iteration Three – Acrobat

Uldane, iconic Rogue by BenWootten

Alchemy has changed you on an elemental Bioenhanced level, to such a degree that you can transform your body from Earth to Void and return to an Earth state in a nearby location. You are a master of mobility who also uses their quickness for combat, evasion, and entertainment. Martial Artists and Swashbucklers think they can move, but they are wrong.

Attributes: ST 11 [10]; DX 15 [100]; IQ 13 [60]; HT 13 [30].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 7.00 [0]; Basic Move 9 [10].
Advantages: Bioenhancement Talent 2 [10]; Flexibility [5]; Luck [15]; Perfect Balance [15]; Warp (Bioenhancement, -10%; Range Limit, 20 yards, -45%) [45]. • One 15-point Motivational lens. • A further 25 points in Bioenhancement abilities with the leftovers spent on abilities chosen from among DX +1 [20], IQ +1 [20], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic Move +1 or +2 [5 or 10], Alcohol Tolerance [1] or Alcohol Tolerance (Cosmic) [3], Ambidexterity [5], Bioenhancement Talent 3-4 [5/level], Catfall [10], Combat Reflexes [15], Craftiness [5/level], Danger Sense [15], Enhanced Dodge 1 or 2 [15 or 30], Destiny [5 to 15], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Lifting ST [3/level], Serendipity [15/level], Sure-Footed (Uneven) [1], improve Combat Reflexes [15] to Enhanced Time Sense [45] for 30 points, Flexibility [5] to Double-Jointed [15] for 10 points, or Luck [15] to Extraordinary Luck [30] for 15 points,
Disadvantages: Increased Consumption 1 [-10]. • A further -20 points chosen from among Curious [-5*], Epilepsy [-30], Impulsiveness [-10*], Short Attention Span [-10*], or Workaholic [-5]. • A further -20 points chosen from the previous or from among Bad Temper [-10*], Chummy [-5] or Gregarious [-10], Compulsive Carousing [-5*], Jealousy [-10], Lecherousness [-15*], On the Edge [-15*], Overconfidence [-5*], Sense of Duty (Team) [-5], or Trickster [-15*].
Primary Skills: Acrobatics (H) DX+3 [12]-18‡; Body Sense (H) DX [4]-15; Climbing (A) DX+5 [4]-20†‡; Escape (H) DX+3 [4]-18†; Jumping (E) DX+1 [2]-16; Parachuting (E) DX [1]-15; Piloting (Glider) (A) DX+1 [2]-16‡; Running (A) HT [2]-13; Shadowing (A) IQ+2 [8]-15; Sleight of Hand (H) DX [4]-15; Swimming (E) HT [1]-13;
• Two of Axe/Mace, Broadsword, or Shortsword, all (A) DX [2]-15. With matching Fast-Draw (Pick two) (E) DX [1]-15.
Secondary Skills: Acting (A) IQ [2]-13; Boating (Unpowered) (A) DX-1 [1]-14; Fast-Draw (Knife) (E) DX [1]-15; First Aid (E) IQ [1]-13; Forced Entry (E) DX [1]-15; Gesture (E) IQ [1]-13; Hiking (A) HT [2]-13; Holdout (A) IQ [2]-13; Knife (E) DX [1]-15; Navigation (Land) (A) IQ-1 [1]-12; Performance (A) IQ [2]-13; Riding (Horse) (A) DX [2]-15; Skiing (H) HT-1 [2]-12; Stealth (A) DX [2]-15; Teamster (A) IQ [2]-13; Throwing (A) DX-1 [1]-14; Urban Survival (A) Per [2]-14; Ventriloquism (H) IQ-1 [2]-12;
• One of Carousing (E) HT+1 [2]-14; Diplomacy (H) IQ-1 [2]-12; Fast-Talk (A) IQ [2]-13; or Interrogation (A) IQ [2]-13.
• One of Observation (A) Per-1 [1]-13; Scrounging (E) Per [1]-14; or Search (A) Per-1 [1]-13.
• One of Savoir-Faire (Mafia, Military, or Police) (E) IQ [1]-13 or Streetwise (A) IQ-1 [1]-12.
• One of Crossbow (E) DX+1 [2]-16 or Bow (A) DX [2]-15.
• One of Boxing (A) DX-1 [1]-14; Brawling (E) DX [1]-15; or Karate (H) DX-2 [1]-13.
• One of Judo (H) DX-2 [1]-13; or Wrestling (A) DX-1 [1]-14.
• 6 points of Monster Knowledge.
Background Skills: Archaeology (H) IQ-2 [1]-11; Architecture (H) IQ-2 [1]-11; Camouflage (E) IQ [1]-13; Dancing (A) DX-1 [1]-14; Intelligence Analysis (H) IQ-2 [1]-11; Knot-Tying (E) DX [1]-15; Lockpicking (A) IQ-1 [1]-12; Tactics (H) IQ-2 [1]-11; Traps (A) IQ-1 [1]-12;
• Pick eight of Alchemy (VH) IQ-3 [1]-10; Area Knowledge (Any) (E) IQ [1]-13; Armoury (Any) (A) IQ-1 [1]-12; Leatherworking (E) DX [1]-15, Smith (Any) (A) IQ-1 [1]-12; or spend them on previous skills.
Techniques: Rope Up (A) Climbing [2]; Scaling (H) Climbing [4];

* Multiplied for self-control number; see p. B120.
† Includes +3 for Flexibility. [Climbing, Escape, Erotic Art]
‡ Includes +1 for Perfect Balance. [Acrobatics, Climbing, Piloting]

Notes

Epilepsy: Epilepsy can be a crippling disadvantage for an adventurer, but it fits the motion theme we have going for the Acrobat. So it has been included for the sake of completeness. It is not expected that anyone, perhaps with the exception of a very rare few, will take it.

Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.