Showing posts with label Gear. Show all posts
Showing posts with label Gear. Show all posts

Monday, September 10, 2018

The Dragon Tablets – Iteration Three: Gear

Note: This post merges the three gear posts I've done so that everything is in the same place.

The Dragon Tablets setting is mostly TL3, but with some TL4 elements. The gear listed below is taken from GURPS Low-Tech and GURPS Dungeon Fantasy 1: Adventurers.

A number of proper nouns are mentioned in this post for the first time in this series. There will be more details on those in the future.

Modifiers

Not all gear is standard gear. If it is crafted better or worse than the standard, the classification of those differences will be listed here.

Beading: It works as Beading from LT 38. CF +2 or +8.
Cheap: It works as Cheap from LT 14. CF -0.5.
Cloth of Gold/Silver: It works as Cloth of Gold/Silver from LT 38. CF +3 or +30.
Disguised: It works as Disguised from LT 14. CT +1 or +4.
Dyeing: It works as Dyeing from LT 38. CF +1.5, +6, or +30.
Enamel: It works as Enamel from LT 38. CF +2, +4, or +10.
Etching: It works as Etching from LT 38. CF +1.5 or +4.
Expensive: It works as Expensive from LT 14. CF +1.
Figurative Painting: It works as Figurative Painting from LT 38. CF +2, +4, or +10.
Fringe, Feather, or Fur Trim: It works as Fringe, Feather, or Fur Trim from LT 38. CF +1.5 or +4.
Gilding: It works as Gilding from LT 38. CF +0.5, +2, or +20.
Inlay: It works as Inlay from LT 38. CF varies.
Quality: It works as Quality from LT 14. CF +0, +4, or +19.
Relief: It works as Relief from LT 38. CF +1.5 or +4.
Rugged: It works as Rugged from LT 14. CF +1.
Smuggling Gear: It works as Smuggling Gear from LT 126. CF +1, +3, +7, or +15.
Styling: It works as Styling from LT 14. CF +1, +4, or +9.
Tapestry Weaving: It works as Tapestry Weaving from LT 38. CF varies.

Core Technologies

The following core technologies are available.

Chemistry

The people of Elessar have the best chemists in Menorra. The list below is what’s generally available. Added notes indicate what Elessarian chemists can do.

Alcohol: Ethyl Alcohol and Heat Distillation up to 70% alcohol content, though Elessarian distillations can reach 81%.
Acids: Acetic Acid, through oxidation of alcohol and Inorganic Acids. Elessarian chemists could make acetic acids with a concentration of up to 36% and they could make Aqua Regia.
Pigments: Mineral and Organic.
Other Chemicals: Salt, Alum, Potash, Petroleum, Ether, and Saltpeter.

Fuel and Power

Fire: Wood, Charcoal, Fats, Oil, and Waxes, Agricultural Waste, Dung, and Peat.
Accelerant: 1 gallon. $3, 6 lbs.
Oil: DF 24. $2, 1 lb.
Animal Power: Breast-Strap Harness, Shoulder Yoke, and Horse Collar.
Water and Wind: Undershot Watermill, Overshot Watermill, and Windmill, but not with rotating bearings.

Tools and Basic Equipment

Carpentry: Adze, Bow Drill, Pump Drill, Lathe, Saw, Square, Auger, and Brace and Bit.
Chemical: Alembic, Aludel, Crucible, and Cupel/Scorifier.
Cloth and Leather: Awl, Sewing Needle, Spindle, Scissors, Thimble, and Treadle/Flying Loom.
Fishing: Fish Trap, Fishhook, and Net.
Fishhooks and Line: DF 23. $50, 0.1 lb.
Mining and Tunneling: Chisel, Large Crowbar, Hammer, Pick, and Shovel.
Smithing: Anvil, Hammer, Pliers, Shears, Tongs, Draw Plate, File, and Jeweler’s Tools.
Stone Knapping: Soft Hammer, Stone Hammer, Small Punch, and Chest Punch.
Backpack Alchemy Lab: DF 26. $1,000, 10 lbs.
Backpack Armoury Kit: DF 24 $600, 20 lbs.
Carpenter’s Kit: LT 30 $250, 21 lbs.
Fletcher’s Kit: LT 30 $95, 4 lbs.
Smith’s Kit: LT 30 $330, 17.5 lbs or $1,530, 117.5 lbs.
Stoneworker’s Kit: LT 30 $551, 42.5 lbs.
Tailor’s Kit: LT 30 $95, 2.75 lbs.

General Equipment

The following everyday things are available.

Shelter

Improvised Shelter: Lean-To and Semi-Prepared Shelter.
Tent, 1-Man: DF 23 $50, 5 lbs.
Tent, 2-Man: DF 23 $80, 12 lbs.
Tent, 4-Man: DF 23 $150, 30 lbs.
Tent, 20-Man: DF 23 $300, 100 lbs.
Tent, Bedouin: LT 32 $340, 200 lbs. Used by Gords.
Tent, Legionary: LT 32 $225, 45 lbs.
Yurt: LT 32 $480, 200 lbs or $1,200, 500 lbs. Used by Mâzhus.
Semi-Portable Housing Elements: Door, Partition, Beaded Curtain, Carpet, Folding Screen, and Wicker Fence,.

Domestic Conveniences

Heating and Cooling: Brazier, Warming Pan, and Water Jug.
Fan: LT 33 $10, 0.25 lbs.
Parasol: LT 33 $12, 3 lbs.
Bull’s-Eye Lantern: DF 26. $100, 2 lbs.
Candle, Beeswax: LT 33 $9, 1 lb.
Candle, Tallow: LT 33 $5, 1 lb.
Covered Lantern: LT 33 $40, 2.5 lbs.
Fireseed: Throw it. When it collides with something of substantially higher mass, it flares up into a campfire sized fire. It does 1d fire damage to anyone caught in the flare-up.
Helmet Lamp: DF 25. $100, 2 lbs.
Oil Lamp: LT 33 $10, 4 lbs.
Torch: LT 33 $7, 1 lb.

Furniture

Household Furniture: Collapsible Bed, X-Frame Chair, and X-Frame Table.
Bedding: Headrest, Mattress, Hammock, Pillow, and Sheets.
Blanket: LT 33 $20, 4 lbs.
Sleeping Fur: DF 23. $50, 8 lbs.

Containers and Storage

Barrel: LT 34. Various sizes, costs, and weights.
Basket: LT 34. Wicker Baskets of various sizes, costs, and weights.
Bottle: LT 34. Glass Bottles of various sizes, costs, and weights.
Bucket: DF 24. $15, 4 lbs.
Chest, Wooden: LT 34. Wooden Boxes of various sizes, costs, and weights.
Jar: LT 34. Earthenware Jars of various sizes, costs, and weights.
Metal Boxes: LT 34. Various sizes, costs, and weights.
Pouch: LT 34. Leather pouches of various sizes, costs, and weights.
Sack: LT 34. Cloth Bags of various sizes, costs, and weights.
Vial, Crystal: DF 24. $5, 0.25 lb.
Container Options: Compartmentalized, Locked, Reinforced, and Waterproof.

Personal Gear and Consumer Goods

Fire-Starting Gear: Firebow and Prepared Block.
Alchemist’s Matches: DF 25. $15, 0.25 lb.
Burning Glass: DF 26. $40, 0.25 lb.
Enhanced Tinder: LT 35 $2, 0.1 lb.
Flint: LT 35 $2, 0.2 lb.
Grooming: Bathtub.
Brush: LT 36 $6, 0.5 lb.
Comb: LT 36 $3, 0.2 lb.
Razor: LT 36 $18, 0.2 lb.
Soap: LT 36 Bar $27, 1 lb.
Tweezers: LT 36. $5, neg.
Load-Bearing Gear: Carrying Frame, Carrying Straps, and Carrying Yoke.
Backpack, Frame: DF 23. $100, 10 lbs.
Backpack, Small: DF 23. $60, 3 lbs.
Delver’s Webbing: DF 25. $160, 3 lbs.
Potion Belt: DF 25. $60, 1 lb.
Quick-Release Backpack: DF 25. $300, 3 lbs.
Luxuries: Perfumes, Cosmetics, Spices, and Jewelry.
Distilled Liquors: LT 37 $20, 1 pint.
Fermented Beverages: LT 37 $5, 1 gallon.
Herbal Preparations LT 37 $36, 1 lb. Different cultures have different beverages, e.g. chocolate, coffee, or tea.
Pipe: LT 37 $3, 1 lb.
Tobacco: LT 37 $12, 1 lb.
Water Pipe: LT 37 $35, 4 lbs. Are used in Gordfast.

Entertainment

Games and Toys: Dolls and Kite.
Board Games: LT 39 $40, 3 lbs.
Cards: LT 39 $400, 0.5 lb.
Dice: LT 39. Dice with two, four, six, or twenty sides. $6, neg.
Tiles: LT 39. Dominoes set $22, 1.5 lbs. Mah jong set $44, 3 lbs.
Public Events and Facilities: Public Spectacles, Automata, and Bathhouse.
Sporting Gear: Ball, Stick, and Discus.
Fireworks: The Mâzhusian Yänhä guild is the only ones who know how to make fireworks.

Camping and Survival Gear

Group Basics: DF 23. $50, 20 lbs.
Personal Basics: DF 23. $5, 1 lb.
Rations: DF 23. $2, 0.5 lb.
Elven Rations: DF 25. $15, 0.5 lb.
Ogre Rations: Use Dwarven Rations. DF 25. $5, 1 lb.

Information Technologies

Eyeglasses: LT 42. $100, 0.25 lb.
Mirrors: DF 26. Hand, $15, 1 lb. Tall, $125, 10 lbs.
Telescope: DF 26. $500, 6 lbs.
Measurement: Level, Surveyor’s Cross, Chorobates, Cross-Staff, Dioptra, Astrolabe, and Kamal. Measuring Rod and Odometer. Surveyor’s Kit. Measuring Bag or Jug. Steelyard. Clepsydra, Sundial, Portable Sundial, Regulated Clepsydra, and Weight-Driven Clock. Miniature Clepsydra and Sandglass.
Balance and Weights: LT 44. $35, 6 lbs.
Graduated Candle: LT 44 $55, 6.7 lbs.

Writing and Records

Pictures: TL3
Maps and Globes: TL3, so globes are not widespread.
Writing Media: Stonecutting. Clay Tablet, Stylus, and Wax Tablet. Barkcloth, Leather, Papyrus, Potsherds, Leaves, Stems, and Bark, and Parchment and Vellum. Pumice and Stylus.
Brush: LT 46 $2, neg.
Ink, Liquid: LT 46 $2.50, 1 lb/pint.
Ink, Solid: LT 46 $2.50, 1 oz.
Ink Stone: LT 46 $@0, 2 lbs.
Medieval Scribal Kit: LT 47 $24, 3 lbs.
Paper: LT 46. $6, 1 lb.
Pen: LT 46. Reed, Metal, or Quill.
Signet Ring: LT 46 $30, neg.
Written Documents: Tablet, Scroll, and Codex. Colophon, Catalog, Line Numbers, Table of Contents, Page Numbers, and Index.
Printing: Printing Blocks.

Signals and Messages

Visual Signals: Beacon Fire, Smoke Signal, and Signal Flags.
Auditory Signals and Musical Instruments: Church Bells and Kettledrums.
Bagpipe: LT49 $150, 8 lbs. Used in Celdonia.
Drum: DF 24. $40, 2 lbs. It can be used to send messages too.
Fife: LT49 $100, 1 lb. It also works for other woodwind instruments.
Harp: LT49 $600, 7 lbs. It also works for Zither.
Hunting Horn: $200, 2 lbs.
Shofar: LT49 $80, 5 lbs.
Stringed: DF 24. $150, 5 lbs.
Trumpet: $200, 2 lbs.
Whistle: DF 24. $5, 0.1 lb.

Calculation and Computation

Numerical Systems: Tallies and Positional Numbers.
Aids to Calculation: Abacus and Cube Root Extractor.

Navigation

Astronomical Aids: Merkhet and Windrose.
Reference Materials: Stick Chart, Periplus, Sounding Pole, and Lead Line.
Dead Reckoning: Dividers, Compass, and Portolan.
Celestial Navigation: Astrolabe with cross-staff, Kamal, Sun Shadow Board,

Weapons

Bandoleer: DF 25. $60, 1 lb.
Crossbow Rest: DF 25. $40, 2 lbs.
Crossbow Sight: DF 25. $100, 1 lb.
Crossbow Sling: DF 25. $200, 2 lbs.
Ogre Whetstone: Use Dwarven Whetstone. DF 25. $€00, 1 lb.

Mechanical Artillery

Belly Brace, Winch, Belt Hook, Goat’s Foot, Stirrup, Treadmill, and Windlass.
Heavy Weapons: Ballista, Carroballista, Gastraphetes, Petrobolos, Polybolos, Scorpion, Arbalest, Springald. Monankon, Beam Sling, and Trebuchet.

Combat Accessories

Hip Quiver: DF 24. $15, 1 lb.
Hip Quiver, Large: DF 24. $20, 2 lbs.
Lanyard, Chain: DF 24. $15, 0.5 lb.
Lanyard, Leather: DF 24. $1, 0.1 lb.
Shoulder Quiver: DF 24. $10, 0.5 lb.
Whetstone: DF 24. $5, 1 lb.

Defenses

Anti-Garrote Collar: DF 25. $35, 1 lb.
Tinted Goggles: DF 26. $150, 0.5 lb.

Clothing

Everyday Clothing: Summer Clothing, Ordinary Clothing, and Winter Clothing.
Hand and Footwear: Foot Wrappings, Mittens, Moccasins, Mukluks, Sandals, Gloves, Shoes, and Boots.
Headgear: Hats and Hoods.
Protective Clothing: Cloak, Parka, Poncho, Snow Goggles, Wet-Weather Gear, Leather Apron, Long Coat, Undercover Clothing, Beekeeper’s Outfit, Fireproof Clothing.

Helmets

Face Protection: Nasal, Brim, Cheek Guards, Spectacles, and Visor.
Neck Protection: Turret, Aventail, Mail Collar, Ventail, Bevor, and Gorget.

Security and Covert Ops

Bit and Brace: DF 25. $120, 5 lbs.
Nageteppo, Flash: DF 25. $40, 0.2 lb.
Nageteppo, Smoke: DF 25. $40, 0.2 lb.
Portable Ram: DF 26. $150, 35 lbs.
Snorkel: DF 26. $20, 1 lb.
Spy’s Horn: DF 26. $100, 2 lbs.

Security and Surveillance

Barriers: Chest/Strongbox, Door, Spikes/Thorns, Window, Grate, and Razor Surfaces.
Bars, Bolts, Latches, and Locks: Bar, Bolt, Latch, Knots, Locks, Cord and Bolt, Bolt and Tumbler, Multiple Tumblers, Bolt and Barb-Spring, Barb-Spring Padlock, Rotary Lock, Warded Rotary Lock, and Portable Padlocks.
Traps: Deadfall, Net, Pit, Snare, Tripwire, and Needle.
Caltrop: LT 123 $1, 0.5 lb.
Alarms: Beaded Curtain and Bell and String. Nightingale Floors are used by the Cat-Folk.
Identification and Authentication: Brands and Tattoos, Body Modifications, Watchwords, Invoices, and Seals.
Cord, 3/16": DF 24. $1, 0.5 lb.
Iron Spike: DF 24. $1, 0.5 lb.

Intrusion

Climbing Gear: Harpoon, Ladder and Rope Ladder.
Climbing Pole: LT 125 $80, 5 lbs.
Giant Spider Silk Cord: DF 25. $100, 0.5 lb.
Grappling Hook, Padded: LT 125 $30, 3 lbs.
Grappling Hook, Unpadded: LT 125 $20, 2 lbs.
Pitons: LT 125 $4, 0.75 lb.
Rope, 3/8": DF 24 $5, 1.5 lbs.
Rope, 3/4": DF 24 $25, 5 lbs.
Spikes: LT 125 $150, 2 lbs.
Camouflage and Disguise: Camouflage, Hoods, Veils, and Masks, and Padded Boots.
Disguise Kit: LT 126 $200, 10 lbs.
Lockpicks: DF 25. $50, 0.1 lb. Good, $250, 0.5. Fine, $1,000, 2 lbs.
Housebreaker’s Kit: LT 126 $255, 16 lbs.
Pry-Bar, 30": LT 126 $80, 5 lbs.
Pry-Bar, 20": LT 126 $60, 2 lbs.

Deception

Secret Messages: Skytale and Cipher Wheel.
Inks and Papers: Invisible Ink and Disposable Paper.
Forgery and Counterfeiting: Identifying Marks, Coinage, and Documents.

Enforcement and Coercion

Restraints: Bindings, Iron Shackles, Stocks, Pillory, and Barrel Pillory.
Torture: Water Torture, Whip, The Rack.

Torture Kit: LT 131 $150, 8 lbs.

Mobility and Transportation

The following equipment for travel and transportation are available.

On Land

Personal Land Mobility: Travois, Wheelbarrow, and Ice Skates.
One-Man Sledge: LT 133 $50, 20 lbs.
Skis: LT 133 $175, 10 lbs.
Snowshoes: LT 133 $100, 5 lbs.
Riding Gear: Horseshoes. Elephants are used by the Shadow Elves.
Ankus: LT 134 $45, 1 lb.
Blanket: LT 134 $25, 2.5 lbs.
Bridle and Bit: LT 134 $35, 3 lbs.
Camel Stick: LT 134 $10, 2 lbs.
Halter: LT 134 $5, 1.5 lbs.
Howdah: LT 134 $675, 450 lbs.
Mats: LT 134 $75, 100 lbs.
Riding Crop: LT 134 $10, 1 lb.
Saddle, Framed: LT 134 $350, 50 lbs.
Saddle, Horned: LT 134 $200, 20 lbs.
Saddle, Riding: LT 134 $150, 15 lbs.
Saddle, War: LT 134 $250, 30 lbs.
Saddlebags: LT 134 $100, 3 lbs.
Sidesaddle: LT 134 $225, 20 lbs.
Spurs: LT 134 $25, neg.
Stirrups: LT 134 $125, 5 lbs.
Land Vehicles: Dogsled, Fifty-Man Sledge, and Sleigh. Litters, Sedan Chair, Palanquin, and Horse Litter. Oxcart, Wagon, and War Wagon. Heavy Chariot and Light Chariot. Carriage and Coach.

On Water

Personal Water Mobility: Floats, Surfboard (used by Sun Elves), and Float Bridge.
Rafts: Table on LT 139.
Hide Boats: Kayak
Log Boats: Dugout Canoe, Long Dugout Canoe, Outrigger Canoe, War Canoe, and Double Canoe.
Plank Boats: River Barge, Sampan, Sewn-Plank Boat, Fishing Boat, Square-Rigged Sailboat, Faering, Sewn-Plank Sailboat, Brig, Rowboat, and Sloop.

In Air

Glider: A hang glider or similar. $2,000, 60 lbs.
Parachute: B288. $1,000, 30 lbs.

Medicine and Surgery

Healer’s Kit: DF 26. $200, 10 lbs.

Diagnostic Methods

Diagnostic Manual and Urine Flask.

First Aid

Tourniquets: Tourniquet.
Bandages: LT 146 $10, 2 lbs.
First Aid Kit: LT 146 $50, 2 lbs.
Splints and Casts: Splints and Cast.

Surgery and Surgical Equipment

Surgical Instruments: Barber’s Kit, Dental Forceps, Dental Splinter Forceps, Fixation Forceps, and Staphylagra. Hook, Needle, Probe, Scalpel, Arrow Spoon, Catheter, Speculum, and Trephin. Cautery. Cataract Needles, Eyelash Cautery, and Eyelash Forceps. Traction Bench.
Surgeon’s Small Kit: LT 149 $300, 15 lbs.
Surgeon’s Large Kit: LT 149 $1,500, 40 lbs.

Drugs

Herbs and Herbal Extracts.

Nondrug Therapies

Dietary Regimens, Heat, and Immersion.
Acupuncture and Moxibustion: Used by Mâzhus and Cat-Folk. Acupuncture Needles and Moxa Bundle.
Antidotes and Detoxification: Geophagy, Milk, and Immersion.
Bleeding and Purging: Cup and Lancet.
Lotions and Salves: Olive Oil, Lanolin, and Lotion.
Massage: Massage Supplies, Massage Table, and Massage Chair.
Variolation: Used in Mâzhu.

Esoteric Supplies

Holy Symbol: DF 26. $50, 1 lb.
Holy Symbol, True: It cannot be crafted. An invested cleric, holding one dedicated to his own deity, can create a new one dedicated to the god of the recipient, who must be another invested cleric, apparently out of nothing. It should be given as a gift. If sold, it will instantly melt away like ice in a desert. It can give a bonus to Exorcism, True Faith, and other faith-based rolls, but not clerical spells. +1 cost 1 point, +2 cost 2 points, +3 cost 4 points, and +4 cost 8 points.
Holy Water: DF 26. $15, 1 lb.

Tuesday, September 4, 2018

The Dragon Tablets – Iteration Three: Gear, Part III

The Dragon Tablets setting is mostly TL3, but with some TL4 elements. The gear listed below is taken from GURPS Low-Tech and GURPS Dungeon Fantasy 1: Adventurers.

A number of proper nouns are mentioned in this post for the first time in this series. There will be more details on those in the future.

Mobility and Transportation

The following equipment for travel and transportation are available.

On Land

Personal Land Mobility: Travois, Wheelbarrow, and Ice Skates.
One-Man Sledge: LT 133 $50, 20 lbs.
Skis: LT 133 $175, 10 lbs.
Snowshoes: LT 133 $100, 5 lbs.
Riding Gear: Horseshoes. Elephants are used by the Shadow Elves.
Ankus: LT 134 $45, 1 lb.
Blanket: LT 134 $25, 2.5 lbs.
Bridle and Bit: LT 134 $35, 3 lbs.
Camel Stick: LT 134 $10, 2 lbs.
Halter: LT 134 $5, 1.5 lbs.
Howdah: LT 134 $675, 450 lbs.
Mats: LT 134 $75, 100 lbs.
Riding Crop: LT 134 $10, 1 lb.
Saddle, Framed: LT 134 $350, 50 lbs.
Saddle, Horned: LT 134 $200, 20 lbs.
Saddle, Riding: LT 134 $150, 15 lbs.
Saddle, War: LT 134 $250, 30 lbs.
Saddlebags: LT 134 $100, 3 lbs.
Sidesaddle: LT 134 $225, 20 lbs.
Spurs: LT 134 $25, neg.
Stirrups: LT 134 $125, 5 lbs.
Land Vehicles: Dogsled, Fifty-Man Sledge, and Sleigh. Litters, Sedan Chair, Palanquin, and Horse Litter. Oxcart, Wagon, and War Wagon. Heavy Chariot and Light Chariot. Carriage and Coach.

On Water

Personal Water Mobility: Floats, Surfboard (used by Sun Elves), and Float Bridge.
Rafts: Table on LT 139.
Hide Boats: Kayak
Log Boats: Dugout Canoe, Long Dugout Canoe, Outrigger Canoe, War Canoe, and Double Canoe.
Plank Boats: River Barge, Sampan, Sewn-Plank Boat, Fishing Boat, Square-Rigged Sailboat, Faering, Sewn-Plank Sailboat, Brig, Rowboat, and Sloop.

In Air

Glider: A hang glider or similar. $2,000, 60 lbs.
Parachute: B288. $1,000, 30 lbs.

Medicine and Surgery

Healer’s Kit: DF 26. $200, 10 lbs.

Diagnostic Methods

Diagnostic Manual and Urine Flask.

First Aid

Tourniquets: Tourniquet.
Bandages: LT 146 $10, 2 lbs.
First Aid Kit: LT 146 $50, 2 lbs.
Splints and Casts: Splints and Cast.

Surgery and Surgical Equipment

Surgical Instruments: Barber’s Kit, Dental Forceps, Dental Splinter Forceps, Fixation Forceps, and Staphylagra. Hook, Needle, Probe, Scalpel, Arrow Spoon, Catheter, Speculum, and Trephin. Cautery. Cataract Needles, Eyelash Cautery, and Eyelash Forceps. Traction Bench.
Surgeon’s Small Kit: LT 149 $300, 15 lbs.
Surgeon’s Large Kit: LT 149 $1,500, 40 lbs.

Drugs

Herbs and Herbal Extracts.

Nondrug Therapies

Dietary Regimens, Heat, and Immersion.
Acupuncture and Moxibustion: Used by Mâzhus and Cat-Folk. Acupuncture Needles and Moxa Bundle.
Antidotes and Detoxification: Geophagy, Milk, and Immersion.
Bleeding and Purging: Cup and Lancet.
Lotions and Salves: Olive Oil, Lanolin, and Lotion.
Massage: Massage Supplies, Massage Table, and Massage Chair.
Variolation: Used in Mâzhu.

Esoteric Supplies

Holy Symbol: DF 26. $50, 1 lb.
Holy Symbol, True: It cannot be crafted. An invested cleric, holding one dedicated to his own deity, can create a new one dedicated to the god of the recipient, who must be another invested cleric, apparently out of nothing. It should be given as a gift. If sold, it will instantly melt away like ice in a desert. It can give a bonus to Exorcism, True Faith, and other faith-based rolls, but not clerical spells. +1 cost 1 point, +2 cost 2 points, +3 cost 4 points, and +4 cost 8 points.
Holy Water: DF 26. $15, 1 lb.

Tuesday, August 28, 2018

The Dragon Tablets – Iteration Three: Gear, Part II

The Dragon Tablets setting is mostly TL3, but with some TL4 elements. The gear listed below is taken from GURPS Low-Tech and GURPS Dungeon Fantasy 1: Adventurers.

A number of proper nouns are mentioned in this post for the first time in this series. There will be more details on those in the future.

Information Technologies

Eyeglasses: LT 42. $100, 0.25 lb.
Mirrors: DF 26. Hand, $15, 1 lb. Tall, $125, 10 lbs.
Telescope: DF 26. $500, 6 lbs.
Measurement: Level, Surveyor’s Cross, Chorobates, Cross-Staff, Dioptra, Astrolabe, and Kamal. Measuring Rod and Odometer. Surveyor’s Kit. Measuring Bag or Jug. Steelyard. Clepsydra, Sundial, Portable Sundial, Regulated Clepsydra, and Weight-Driven Clock. Miniature Clepsydra and Sandglass.
Balance and Weights: LT 44. $35, 6 lbs.
Graduated Candle: LT 44 $55, 6.7 lbs.

Writing and Records

Pictures: TL3
Maps and Globes: TL3, so globes are not widespread.
Writing Media: Stonecutting. Clay Tablet, Stylus, and Wax Tablet. Barkcloth, Leather, Papyrus, Potsherds, Leaves, Stems, and Bark, and Parchment and Vellum. Pumice and Stylus.
Brush: LT 46 $2, neg.
Ink, Liquid: LT 46 $2.50, 1 lb/pint.
Ink, Solid: LT 46 $2.50, 1 oz.
Ink Stone: LT 46 $@0, 2 lbs.
Medieval Scribal Kit: LT 47 $24, 3 lbs.
Paper: LT 46. $6, 1 lb.
Pen: LT 46. Reed, Metal, or Quill.
Signet Ring: LT 46 $30, neg.
Written Documents: Tablet, Scroll, and Codex. Colophon, Catalog, Line Numbers, Table of Contents, Page Numbers, and Index.
Printing: Printing Blocks.

Signals and Messages

Visual Signals: Beacon Fire, Smoke Signal, and Signal Flags.
Auditory Signals and Musical Instruments: Church Bells and Kettledrums.
Bagpipe: LT49 $150, 8 lbs. Used in Celdonia.
Drum: DF 24. $40, 2 lbs. It can be used to send messages too.
Fife: LT49 $100, 1 lb. It also works for other woodwind instruments.
Harp: LT49 $600, 7 lbs. It also works for Zither.
Hunting Horn: $200, 2 lbs.
Shofar: LT49 $80, 5 lbs.
Stringed: DF 24. $150, 5 lbs.
Trumpet: $200, 2 lbs.
Whistle: DF 24. $5, 0.1 lb.

Calculation and Computation

Numerical Systems: Tallies and Positional Numbers.
Aids to Calculation: Abacus and Cube Root Extractor.

Navigation

Astronomical Aids: Merkhet and Windrose.
Reference Materials: Stick Chart, Periplus, Sounding Pole, and Lead Line.
Dead Reckoning: Dividers, Compass, and Portolan.
Celestial Navigation: Astrolabe with cross-staff, Kamal, Sun Shadow Board,

Weapons

Bandoleer: DF 25. $60, 1 lb.
Crossbow Rest: DF 25. $40, 2 lbs.
Crossbow Sight: DF 25. $100, 1 lb.
Crossbow Sling: DF 25. $200, 2 lbs.
Ogre Whetstone: Use Dwarven Whetstone. DF 25. $€00, 1 lb.

Mechanical Artillery

Belly Brace, Winch, Belt Hook, Goat’s Foot, Stirrup, Treadmill, and Windlass.
Heavy Weapons: Ballista, Carroballista, Gastraphetes, Petrobolos, Polybolos, Scorpion, Arbalest, Springald. Monankon, Beam Sling, and Trebuchet.

Combat Accessories

Hip Quiver: DF 24. $15, 1 lb.
Hip Quiver, Large: DF 24. $20, 2 lbs.
Lanyard, Chain: DF 24. $15, 0.5 lb.
Lanyard, Leather: DF 24. $1, 0.1 lb.
Shoulder Quiver: DF 24. $10, 0.5 lb.
Whetstone: DF 24. $5, 1 lb.

Defenses

Anti-Garrote Collar: DF 25. $35, 1 lb.
Tinted Goggles: DF 26. $150, 0.5 lb.

Clothing

Everyday Clothing: Summer Clothing, Ordinary Clothing, and Winter Clothing.
Hand and Footwear: Foot Wrappings, Mittens, Moccasins, Mukluks, Sandals, Gloves, Shoes, and Boots.
Headgear: Hats and Hoods.
Protective Clothing: Cloak, Parka, Poncho, Snow Goggles, Wet-Weather Gear, Leather Apron, Long Coat, Undercover Clothing, Beekeeper’s Outfit, Fireproof Clothing.

Helmets

Face Protection: Nasal, Brim, Cheek Guards, Spectacles, and Visor.
Neck Protection: Turret, Aventail, Mail Collar, Ventail, Bevor, and Gorget.

Security and Covert Ops

Bit and Brace: DF 25. $120, 5 lbs.
Nageteppo, Flash: DF 25. $40, 0.2 lb.
Nageteppo, Smoke: DF 25. $40, 0.2 lb.
Portable Ram: DF 26. $150, 35 lbs.
Snorkel: DF 26. $20, 1 lb.
Spy’s Horn: DF 26. $100, 2 lbs.

Security and Surveillance

Barriers: Chest/Strongbox, Door, Spikes/Thorns, Window, Grate, and Razor Surfaces.
Bars, Bolts, Latches, and Locks: Bar, Bolt, Latch, Knots, Locks, Cord and Bolt, Bolt and Tumbler, Multiple Tumblers, Bolt and Barb-Spring, Barb-Spring Padlock, Rotary Lock, Warded Rotary Lock, and Portable Padlocks.
Traps: Deadfall, Net, Pit, Snare, Tripwire, and Needle.
Caltrop: LT 123 $1, 0.5 lb.
Alarms: Beaded Curtain and Bell and String. Nightingale Floors are used by the Cat-Folk.
Identification and Authentication: Brands and Tattoos, Body Modifications, Watchwords, Invoices, and Seals.
Cord, 3/16": DF 24. $1, 0.5 lb.
Iron Spike: DF 24. $1, 0.5 lb.

Intrusion

Climbing Gear: Harpoon, Ladder and Rope Ladder.
Climbing Pole: LT 125 $80, 5 lbs.
Giant Spider Silk Cord: DF 25. $100, 0.5 lb.
Grappling Hook, Padded: LT 125 $30, 3 lbs.
Grappling Hook, Unpadded: LT 125 $20, 2 lbs.
Pitons: LT 125 $4, 0.75 lb.
Rope, 3/8": DF 24 $5, 1.5 lbs.
Rope, 3/4": DF 24 $25, 5 lbs.
Spikes: LT 125 $150, 2 lbs.
Camouflage and Disguise: Camouflage, Hoods, Veils, and Masks, and Padded Boots.
Disguise Kit: LT 126 $200, 10 lbs.
Lockpicks: DF 25. $50, 0.1 lb. Good, $250, 0.5. Fine, $1,000, 2 lbs.
Housebreaker’s Kit: LT 126 $255, 16 lbs.
Pry-Bar, 30": LT 126 $80, 5 lbs.
Pry-Bar, 20": LT 126 $60, 2 lbs.

Deception

Secret Messages: Skytale and Cipher Wheel.
Inks and Papers: Invisible Ink and Disposable Paper.
Forgery and Counterfeiting: Identifying Marks, Coinage, and Documents.

Enforcement and Coercion

Restraints: Bindings, Iron Shackles, Stocks, Pillory, and Barrel Pillory.
Torture: Water Torture, Whip, The Rack.

Torture Kit: LT 131 $150, 8 lbs.

Tuesday, August 21, 2018

The Dragon Tablets – Iteration Three: Gear, Part I

The Dragon Tablets setting is mostly TL3, but with some TL4 elements. The gear listed below is taken from GURPS Low-Tech and GURPS Dungeon Fantasy 1: Adventurers.

A number of proper nouns are mentioned in this post for the first time in this series. There will be more details on those in the future.

Modifiers

Not all gear is standard gear. If it is crafted better or worse than the standard, the classification of those differences will be listed here.

Beading: It works as Beading from LT 38. CF +2 or +8.
Cheap: It works as Cheap from LT 14. CF -0.5.
Cloth of Gold/Silver: It works as Cloth of Gold/Silver from LT 38. CF +3 or +30.
Disguised: It works as Disguised from LT 14. CT +1 or +4.
Dyeing: It works as Dyeing from LT 38. CF +1.5, +6, or +30.
Enamel: It works as Enamel from LT 38. CF +2, +4, or +10.
Etching: It works as Etching from LT 38. CF +1.5 or +4.
Expensive: It works as Expensive from LT 14. CF +1.
Figurative Painting: It works as Figurative Painting from LT 38. CF +2, +4, or +10.
Fringe, Feather, or Fur Trim: It works as Fringe, Feather, or Fur Trim from LT 38. CF +1.5 or +4.
Gilding: It works as Gilding from LT 38. CF +0.5, +2, or +20.
Inlay: It works as Inlay from LT 38. CF varies.
Quality: It works as Quality from LT 14. CF +0, +4, or +19.
Relief: It works as Relief from LT 38. CF +1.5 or +4.
Rugged: It works as Rugged from LT 14. CF +1.
Smuggling Gear: It works as Smuggling Gear from LT 126. CF +1, +3, +7, or +15.
Styling: It works as Styling from LT 14. CF +1, +4, or +9.
Tapestry Weaving: It works as Tapestry Weaving from LT 38. CF varies.

Core Technologies

The following core technologies are available.

Chemistry

The people of Elessar have the best chemists in Menorra. The list below is what’s generally available. Added notes indicate what Elessarian chemists can do.

Alcohol: Ethyl Alcohol and Heat Distillation up to 70% alcohol content, though Elessarian distillations can reach 81%.
Acids: Acetic Acid, through oxidation of alcohol and Inorganic Acids. Elessarian chemists could make acetic acids with a concentration of up to 36% and they could make Aqua Regia.
Pigments: Mineral and Organic.
Other Chemicals: Salt, Alum, Potash, Petroleum, Ether, and Saltpeter.

Fuel and Power

Fire: Wood, Charcoal, Fats, Oil, and Waxes, Agricultural Waste, Dung, and Peat.
Accelerant: 1 gallon. $3, 6 lbs.
Oil: DF 24. $2, 1 lb.
Animal Power: Breast-Strap Harness, Shoulder Yoke, and Horse Collar.
Water and Wind: Undershot Watermill, Overshot Watermill, and Windmill, but not with rotating bearings.

Tools and Basic Equipment

Carpentry: Adze, Bow Drill, Pump Drill, Lathe, Saw, Square, Auger, and Brace and Bit.
Chemical: Alembic, Aludel, Crucible, and Cupel/Scorifier.
Cloth and Leather: Awl, Sewing Needle, Spindle, Scissors, Thimble, and Treadle/Flying Loom.
Fishing: Fish Trap, Fishhook, and Net.
Fishhooks and Line: DF 23. $50, 0.1 lb.
Mining and Tunneling: Chisel, Large Crowbar, Hammer, Pick, and Shovel.
Smithing: Anvil, Hammer, Pliers, Shears, Tongs, Draw Plate, File, and Jeweler’s Tools.
Stone Knapping: Soft Hammer, Stone Hammer, Small Punch, and Chest Punch.
Backpack Alchemy Lab: DF 26. $1,000, 10 lbs.
Backpack Armoury Kit: DF 24 $600, 20 lbs.
Carpenter’s Kit: LT 30 $250, 21 lbs.
Fletcher’s Kit: LT 30 $95, 4 lbs.
Smith’s Kit: LT 30 $330, 17.5 lbs or $1,530, 117.5 lbs.
Stoneworker’s Kit: LT 30 $551, 42.5 lbs.
Tailor’s Kit: LT 30 $95, 2.75 lbs.

General Equipment

The following everyday things are available.

Shelter

Improvised Shelter: Lean-To and Semi-Prepared Shelter.
Tent, 1-Man: DF 23 $50, 5 lbs.
Tent, 2-Man: DF 23 $80, 12 lbs.
Tent, 4-Man: DF 23 $150, 30 lbs.
Tent, 20-Man: DF 23 $300, 100 lbs.
Tent, Bedouin: LT 32 $340, 200 lbs. Used by Gords.
Tent, Legionary: LT 32 $225, 45 lbs.
Yurt: LT 32 $480, 200 lbs or $1,200, 500 lbs. Used by Mâzhus.
Semi-Portable Housing Elements: Door, Partition, Beaded Curtain, Carpet, Folding Screen, and Wicker Fence,.

Domestic Conveniences

Heating and Cooling: Brazier, Warming Pan, and Water Jug.
Fan: LT 33 $10, 0.25 lbs.
Parasol: LT 33 $12, 3 lbs.
Bull’s-Eye Lantern: DF 26. $100, 2 lbs.
Candle, Beeswax: LT 33 $9, 1 lb.
Candle, Tallow: LT 33 $5, 1 lb.
Covered Lantern: LT 33 $40, 2.5 lbs.
Fireseed: Throw it. When it collides with something of substantially higher mass, it flares up into a campfire sized fire. It does 1d fire damage to anyone caught in the flare-up.
Helmet Lamp: DF 25. $100, 2 lbs.
Oil Lamp: LT 33 $10, 4 lbs.
Torch: LT 33 $7, 1 lb.

Furniture

Household Furniture: Collapsible Bed, X-Frame Chair, and X-Frame Table.
Bedding: Headrest, Mattress, Hammock, Pillow, and Sheets.
Blanket: LT 33 $20, 4 lbs.
Sleeping Fur: DF 23. $50, 8 lbs.

Containers and Storage

Barrel: LT 34. Various sizes, costs, and weights.
Basket: LT 34. Wicker Baskets of various sizes, costs, and weights.
Bottle: LT 34. Glass Bottles of various sizes, costs, and weights.
Bucket: DF 24. $15, 4 lbs.
Chest, Wooden: LT 34. Wooden Boxes of various sizes, costs, and weights.
Jar: LT 34. Earthenware Jars of various sizes, costs, and weights.
Metal Boxes: LT 34. Various sizes, costs, and weights.
Pouch: LT 34. Leather pouches of various sizes, costs, and weights.
Sack: LT 34. Cloth Bags of various sizes, costs, and weights.
Vial, Crystal: DF 24. $5, 0.25 lb.
Container Options: Compartmentalized, Locked, Reinforced, and Waterproof.

Personal Gear and Consumer Goods

Fire-Starting Gear: Firebow and Prepared Block.
Alchemist’s Matches: DF 25. $15, 0.25 lb.
Burning Glass: DF 26. $40, 0.25 lb.
Enhanced Tinder: LT 35 $2, 0.1 lb.
Flint: LT 35 $2, 0.2 lb.
Grooming: Bathtub.
Brush: LT 36 $6, 0.5 lb.
Comb: LT 36 $3, 0.2 lb.
Razor: LT 36 $18, 0.2 lb.
Soap: LT 36 Bar $27, 1 lb.
Tweezers: LT 36. $5, neg.
Load-Bearing Gear: Carrying Frame, Carrying Straps, and Carrying Yoke.
Backpack, Frame: DF 23. $100, 10 lbs.
Backpack, Small: DF 23. $60, 3 lbs.
Delver’s Webbing: DF 25. $160, 3 lbs.
Potion Belt: DF 25. $60, 1 lb.
Quick-Release Backpack: DF 25. $300, 3 lbs.
Luxuries: Perfumes, Cosmetics, Spices, and Jewelry.
Distilled Liquors: LT 37 $20, 1 pint.
Fermented Beverages: LT 37 $5, 1 gallon.
Herbal Preparations LT 37 $36, 1 lb. Different cultures have different beverages, e.g. chocolate, coffee, or tea.
Pipe: LT 37 $3, 1 lb.
Tobacco: LT 37 $12, 1 lb.
Water Pipe: LT 37 $35, 4 lbs. Are used in Gordfast.

Entertainment

Games and Toys: Dolls and Kite.
Board Games: LT 39 $40, 3 lbs.
Cards: LT 39 $400, 0.5 lb.
Dice: LT 39. Dice with two, four, six, or twenty sides. $6, neg.
Tiles: LT 39. Dominoes set $22, 1.5 lbs. Mah jong set $44, 3 lbs.
Public Events and Facilities: Public Spectacles, Automata, and Bathhouse.
Sporting Gear: Ball, Stick, and Discus.
Fireworks: The Mâzhusian Yänhä guild is the only ones who know how to make fireworks.

Camping and Survival Gear

Group Basics: DF 23. $50, 20 lbs.
Personal Basics: DF 23. $5, 1 lb.
Rations: DF 23. $2, 0.5 lb.
Elven Rations: DF 25. $15, 0.5 lb.
Ogre Rations: Use Dwarven Rations. DF 25. $5, 1 lb.

Tuesday, August 14, 2018

The Dragon Tablets: Iteration Three – Armor & Shields


Heroic Armor set by JophieIS

The Elder Scrolls have a lot of different types of armor and shields that at various times have been classified in various ways. GURPS have different types of armor too, though not as many, and I want those two lists to work together. One way to do that would be to make GURPS rules for each of the armors in TES. That seems like too much work to me. Especially in this step by step, iteration based, creative process that I’m using. So let’s not do that.

Another way would be using the more limited list of GURPS stated armors while giving the player freedom enough to define what that means. Or in other words, to some extent, design their own armor. Buy something on the list, use its DR, cost, and weight, but decide for yourself what the armor looks like. This way, TES armor that look different and have different names, but have similar stats, can be covered by one GURPS armor set.

Secondly, allowing armors of other materials than ordinary cloth/fur, leather, and steel will change the stats of those armors and allow them to fulfill the roles of additional armor.

We are using GURPS Dungeon Fantasy 1: Adventurers and GURPS Low-Tech for the armors and shields.

Armor Modifiers

Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five, but it works up to DR +4 which weighs 1.8 times as much and is CF +4. CF varies.
Dragonbone: It works as Dragonhide from Dungeon Fantasy Chapter Five, for any plate armor. DF varies.
Dragonhide: It works as Dragonhide from Dungeon Fantasy Chapter Five, for all hard leather armors and all scale armors. DF varies.
Dragonsteel: It works as Dragonhide from Dungeon Fantasy Chapter Five, but for all metal armor and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons. DF varies.
Entercian Silver: It works as Thieves’ from Dungeon Fantasy Chapter Five, but it ignores encumbrance for all reasons. CF +9.
Elven: Any armor can be Elven. If the base armor has divided DR, Elven armor uses the higher DR for all damage. Other armor has +1 DR. All Elven armor has 3/4 normal weight. Split DR armor is CF +12 and other armor is CF +49.
Fine: It works as Fine from Dungeon Fantasy Chapter Five. CF +9.
Giant Spider Silk: It works as Giant Spider Silk from Dungeon Fantasy Chapter Five. CF +99.
Gnomish: Any metal armor can be Gnomish. It either works as Orichalcum from Dungeon Fantasy Chapter Five or it doubles the DR for +99 CF. CF varies.
Iron: Any metal armor can be made of iron. It has the listed weight, but counts as cheap.
Matruskan Steel: Any metal armor can be made out of Matruskan Steel. It otherwise works as Orichalcum from Dungeon Fantasy Chapter Five. CF +29.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five. CF +19.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five. CF varies.
Spiked: It works as Spiked from Dungeon Fantasy Chapter Five. CF +2.

Dragonhide, Dragonsteel, Enterican Silver, Giant Spider Silk, Gnomish, Iron, Matruskan Steel, and Meteoric are mutually exclusive. Demonic, Elven, and Gnomish are mutually exclusive. Armor made of Entercian Silver cannot be Ornate.

Armor Table

We are using GURPS Low-Tech for armor the stats in the following table. The first line is cost and the second is weight. In Low-Tech, only the cost and weight for the torso is listed and there’s a table with percentages to calculate weight and cost for the rest of the body. For ease of use, those calculations have already been made. But all armors are also lighter than they were in Low-Tech.
Armor: The type of armor.
DR: How much the armor protects. This is not listed for armors taken from the books to avoid fair use issues. This is just a tool to help those that have the books, they are not supposed to supplant them.
Head: Covers the entire head, except the face. Unless the full face is included.
Body: Covers neck, torso, and groin. Breastplates cover only from the front and are half price and weight.
Arms: Covers the arms.
Hands: Covers the hands.
Legs: Covers the legs.
Feet: Covers the feet. If the shin cost and weight is included, the boots end just below the knees.
Suit: Covers your entire body.
Page: The page in Low-Tech where you can find this type of armor in the armor table. The DR and notes may be the most interesting as those are not listed here.
On Your Own: Arms, Hands, Legs, and Feet come in pairs. If you only want one of them, you can get them for half cost and weight.

Description: You buy the armor and you determine what it looks like. Some of the modifiers mentioned above, may limit your design options.

ArmorDRHead
(Full Face)
BodyArmsHandsLegsFeet
(+ Shins)
SuitPage
Padded Cloth
or Fur

$10 (+$5)
1 (+ 0.5)
$53
5.3
$25
2.5
$5
0.5
$50
5
$5 (+$25)
0.5 (+ 2.5)
$150
15
LT110
Medium Leather
Weight
$20 (+$10)
2 (+1)
$105
10.5
$50
5
$10
1
$100
10
$10(+$50)
1 (+5)
$300
30
LT110
Light Layered
Cloth
$30 (+$15)
2 (+1)
$158
10.5
$75
5
$15
1
$150
10
$15(+$75)
1 (+ 5)
$450
30
LT110
Light Layered
Leather
$24 (+$12)
2.4 (+ 1.2)
$126
12.6
$60
6
$12
1.2
$120
12
$12(+$60)
1.2 (+ 6)
$360
36
LT110
Medium Hardened Leather
$25 (+$13)
2.5 (+ 1.3)
$132
13.2
$63
6.3
$13
1.3
$125
12.5
$13(+$63)
1.3 (+ 6.3)
$375
37.5
LT110
Light Mail
Weight
$100(+$50)
2 (+ 1)
$525
10.5
$250
5
$50
1
$500
10
$50(+$250)
1 (+ 5)
$1,500
30
LT110
Light Scale
Weight
$64 (+$32)
2.6 (+ 1.3)
$336
13.7
$160
6.5
$32
1.3
$320
13
$32(+$160)
1.3 (+ 6.5)
$960
39
LT110
Heavy Leather
Weight
$40 (+$20)
3.2 (+ 1.6)
$210
16.8
$100
0.8
$20
1.6
$200
16
$20(+$100)
1,6 (+ 8)
$600
48
LT110
Jack of Plates
Weight
$60 (+$30)
3 (+ 1.5)
$315
15.8
$150
7.5
$30
1.5
$300
15
$30 +$150)
1.5 (+ 7.5)
$900
45
LT110
Heavy Hardened
Leather
$50 (+$25)
4 (+ 2)
$263
21
$125
10
$25
2
$250
20
$25(+$125)
2 (+ 10)
$750
60
LT110
Horn
Weight
$50 (+$25)
4 (+ 2)
$263
21
$125
10
$25
2
$250
20
$25(+$125)
2 (+ 10)
$750
60
LT110
Light Segmented
Plate
$120(+$60)
2.6 (+ 1.3)
$630
13.7
$300
6.5
$60
1.3
$600
13
$60(+$300)
1.3 (+ 6.5)
$1,800
39
LT111
Light Brigandine
Weight
$180(+$90)
1.6 (+ 0.8)
$945
8.4
$450
4
$90
0.8
$900
8
$90(+$450)
0.8 (+ 4)
$2,700
16
LT111
Light Plate
Weight
$200(+$100)
1.4 (+ 0.7)
$1,050
7.4
$500
3.5
$100
0.7
$1,000
7
$100(+$500)
0.7 (+ 3.5)
$3,000
21
LT111
Fine Mail
Weight
$180 (+$90)
2.5 (+ 1.3)
$945
13
$450
6.3
$90
1.3
$900
12.5
$90 (+$450)
1.3 (+6.3)
$2,700
37.5
LT111
Heavy Layered
Leather
$106 (+$53)
6 (+ 3)
$551
31
$263
15
$53
3
$525
30
$53 (+$263)
3 (+ 15)
$1,575
90
LT110
Heavy Layered
Cloth
$120 (+$60)
4.8 (+ 2.4)
$630
25
$300
12
$60
2.4
$600
24
$60 (+$300)
2.4 (+ 12)
$1,800
72
LT110
Heavy Mail
Weight
$240(+$120)
2.6 (+ 1.3)
$1260
13.7
$600
6.5
$120
1.3
$1,200
13
$120(+$600)
1.3 (6.5)
$3,600
39
LT111
Mail and Plates
Weight
$200(+$100)
3.2 (+ 1.6)
$1,050
16.8
$500
8
$100
1.6
$1,000
16
$100(+$500)
1.6 (+ 8)
$3,000
48
LT111
Heavy Scale
Weight
$220(+$110)
6.4 (+ 3.2)
$1,155
33.6
$550
16
$110
3.2
$1,100
32
$110(+$550)
3.2 (+ 16)
$3,300
96
LT110
Heavy
Segmented Plate
$240(+$120)
5.2 (+ 2.6)
$1260
27.3
$600
13
$120
2.6
$1,200
26
$120(+$600)
2.6 (+ 13)
$3,600
78
LT111
Medium Brigandine
$360(+$180)
3.2 (+ 1.6)
$1,890
16.8
$900
8
$180
1.6
$1,800
16
$180(+$900)
1.6 (+ 8)
$5,400
48
LT111
Jousting Mail
Weight
$300(+$150)
4.8 (+2.4)
$1,575
25.2
$750
12
$150
2.4
$1,500
24
$150(+$750)
2.4 (+ 12)
$4,500
72
LT111
Medium Plate
Weight
$500(+$250)
3.2 (+ 1.6)
$2,625
16.8
$1,250
8
$250
1.6
$2,500
16
$250(+$1,250)
1.6 (+ 8)
$7,500
48
LT111
Heavy Plate
Weight
$800(+$400)
5.2 (+ 2.6)
$4,200
27.3
$2,000
13
$400
2.6
$4,000
26
$400(+$2,000)
2.6 (+ 13)
$12,000
78
LT111

Shield Modifiers

Balanced: It works as Balanced from Dungeon Fantasy Chapter Five. CF +4.
Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five. CF +4.
Dragonhide: Light shields can be made of Dragonhide with the same effects on the shield as it has on armor. CF varies.
Dragonsteel: It works as Dragonhide for armor, but on iron shields and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons. CF varies.
Elven: Shields have +1 DR and 3/4 normal weight for CF +49.
Fine: It works as Fine from Dungeon Fantasy Chapter Five. CF +9.
Giant Spider Silk: It works as Giant Spider Silk for armor, but for cloaks. CF +99.
Gnomish: It works as Orichalcum from Dungeon Fantasy Chapter Five. CF +149.
Laminated: It adds 20% to HP for +1 CF.
Matruskan Steel: It works as Orichalcum from Dungeon Fantasy Chapter Five. CF +149.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five. CF +99.
Mirrored: It works as Mirrored from Dungeon Fantasy Chapter Five. CF varies.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five. CF varies.

Shield Table

The following table presents the stats for available shields. The table headings have been taken from B287 and the shields themselves from Low-Tech. Most shields have had their weight altered. Light shields are made of leather or hide while the heavy shields, and shields that are not heavy or light, are made of wood. Stats for iron shields are listed in the Basic Set.

Shield
Cost
Weight
Notes
Argive Shield
$120
12
[2]
Heater Shield
$75
10
[3]
Kite Shield
$120
14
[3]
Large Shield, Heavy
$90
16
[2, 3]
Large Shield, Light
$68
8
[1]
Medium Shield, Heavy
$60
11
[2, 3]
Medium Shield, Light
$45
6
[1]
Small Shield, Heavy
$40
5
[2, 3]
Small Shield, Light
$30
3
[1]

How to Dress in Town

Most heroes are prudent enough to wear armor in the field, but wearing armor in town is asking for trouble. Unless you have a job that requires you to wear armor in town. Wearing any armor in town gives you -1 penalty to reactions. If the armor is made of metal or your face is covered, that becomes -2. And if both of those are true, the penalty becomes -4.

Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.