Tuesday, October 30, 2018

Frostbite

Frost Dragon by hellthunder

Using the templates and suggestions from Dungeon Fantasy Monsters 4: Dragons, that I have reviewed and stated the included breath weapons a couple of weeks ago, I have now created a dragon based on that work.

Frostbite is a small dragon from the frozen tundra in the lands of the south. He is a scout who goes where he needs to go to gather information. Whether as a dragon or a human. Unseen or blending in.

He can literally see for miles! And he can fly further and faster and better than his peers. Never needing to eat, drink, or sleep.


Frostbite has all three cold-related breath weapons dragons are known to have and an Energy Reserve that allows him to use it more than most dragons of his size and age.

ST: 25
DX: 12
IQ: 12
HT: 15

Dodge: 9
HP: 25
Will: 12
Per: 17
FP: 15

Parry: 10
Speed: 6.75
Move: 6 (Air Move 20)

SM: +3

DR: 3







Bite (14): 2d+3 cutting. Reach C, 1.
Cold Breath (14): A 1-yard-wide x 10-yard-long cone inflicting 2d+2 burning damage as large area injury due to extreme cold. Cannot set fires, but will extinguish ordinary fire. Costs 2 FP per use, with no recharge time or limit on uses/day; this can come from FP or Energy Reserve.
Front Claw (14): 2d+3 cutting. Reach C-2.
Frost Breath (14): 2d-2 burning damage as large area injury due to extreme cold. It won’t set fires. Roll vs. HT at -1 per 2 points of penetrating damage or be paralyzed (encased in ice) for (20 – HT) minutes, minimum 1 minute, unless thawed with magic. Costs 2 FP per use, with no recharge time or limit on uses/day; this can come from FP or Energy Reserve.
Hind Claw (12): 2d+4 cutting. Reach C-2.
Horns (14): 2d+3 cutting. Treat as weapon, not as body part, both to attack and parry! Reach C, 1.
Ice Breath (14): A 1-yard-wide x 10-yard-long cone inflicting 2d+2 cutting damage of high-speed razor-sharp hail. Cannot set fires, but will extinguish ordinary fire. Costs 2 FP per use, with no recharge time or limit on uses/day; this can come from FP or Energy Reserve.
Tail (12): 2d+4 crushing or double that for knockback only (no damage). Reach C-3.
Wing (14): 2d+3 crushing or double that for knockback only (no damage). Reach C-3.

Traits: Alternate Form (Humanoid); Bad Grip 2; Damage Reduction 2 (Cold/Ice); DR 12 (Cold/Ice); Danger Sense; Doesn’t Eat or Drink; Doesn’t Sleep; Energy Reserve 25 (Dragon); Extra Attack 1; Extra Legs (Four Legs); Flight (Winged); High Pain Threshold; Horizontal; Immunity to Cold Spells; Immunity to Disease; Loner (12); Nictitating Membrane 3; Night Vision 9; Penetrating Voice; Peripheral Vision; Telescopic Vision 20; Temperature Tolerance 6 (-25°F to 120°F); Unfazeable.
Skills: Acting-15; Aerobatics-15; Brawling-14; Diplomacy-12; Disguise-15; Fast-Talk-14; Flight-17; Innate Attack (Breath)-14; Observation-20; Survival (Arctic)-20; Tactics-14.
Class: Mundane.

Notes: Can attack twice, using each natural weapon just once.

Tuesday, October 16, 2018

Emond's Field

Emond's Field

Emond's Field is the hometown of Rand in The Wheel of Time series created by Robert Jordan. These stats are based on information from The Wheel of Time Companion and my own estimates of how the village was when Rand left the village in 998 NE early in The Eye of the World. I used GURPS City Stats and GURPS Fantasy to create it.


Emond's Field

Population: 200 (Search -2)

Physical and Magical Environment

Terrain: Plains
Appearance: Average (+0)Hygiene: -1
Normal Mana (Rare Enchantment)

Culture and Economy

Language: New TongueLiteracy: Native
TL: Wheel of Time
Wealth: AverageStatus: -2 to 2

Political Environment

Government: Representative Democracy
CR: 3 (Corruption -1)
Military Resources: $2,800Defense Bonus: +4

Notes

Emond's Field is a one-inn village lead by the Village Council and the Women's Circle. In theory, Emond's Field is part of Andor. But in practice, they are not. And these stats lists the local government that actually rules the village.

It grows a well-known tabac and it gets +1 to the Search roll for that.

The population is 100% human.

The image is from 999 NE, not 998. But that was the best I could find.

Tuesday, October 9, 2018

GURPS Dungeon Fantasy Dragon’s Breath Traits

Dungeon Fantasy Monsters 4: Dragons by SJ Games

Recently, Steve Jackson Games published GURPS Dungeon Fantasy Monsters 4: Dragons, which I reviewed last week. This post will be all about stating their breath weapons as the above volume told us what they did, but not what they looked like as GURPS advantages. So here they are in all their draconic glory.

Clouds

GURPS Powers added information to the Area Effect enhancement on page 100, listing that the Costs Fatigue limitation should be multiplied by the radius of the target area for a total fatigue cost. And as it costs 2 FP to use these breath weapons, no matter the size of the dragon, the larger dragons would have a cost of less than 1 FP per yard in radius and thus no limitation or cost break at all. Not that the small dragons actually got any cost break either.

Acid

Small: Corrosion Attack 1d-1 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%) [11].
Medium: Corrosion Attack 1d-1 (Area Effect, 3 yards, +100%) [14].
Large: Corrosion Attack 1d-1 (Area Effect, 4 yards, +100%) [14].
Gargantuan: Corrosion Attack 1d-1 (Area Effect, 5 yards, +150%) [18].

Frost

I was going for an average Extended Duration, but as it fell between two listed values, I went with the higher one. While with the number of levels of Affliction, I took the average and rounded it down.

Small: Burning Attack 2d-2 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%; No Incendiary, -10%) [10] + Affliction 3 (HT; Extended Duration, 10x, +40%; Fixed Duration, +0%; Follow-up, Innate Attack, +0%; Incapacitation, Paralysis, +150%;) [87].
Medium: Burning Attack 2d-2 (Area Effect, 3 yards, +100%; No Incendiary, -10%) [14] + Affliction 3 (HT; Extended Duration, 10x, +40%; Fixed Duration, +0%; Follow-up, Innate Attack, +0%; Incapacitation, Paralysis, +150%;) [87].
Large: Burning Attack 2d-2 (Area Effect, 4 yards, +100%; No Incendiary, -10%) [14] + Affliction 3 (HT; Extended Duration, 10x, +40%; Fixed Duration, +0%; Follow-up, Innate Attack, +0%; Incapacitation, Paralysis, +150%;) [87].
Gargantuan: Burning Attack 2d-2 (Area Effect, 5 yards, +150%; No Incendiary, -10%) [17] + Affliction 3 (HT; Extended Duration, 10x, +40%; Fixed Duration, +0%; Follow-up, Innate Attack, +0%; Incapacitation, Paralysis, +150%;) [87].

Incendiary

Small: Burning Attack 2d-2 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%) [11].
Medium: Burning Attack 2d-2 (Area Effect, 3 yards, +100%) [14].
Large: Burning Attack 2d-2 (Area Effect, 4 yards, +100%) [14].
Gargantuan: Burning Attack 2d-2 (Area Effect, 5 yards, +150%) [18]

Poison (Gas)

Here I use the Secondary effect as the coughing only is applied some of the time. It may not be Rules As Written, but it simplifies things.

Small: Toxic Attack 2d (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%; Resistable, HT+4, -50%; Respiratory Agent, +50%) [12] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%; Secondary Irritant, Coughing, +4%) [137].
Medium: Toxic Attack 2d (Area Effect, 3 yards, +100%; Resistable, HT+4, -50%; Respiratory Agent, +50%) [16] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%; Secondary Irritant, Coughing, +4%) [137].
Large: Toxic Attack 2d (Area Effect, 4 yards, +100%; Resistable, HT+4, -50%; Respiratory Agent, +50%) [16] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%; Secondary Irritant, Coughing, +4%) [137].
Gargantuan: Toxic Attack 2d (Area Effect, 5 yards, +150%; Resistable, HT+4, -50%; Respiratory Agent, +50%) [20] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%; Secondary Irritant, Coughing, +4%) [137].

Poison (Mist)

Small: Toxic Attack 2d (Area Effect, 2 yards, +50%; Contact Agent, +150%; Costs Fatigue 1, -5%; Resistable, HT+4, -50%) [20] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%) [132].
Medium: Toxic Attack 2d (Area Effect, 3 yards, +100%; Contact Agent, +150%; Resistable, HT+4, -50%) [24] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%) [132].
Large: Toxic Attack 2d (Area Effect, 4 yards, +100%; Contact Agent, +150%; Resistable, HT+4, -50%) [24] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%) [132].
Gargantuan: Toxic Attack 2d (Area Effect, 5 yards, +150%; Contact Agent, +150%; Resistable, HT+4, -50%) [28] + Affliction 11 (Attribute Penalty, HT -4, +20%; Follow-Up, +0%) [132].

Spark

Small: Burning Attack 2d-2 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%; Damage Modifiers, Surge, +20%; No Incendiary, -10%) [11] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].
Medium: Burning Attack 2d-2 (Area Effect, 3 yards, +100%; Damage Modifiers, Surge, +20%; No Incendiary, -10%) [15] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].
Large: Burning Attack 2d-2 (Area Effect, 4 yards, +100%; Damage Modifiers, Surge, +20%; No Incendiary, -10%) [15] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].
Gargantuan: Burning Attack 2d-2 (Area Effect, 5 yards, +150%; Damage Modifiers, Surge, +20%; No Incendiary, -10%) [19] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].

Steam

Extinguish is an enhancement which allows your trait to extinguish ordinary fires. As Incendiary is +10% and ignites fires, setting Extinguish at +10% too seems fair.

Small: Burning Attack 2d-2 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%; Damage Modifiers, Double Knockback, +20%; Extinguish, +10%; No Incendiary, -10%) [12] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].
Medium: Burning Attack 2d-2 (Area Effect, 3 yards, +100%; Damage Modifiers, Double Knockback, +20%; Extinguish, +10%; No Incendiary, -10%) [16] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].
Large: Burning Attack 2d-2 (Area Effect, 4 yards, +100%; Damage Modifiers, Double Knockback, +20%; Extinguish, +10%; No Incendiary, -10%) [16] + Affliction 3 (HT; ollow-up, Innate Attack, +0%) [30].
Gargantuan: Burning Attack 2d-2 (Area Effect, 5 yards, +150%; Damage Modifiers, Double Knockback, +20%; Extinguish, +10%; No Incendiary, -10%) [19] + Affliction 3 (HT; Follow-up, Innate Attack, +0%) [30].

Vacuum

Small: Crushing Attack 1d-2 (Area Effect, 2 yards, +50%; Costs Fatigue 1, -5%; Cosmic, Irresistible Attack, +300%) [9] + Affliction 4 (HT; Follow-up, Innate Attack, +0%; Disadvantage, Deafness +20%; Stunning +10%) [48].
Medium: Crushing Attack 1d-2 (Area Effect, 3 yards, +100%; Cosmic, Irresistible Attack, +300%) [10] + Affliction 4 (HT; Follow-up, Innate Attack, +0%; Disadvantage, Deafness +20%; Stunning +10%) [48].
Large: Crushing Attack 1d-2 (Area Effect, 4 yards, +100%; Cosmic, Irresistible Attack, +300%) [10] + Affliction 4 (HT; Follow-up, Innate Attack, +0%; Disadvantage, Deafness +20%; Stunning +10%) [48].
Gargantuan: Crushing Attack 1d-2 (Area Effect, 5 yards, +150%; Cosmic, Irresistible Attack, +300%)) [11] + Affliction 4 (HT; Follow-up, Innate Attack, +0%; Disadvantage, Deafness +20%; Stunning +10%) [48].

Cones

Where the size of the area of the cloud varied with the size of the dragon, but all of them did the same damage, cones have the same size, but larger dragons do more damage.

Cold

Read about Extinguish under the Steam heading above.

Small: Burning Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [16].
Medium: Burning Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [26].
Large: Burning Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [34].
Gargantuan: Burning Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [52].

Disintegration

Small: Corrosion Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [32].
Medium: Corrosion Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [52].
Large: Corrosion Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [68].
Gargantuan: Corrosion Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [104].

Fire

Small: Burning Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [16].
Medium: Burning Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [26].
Large: Burning Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [34].
Gargantuan: Burning Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [52].

Heat

Read about Extinguish under the Steam heading above.

Small: Burning Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [16].
Medium: Burning Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [26].
Large: Burning Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [34].
Gargantuan: Burning Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Extinguish, +10%; No Incendiary, -10%; Reduced Range, 10, -30%) [52].

Ice

Small: Cutting Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [22].
Medium: Cutting Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [37].
Large: Cutting Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [48].
Gargantuan: Cutting Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [73].

Lightning

Small: Burning Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Damage Modifiers, Surge, +20%; No Incendiary, -10%; Reduced Range, 10, -30%) [17] + Affliction 5 (HT; Follow-up, Innate Attack, +0%) [50].
Medium: Burning Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Damage Modifiers, Surge, +20%; No Incendiary, -10%; Reduced Range, 10, -30%) [28] + Affliction 8 (HT; Follow-up, Innate Attack, +0%) [80].
Large: Burning Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Damage Modifiers, Surge, +20%; No Incendiary, -10%; Reduced Range, 10, -30%) [37] + Affliction 11 (HT; Follow-up, Innate Attack, +0%) [110].
Gargantuan: Burning Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Damage Modifiers, Surge, +20%; No Incendiary, -10%; Reduced Range, 10, -30%) [56] + Affliction 16 (HT; Follow-up, Innate Attack, +0%) [160].

Mana

Small: Crushing Attack 2d+2 (Accessibility, Not on inanimate objects, -10%; Affects Insubstantial, +20%; Cone, +60%; Cosmic, Irresistible Attack, +300%; Costs Fatigue 2, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 10, -30%) [52].
Medium: Crushing Attack 4d+1 (Accessibility, Not on inanimate objects, -10%; Affects Insubstantial, +20%; Cone, +60%; Cosmic, Irresistible Attack, +300%; Costs Fatigue 2, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 10, -30%) [86].
Large: Crushing Attack 5d+2 (Accessibility, Not on inanimate objects, -10%; Affects Insubstantial, +20%; Cone, +60%; Cosmic, Irresistible Attack, +300%; Costs Fatigue 2, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 10, -30%) [112].
Gargantuan: Crushing Attack 8d+2 (Accessibility, Not on inanimate objects, -10%; Affects Insubstantial, +20%; Cone, +60%; Cosmic, Irresistible Attack, +300%; Costs Fatigue 2, -10%; No Blunt Trauma, -20%; No Knockback, -10%; Reduced Range, 10, -30%) [172].

Sonic

Small: Crushing Attack 2d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [16] + Affliction 4 (HT; Follow-up, Innate Attack, +0%) [40].
Medium: Crushing Attack 4d+1 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [26] + Affliction 4 (HT; Follow-up, Innate Attack, +0%) [40].
Large: Crushing Attack 5d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [34] + Affliction 4 (HT; Follow-up, Innate Attack, +0%) [40].
Gargantuan: Crushing Attack 8d+2 (Cone, +60%; Costs Fatigue 2, -10%; Reduced Range, 10, -30%) [52] + Affliction 4 (HT; Follow-up, Innate Attack, +0%) [40].

Monday, October 8, 2018

Tuesday, October 2, 2018

Assassin's Creed Odyssey Blind Let's Play Part 1

Episode 1 of my Blind Let's Play.

Review of Dungeon Fantasy Monsters 4: Dragons

Dungeon Fantasy Monsters 4: Dragons by SJ Games


With a volume about dragons, of course I had to review it. Dragons are awesome! Which is one of the reasons why I named my blog after them. It is written by Sean Punch, the GURPS Line Editor.

Executive Summary: Just knowing the title and what this volume was about, made it an instant buy! After reading it and finding four dragons and rules to make my own fantastic and unique creatures, I do not regret it. Having read the Introduction, I wished the new traits had been stated out and given character point costs. Having read all of it, I figure I can attempt doing that on my own in another blog post. It also presents a view of dragons that is a breath of fresh air compared to what I have seen in the past, allowing those that want that to do that and those who don’t to stick to what they know.

I’m a conservative grader and give it 7/10.

The Introduction tells us what this volume is and what it isn’t. And explains how to read the stats and why dragons and their new traits aren’t given a point cost.

Yer Basic Dragons set the assumptions on what a dragon is and give stats for the various sizes of dragon, Small, Medium, Large, and Gargantuan. With a sidebar for even bigger dragons. It also gives us an introduction to how one dragon can differ from another. And that “[b]reath weapons and special abilities aren’t tied to size, age, or bloodline.” Which is completely opposite of what I’m used to, but gives a new face to what it means to be a dragon and how to fight them.

Dragon’s Breath explains the variations of available breath weapons. From clouds to cones and what types of breath weapons they have available, such as Acid, Frost, and Fire. And several more, some of them really interesting. And ways to make them both less and more powerful.

Distinguishing Your Dragon lists several other kinds of traits that a dragon could have, with some comments on rarity. As well as how difficult they might make the encounter. Including dragon magic, with a couple of new rules that make it extra interesting, and ideas on how to modify their breath weapon. And sidebars on their temperament and how unforgettable they should be.

Dragons in Action cover a dragon’s tactics and what a GM should think about when they are controlling one.

Not Your Average Dragon lists four interesting and different dragons based on the rules in this volume.

Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.