Episode 8 of the Damon Saga, my #Skyrim Special Edition Let's Play.
Friday, June 29, 2018
Wednesday, June 27, 2018
Tuesday, June 26, 2018
The Dragon Tablets – Iteration Three: Warlock Alchemy
In addition to the Journey, the Warlocks have access to and knowledge of alchemy that no one else has. They are the undisputed masters of the art. But as they don’t share what they know with the alchemical community at large, no one knows exactly what they know and what they can accomplish. Rumors abound, even in the most rumor resistant circles. Scholars would agree that this is a conservative list
Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW:.+2/-2/+0/+2.
Specific Reagents: $125 worth.
Cost: $1,500
Recipe: $500; 2 weeks; defaults to Alchemy-1.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/-2/-1/+1.
Specific Reagents: None.
Cost: $700
Recipe: $300 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+0/-1.
Specific Reagents: $300.
Cost: $3,500
Recipe: $350 7 weeks; defaults to Alchemy-2.
Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+0/-1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $150; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-2/+1.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +2/-2/+1/+0.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/+2
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: -2/+0/+2/-1.
Specific Reagents:
None. Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +1/+0/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-1/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Ointment.
BRYW: +0/-1/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Grenade.
BRYW: +1/+0/+0/+2.
Specific Reagents: $100.
Cost: $2,500.
Recipe: $250; 2 weeks; defaults to Alchemy-2.
Duration: Instant.
Form: Grenade.
BRYW: 0/-1/+2/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $175; 2 weeks; defaults to Alchemy-1.
Duration: 1d hours.
Form: Grenade.
BRYW: -1/-1/+2/-1.
Specific Reagents: None.
Cost: $600.
Recipe: $200; 1 week; defaults to Alchemy-1.
Duration: Instant.
Form: Grenade.
BRYW: -1/2/-2/-2.
Specific Reagents: None.
Cost: $840.
Recipe: $400; 1 week; defaults to Alchemy-1.
Duration: 1d hours.
Form: Grenade.
BRYW: +0/+2/-2/-2.
Specific Reagents: None.
Cost: $1,500.
Recipe: $375; 2 weeks; defaults to Alchemy-1.
Duration: 1d hours.
Form: Grenade.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Potions
All Warlock potions are toxic. If someone, other than a Warlock, drinks it, they will suffer 2d of injury and another 2d of injury if they fail a HT roll, as if it was a toxic poison. They have their own recipes for the following standard elixirs: Carrying, Dark Vision, Healing, Improved Regeneration, Improved Rejuvenation, Invulnerability, Major Healing, Minor Healing, Rejuvenation, Strength, and Water Breathing.Dispeller
All active alchemical effects affecting the subject are removed. It only works on unfinished Trails of Change, as the alchemical effect is no longer active when it has finished.Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Reflection
The subject is granted DR 3 and that damage is reflected back on the attacker. It does not protect the eyes. Armor can still be worn.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW:.+2/-2/+0/+2.
Specific Reagents: $125 worth.
Cost: $1,500
Recipe: $500; 2 weeks; defaults to Alchemy-1.
See Invisible
The subject can see the invisible.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/-2/-1/+1.
Specific Reagents: None.
Cost: $700
Recipe: $300 1 week; defaults to Alchemy-1.
Striking Strength
The subject gets 10 levels of Striking ST.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+0/-1.
Specific Reagents: $300.
Cost: $3,500
Recipe: $350 7 weeks; defaults to Alchemy-2.
Sturdy
The subject gets a bonus of 10 hp, increasing their maximum hp for all purposes for the duration.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+0/-1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $150; 1 week; defaults to Alchemy-1.
Ointments
A list of ointments Warlocks use on their weapons.Cryptid Ointment
If the attack penetrates armor, another 2 injury is done to cryptid targets.Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-2/+1.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Demon Ointment
If the attack penetrates armor, another 2 injury is done to demonic targets.Duration: 1d hours.
Form: Ointment.
BRYW: +2/-2/+1/+0.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Elemental Ointment
If the attack penetrates armor, another 2 injury is done to elemental targets.Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/+2
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Hanged Man’s Ointment
If the attack penetrates armor, another 2 injury is done to human, nonhuman, and animal targets. Monsters are not affected by this ointment.Duration: 1d hours.
Form: Ointment.
BRYW: -2/+0/+2/-1.
Specific Reagents:
None. Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Mummy Ointment
If the attack penetrates armor, another 2 injury is done to mummified targets.Duration: 1d hours.
Form: Ointment.
BRYW: +1/+0/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Undead Ointment
If the attack penetrates armor, another 2 injury is done to undead targets. Vampires are not considered undead for the purposes of this ointment.Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-1/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Shapeshifter Ointment
If the attack penetrates armor, another 2 injury is done to shapeshifter targets.Duration: 1d hours.
Form: Ointment.
BRYW: +2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Spectral Ointment
If the attack penetrates armor, another 2 injury is done to insubstantial targets.Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Vampirical Ointment
If the attack penetrates armor, another 2 injury is done to vampirical targets.Duration: 1d hours.
Form: Ointment.
BRYW: +0/-1/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Bombs and Other Grenades
Bombs are a type of explosive alchemical grenades that only Warlocks know how to make and use. They have their own recipes of the following grenades: Demon’s Brew and Magebane.Basic Blindness Bomb
Subjects who fail a HT roll are afflicted by the Blindness disadvantage.Duration: 1d hours.
Form: Grenade.
BRYW: +1/+0/+0/+2.
Specific Reagents: $100.
Cost: $2,500.
Recipe: $250; 2 weeks; defaults to Alchemy-2.
Basic Fire Bomb
The bomb does 3d burn ex.Duration: Instant.
Form: Grenade.
BRYW: 0/-1/+2/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $175; 2 weeks; defaults to Alchemy-1.
Basic Flammable Cloud Bomb
The bomb disperses a cloud of flammable gas. Any spark will set it on fire and does 3d burn.Duration: 1d hours.
Form: Grenade.
BRYW: -1/-1/+2/-1.
Specific Reagents: None.
Cost: $600.
Recipe: $200; 1 week; defaults to Alchemy-1.
Basic Fragmentation Bomb
The bomb does 2d cr ex [1d].Duration: Instant.
Form: Grenade.
BRYW: -1/2/-2/-2.
Specific Reagents: None.
Cost: $840.
Recipe: $400; 1 week; defaults to Alchemy-1.
Basic Freeze Bomb
Subjects who fail a HT roll are afflicted with the Fragile (Brittle) disadvantage by being frozen.Duration: 1d hours.
Form: Grenade.
BRYW: +0/+2/-2/-2.
Specific Reagents: None.
Cost: $1,500.
Recipe: $375; 2 weeks; defaults to Alchemy-1.
Basic Transformation Blocker Bomb
Anyone exposed will not be able to transform.Duration: 1d hours.
Form: Grenade.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
Friday, June 22, 2018
Skyrim Special Edition #6 - The Wonderful Wizard
Episode 6 of my #Skyrim Special Edition Let's Play.
Thursday, June 21, 2018
Assassin's Creed Origins Blind Let's Play Part 29
Episode 29 of my blind let's play of #AssassinsCreedOrigins
Wednesday, June 20, 2018
Tuesday, June 19, 2018
The Dragon Tablets – Iteration Three: The Warlocks Are Coming to Get You!
We read in Iteration Two a few tidbits about the Warlocks. A group of individuals that have been alchemically altered, raised, and trained by their order. And later in Iteration Three, we will see the Warlock template replace the Experiment template, which never was a good template name for a setting such as Dragon Tablets anyway. The Acrobat, the other bioenhanced template, will also make its debut in this iteration.
But that is later. We are still focused on Alchemy.
The alchemical potions used in the Change are guarded secrets of the Warlocks. Their names, ingredients, and recipes are not shared with outsiders. So to honor their vigilance, we will cover the general process, but not the specific details of the potions themselves. Not even their names.
As this process is taking place, a trusted sorcerer is using arcane magic to empower the potions so that they bind with the candidate in a way beyond what the potions on their own could have done. This is an extremely painful process. When the process is completed, the candidate is no longer whatever race they used to be. They are now Warlocks, though most of their appearance remains the same.
In GURPS terms, Five year olds have a +2 bonus to the roll they have to make to pass a Trail. Ten year olds have a +1 bonus. Children younger than five and adults, from 15 years old, have no modifier to the roll. Those who are old enough to be affected by age, have a -1 penalty per threshold they have past.
When a prospective Warlock has been brought to the Place, they will be taken through five Trails. To pass the Trail of Rocks, they have to make a HT-1 roll. To pass the Trail of Ice, they have to make a Will-1 roll using triple the above modifiers. To pass the Trail of Storms, they have to make a HT-1 roll. To pass the Trail of Heartfire, they have to make a HT-1 roll.
If they make all four rolls, they have survived the transformational Journey. For those that fail any roll, half of them actually fail the Trail of Rocks. Of those that remain, half fail the Trail of Ice. Of those that remain, half fail the Trail of Storms. And of those that remain, half fail the Trail of Heartfire. Those that fail either die or they go insane.
But that is later. We are still focused on Alchemy.
Taking the Trails of Change
Warlocks search for future Warlocks as they travel through Menorra and bring the few willing to a Sacred Place to be Changed. Most are five years old when they make the Journey, as that is the easiest time to go through the Change.The alchemical potions used in the Change are guarded secrets of the Warlocks. Their names, ingredients, and recipes are not shared with outsiders. So to honor their vigilance, we will cover the general process, but not the specific details of the potions themselves. Not even their names.
As this process is taking place, a trusted sorcerer is using arcane magic to empower the potions so that they bind with the candidate in a way beyond what the potions on their own could have done. This is an extremely painful process. When the process is completed, the candidate is no longer whatever race they used to be. They are now Warlocks, though most of their appearance remains the same.
In GURPS terms, Five year olds have a +2 bonus to the roll they have to make to pass a Trail. Ten year olds have a +1 bonus. Children younger than five and adults, from 15 years old, have no modifier to the roll. Those who are old enough to be affected by age, have a -1 penalty per threshold they have past.
When a prospective Warlock has been brought to the Place, they will be taken through five Trails. To pass the Trail of Rocks, they have to make a HT-1 roll. To pass the Trail of Ice, they have to make a Will-1 roll using triple the above modifiers. To pass the Trail of Storms, they have to make a HT-1 roll. To pass the Trail of Heartfire, they have to make a HT-1 roll.
If they make all four rolls, they have survived the transformational Journey. For those that fail any roll, half of them actually fail the Trail of Rocks. Of those that remain, half fail the Trail of Ice. Of those that remain, half fail the Trail of Storms. And of those that remain, half fail the Trail of Heartfire. Those that fail either die or they go insane.
The Trail of Rocks
The Trail of Rocks is the first step in the process of becoming a Warlock. It is all about resilience. The capability to withstand the Change and lay a foundation for the Trails to come. You will drink a BRYW +0/+2/-2/-2 potion before you are submerged in a BRYW -2/-2/+0/-2 potion. How many doses of the second potions that are needed depends on your size and the size of the container you are lying in. You will then be injected with three additional potions with BRYW +2/-2/-1/+2, -2/+0/+1/-2, and +0/-1/+2/-1. The symbol for the Trail of Rocks is the bear.The Trail of Ice
The Trail of Ice is the second step of the process and is the mental aspect. How much do you really want it? It is mind over matter. If you don’t mind, it won’t matter. And unless you really want to become a Warlock, you won’t make it. You have to eat a crystallized BRYW -2/+2/+2/+1 potion. Followed by a BRYW +0/+2/+2/-1 potion injected into your eyes and a BRYW +1/-1/+2/+1 potion injected into your brain through your temples. Then a BRYW -1/+1/-1/+2 potion and a BRYW +2/+2/+0/+2 potion are mixed together and poured over you. The mixture expands into ice crystals that envelops you completely and freezes you nearly solid. And if you haven’t already passed the Trail of Rocks, this will kill you. The symbol for the Trail of Ice is the weasel.The Trail of Storms
The Trail of Storms is the third step in the process of becoming a Warlock. This is all about finesse and graceful style. You will begin by rubbing a BRYW -1/+1/+2/-1 ointment into your skin. The number of doses needed depend on big you are. Followed by drinking a BRYW +0/+1/+0/+1 and a BRYW +0/-2/+0/+2 potion. Followed by being injected by a BRYW -2/-2/-2/-2 and a BRYW -2/+1/+2/+0 potion. The symbol for the Trail of Storms is the black jaguar.The Trail of Heartfire
The Trail of Heartfire is the fourth step in the process of becoming a Warlock. This is all about your willingness to do what is required once you become a Warlock. You will drink a BRYW +2/-1/+1/+0, a BRYW +0/+2/-1/-1, a BRYW +0/+1/-1/+2, a BRYW -1/-2/+2/+0, and a BRYW +2/+0/+1/-2 potion. The symbol for the Trail of Heartfire is the wolf.The Trail of Darkness
The Trail of Darkness is the fifth and final step. If one can call an ever repeating step final. After the four first steps, you have transformed from whatever race you used to be, into a Warlock. And this is all about the training necessary to do what Warlocks do. The symbol for the Trail of Darkness is the spider monkey.Sunday, June 17, 2018
Friday, June 15, 2018
Thursday, June 14, 2018
Assassin's Creed Origins Blind Let's Play Part 20
Episode 20 of my blind let's play of #AssassinsCreedOrigins.
Tuesday, June 12, 2018
Public Service Announcement
This is a quick public service announcement.
For the foreseeable future, I will be posting the Dragon Tablets updates on Tuesdays instead of Thursdays.
That means that there will be no Dragon Tablets post this Thursday.
Why you might ask.
Because I will be updating my Youtube publishing schedule. So from tomorrow, I will be uploading two videos per Let's Play per week. Two for Skyrim Special Edition and two for Assassin's Creed Origins. That is four videos per week. Twice what I'm doing today! Wednesdays and Fridays will be Skyrim and Thursdays and Saturdays will be Assassin's Creed.
And as a sneak peek into next week's Dragon Tablets' post, the alchemy theme will continue and we will find out more about the Warlocks and how they are not what they were in Iteration Two.
Friday, June 8, 2018
Skyrim Special Edition #2 - The Friendship of Strangers
Episode 2 of my #Skyrim Special Edition Let's Play.
Thursday, June 7, 2018
The Dragon Tablets – Iteration Three: Alchemical Ingredients
Alchemy Ingredients 2 by GregoryTom |
The Magnum Opus article in Pyramid 3/109 suggests that you do not make a list of ingredients. But as we’re not listening to that suggestion, items have been selected from The Elder Scrolls, The Witcher, and other fantasy sources. And they have been tweaked a little. BRYW was then assigned at random, to save on workload, to each ingredient and cost was derived directly from BRYW. Weight was then derived from cost based on Dungeon Fantasy 8: Treasure Tables, some Hârn related price lists I found online, the Skyrim ingredients list, and some real-world prices.
Rarity has had no effect on pricing. Demon ichor is rarer than Tree Folk sap, but because of its alchemical composition, the latter is more expensive than the former.
Amaryllis
Flower
$25. 2 stems.
BRYW: +0/+1/+1+0.
Ant, Giant, Eggs
Animal
$65. 1 egg.
BRYW: -1/-2/+1/-2.
Ant, Giant, Antennae
Animal
$75. 1 antennae.
BRYW: +0/+1/-2/-2.
Antlers, Large
Animal
$75. 0.5 lb.
BRYW: -1/-2/+2/+0.
Antlers, Small
Animal
$75. 0.5 lb.
BRYW: +2/+0/+1/+2.
Ash, Roots
Plant
$50. 1.3 lbs.
BRYW: +1/+0/-2/+1.
Askus
Mushroom
$50. 0.2 lbs.
BRYW: +2/+1/-1/+0.
Barnacle
Animal
$65. 2.5 lbs.
BRYW: +1/+2/-2/+1.
Barkticka
Mushroom
$65. 0.4 lbs.
BRYW: +1/-1/-2/-2.
Bass, Roe
Fish
$50. 0.25 lbs.
BRYW: +2/+0/+1/+1.
Bee
Animal
$50. 0.2 lb.
BRYW: +2/-1/+1/+0.
Beetle, Giant, Jelly
Animal
$50. 0.1 lb.
BRYW: +1/+2/+1/+0.
Black Witch, Wings
Moth
$45. 0.3 lb.
BRYW: -1/+1/-2/-1.
Blazing Star
Flower
$65. 2 stems.
BRYW: +0/+0/+2/+1.
Blueberry
Plant
$75. 25 lbs.
BRYW: +0/-2/-1/+2.
Boar, Powdered Tusks
Animal
$65. 0.2 lb.
BRYW: -2/-1/+1/+2.
Bone Flour
Undead
$65. 1 lb.
BRYW: -1/+0/+0/+2.
Black Nightshade, Pods
Tree
$75 1 lb.
BRYW: +2/+0/-2/-1.
Broadleaf Plantain
Tree
$25. 25 lbs.
BRYW: -1/+0/-1/+1.
Chicken, Eggs
Animal
$100. 12 lbs.
BRYW: +0/-2/-2/-2.
Clematis
Flower
$45. 10 stems.
BRYW: -2/+1/+1/+1.
Cod
Fish
$65. 16.25 lb.
BRYW: -1/-2/-2/-1.
Codling Moth, Wings
Moth
$65. 0.2 lb.
BRYW: -2/-1/+0/+0.
Cork Oak, Roots
Tree
$100. 1 lb.
BRYW: +2/-2/-2/+0.
Cotton
Plant
$25. 0.2 lb.
BRYW: -1/-1/-1/+0.
Cow, Eyes
Animal
$75. 0.5 lb.
BRYW: +0/-1/-2/-2.
Crab Chitin
Animal
$65. 1.3 lbs.
BRYW: +1/+1/+2/+2.
Demon, Heart
Demon
$65. 0.1 lb.
BRYW: +1/+1/+2/-2.
Demon, Ichor
Demon
$25. 0.3 lb.
BRYW: -1/-1/+1/+1.
Demon Spawn, Ash
Demon
$100. 1 lb.
BRYW: +0/+0/+2/-2.
Desert Rose
Flower
$100. 2 stems.
BRYW: +0/+0/+2/+0.
Ectoplasm
Undead
$80. 0.05 lb.
BRYW: +2/+1/-2/-2.
Elderberry, Roots
Plant
$75. 1.5 lb.
BRYW: +0/-2/-1/-2.
Falcon, Beaks
Animal
$80. 1 lb.
BRYW: -2/+1/+2/-2.
Falcon, Eggs
Animal
$65. 6 lbs.
BRYW: -1/+2/-2/+1.
Falcon, Feathers
Animal
$65. 0.5 lb.
BRYW: -1/+1/-2/-2.
Firefly, Thorax
Animal
$80. 0.5 lb.
BRYW: +1/-2/+2/+2.
Fox, Claws
Animal
$80. 0.5 lb.
BRYW: -2/-1/-2/-2.
Foxglove
Flower
$65. 13 stems.
BRYW: +2/-1/-1/-2.
Frost Wex, Skin
Creature
$45. 0.5 lb.
BRYW: +2/+1/-1/+1.
Garlic
Plant
$45. 2.25 lbs.
BRYW: -2/+1/-1/+1.
Giant, Toe
Creature
$75. 0.05 lb.
BRYW: +2/+2/+0/-1.
Golden Oyster Mushroom
Mushroom
$25. 0.1 lb.
BRYW: -1/+0/-1/-1.
Grapes
Plant
$45. 11.25 lbs.
BRYW: +1/-1/-1/+2.
Great Cat, Fangs
Animal
$75. 0.5 lb.
BRYW: +1/-2/+2/+0.
Juniperberry
Plant
$100. 33 lbs.
BRYW: +2/+2/-2/+0.
Hellbore, Leaves
Plant
$80. 1 lb.
BRYW: +1/-2/-2/-2.
Heron, Eggs
Animal
$25. 2.3 lbs.
BRYW: -1/+0/+1/+0.
Holly Blue. Wings
Butterfly
$100. 0.7 lb.
BRYW: +0/-2/+0/+2.
Honey
Animal
$25. 6.25 lbs.
BRYW: +1/-1/+1/-1.
Honey Fungus
Mushroom
$50. 0.5 lb.
BRYW: +0/-1/-1/+2.
Honeysuckle
Plant
$75. 1.5 gallons.
BRYW: -1/+2/-2/+0.
Jasmine
Plant
$65. 2 gallons.
BRYW: +2/-1/-1/-2.
Killfish, Eggs
Animal
Large and Aggressive
$50. 1 egg.
BRYW: +2/-1/+0/+1.
Killfish, Scales
Animal
Large and Aggressive
$65. 0.1 lb.
BRYW: +0/+1/+0/+2.
Lichen, Giant
Animal
$75. 0.6 lb.
BRYW: -1/+0/-2/+2.
Lilac
Plant
$50. 1 gallon.
BRYW: +1/+0/-2/+1.
Luminous Moss
Plant
$50. 2.5 lb.
BRYW: +1/+1/+0/-2.
Maple Ash. Pods
Tree
$50. 0.6 lb.
BRYW: +1/-2/-1/+0.
Maple Ash. Roots
Tree
$65. 0.6 lb.
BRYW: +2/+2/+1/-1.
Moon Shroom
Mushroom
$25. 0.1 lb.
BRYW: +0/-1/+1/+0.
Night Scented Gilliflower
Flower
$45. 2 lb.
BRYW: +1/+1/+2/+1.
Night Wisp, Dust
Dragonfly
$65. 0.5 lb.
BRYW: +2/+0/-1/+0.
Nissa, Teeth
Creature
$80. 0.1 lb.
BRYW: +1/-2/-2/+2.
Oil, Dwarven
Compound
$50. 0.1 lb.
BRYW: -2/+1/-1/+0.
Olive
Tree
$65. 2.6 lbs.
BRYW: -2/+1/-2/+1.
Orange Milkcap
Mushroom
$65. 0.5 lb.
BRYW: -1/-1/+2/-2.
Owl, Giant, Feathers
Animal
$25. 0.1 lb.
BRYW: -1/-1/+1/+1.
Pearl
Animal
$50. 0.33 carats
BRYW: -1/+0/+2/+1.
Phoenix . Claws
Creature
$65. 0.1 lb.
BRYW: -2/-1/+1/-2.
Phoenix , feathers
Creature
$25. 0.05 lb.
BRYW: +1/+1/-1/+1.
Poison Ivy
Plant
$65. 1 lb.
BRYW: +1/+2/+2/-1.
Pokeweed
Plant
$45. 3 lbs.
BRYW: -1/-2/-1/+1.
Pike
Fish
$75. 19 lb.
BRYW: +0/-2/-1/-2.
Poppy Sugar
Plant
$65. 0.25 lbs.
BRYW: -1/+2/-1/+2.
Ragword, Roots
Plant
$50. 2 lbs.
BRYW: +2/+0/-1/-1.
Ram’s Head
Mushroom
$50. 0.5 lbs.
BRYW: +0/+1/-1/-2.
Raspberry
Plant
$100. 25 lbs.
BRYW: -2/+0/+2/-2.
Red Admiral, Wings
Butterfly
$100. 0.5 lb.
BRYW: -2/-2/+0/+0.
Red Morel
Mushroom
$65. 0.5 lbs.
BRYW: +1/+1/-2/+2.
Salmon
Fish
$25. 3 lb.
BRYW: +1/+1/-1/+1.
Rat, Giant, Hide
Animal
$65. 6.5 lb.
BRYW: +2/+1/+2/-1.
Rat, Giant, Tail
Animal
$75. 4 lb.
BRYW: +2/+0/-2/+1.
Salt
Compound
$75. 5 oz.
BRYW: +2/+1/-2/+0.
Salt, Lava
Compound
$75. 1.5 oz
BRYW: +2/-1/+0/-2.
Salt, Obsidian
Compound
$65. 1.5 oz.
BRYW: +0/-2/+1/+0.
Salt, Shell
Compound
$65. 1.5 oz.
BRYW: -2/+0/+0/+1.
Silverside
Fish
$75. 3 lbs.
BRYW: -2/-1/+0/+2.
Slender Silver Moss
Plant
$75. 3 lb.
BRYW: -2/-2/+0/+1.
Slime
Creature
$80. 1.25 lbs.
BRYW: -2/-2/+2/-1.
Sparrow, Eggs
Bird
$65. 8 lbs.
BRYW: +2/+1/-1/+2.
Spider, Giant
Animal
$100, 1 lb.
BRYW: +0/-2/-2/-2.
Spider, Giant, Egg
Animal
$45. 1 egg
BRYW: +2/+1/-1/+1.
Thistle
Plant
$45. 1lb.
BRYW: +1/+1/+1/-2.
Trout
Fish
$75. 15 lb.
BRYW: +0/-2/-1/-2.
Tundra Dragonfly
Dragonfly
$75. 0.5 lb.
BRYW: -2/+1/-2/+2.
Tree Folk, Heart
Creature
$100. 1 lb.
BRYW: +0/+2/+0/+2.
Tree Folk, Sap
Creature
$65. 2 lbs.
BRYW: -2/-2/+1/+1.
Troll, Fat
Creature
$65. 0.6 lb.
BRYW: +0/-2/-1/+0.
Vampire, Dust
Undead
$100. 1 lb.
BRYW: +2/-2/+2/-2.
Warthog, Tusks
Animal
$80. 0.2 lb.
BRYW: +2/-2/-2/-1.
Weeping Boletale
Mushroom
$50. 0.5 lbs.
BRYW: -2/+1/+0/-1.
Wolfsbane
Plant
$75. 3.75 lbs.
BRYW: +1/-2/-2/+0.
Wheat
Plant
$45. 84 lbs.
BRYW: -1/+2/-1/-1.
Yellow Meadow Dragonfly
Dragonfly
$65. 0.4 lb.
BRYW: -1/+1/+2/+2.
Friday, June 1, 2018
Skyrim - Special Edition #1 - Have a Jolly Dragon Day
Episode 1 of my #Skyrim Special Edition Let's Play.
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Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]
Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.
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Episode 29 of the Damon Saga of my #Skyrim Special Edition Let's Play.
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Episode 29 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.