Attributes: ST 11 [10]; DX 14 [80]; IQ 13 [60]; HT 11 [10].
Secondary Characteristics: Damage
1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0]; Basic
Speed 6.25 [0]; Basic Move 6 [0].
Advantages: Combat
Reflexes [15]; Luck [15]; Sorcerous Empowerment 5 [60]; Sorcery Talent 3 [30]; an
Weapon Bond (Any starting weapon) [1]. * One 15-point Motivational Lens. * 25
points in Sorcery spells; put leftovers into other advantages. • Another 50
points chosen from among ST +1 to +6 [10/level], DX +1 to +3 [20/level], IQ +1
to +3 [20/level], HT +1 to +6 [10/level], Basic Speed +1 or +2 [20 or 40],
Basic Move +1 to +3 [5/level], Per +1 to +5 [5/level], Will +1 to +5 [5/level],
Alcohol Tolerance [1], Ambidexterity [5], Appearance (Attractive, Handsome, or
Very Handsome) [4, 12, or 16], Autotrance [1], Catfall [10], Charisma [5/level],
Danger Sense [15], Daredevil [15], Eidetic Memory [5] or Photographic Memory
[10], Empathy [15], Enhanced Dodge 1 [15], Enhanced Parry 2 or 3 (Weapon of
choice) [5 or 10], Extra Attack 1 [25], Gizmos 1 or 2 [5 or 10], Intuition
[15]; Language Talent [10], Languages (any) [2-6/language], Mind Shield
[4/level], No Hangover [1], Perfect Balance [15], Rapier Wit [5], Serendipity
[15/level], Signature Gear [Varies], Sorcery Talent 4-6 [10/level], Spirit
Empathy [10], Striking ST 1 or 2 [5 or 10], Voice [10], Wealth (Comfortable or
Wealthy) [10 or 20], or replace Luck [15] with Extraordinary Luck [30] for 15
points or with Ridiculous Luck [60] for 45 points.
Disadvantages: -20 points chosen from among
Alcoholism [-15], Chronic Depression [-15*], Code of Honor (Fight Fair!,
Hippocratic Oath, Law-Abiding, Stay Bought) [-5], (Gentleman’s or Soldier’s)
[-10], or (Chivalry) [-15], Compulsive Behavior [-5* to -15*], Fanaticism
(Employer, nation, or service) [-15], Obsession [-5 to -10], Odious Personal
Habit [-5 to -15], Overconfidence [-5*], Sense of Duty [-5 to -10], Vows [-5 to
-15], or Weirdness Magnet [-15]. * Another
-30 points chosen from among those traits or Addiction [varies], Appearance
(Unattractive or Ugly) [-4 or -8], Bad Temper
[-10*], Bloodlust [-10*], Bully [-10], Callous [-5], Charitable [-15*], Chummy [-5] or Gregarious [-10], Curious [-5*], Delusion (any) [-5], Disturbing Voice [-10], Greed
[-15*], Intolerance (any large group) [-5], Jealousy
[-10], Lecherousness [-15*], Loner
[-5*], Missing Digit [-2 to -5], Nightmares [-5*], Selfless [-5*], Stubbornness [-5], or Workaholic [-5].
Primary Skills: Acrobatics (H) DX [4]-14;
Cloak (A) DX [2]-14; Fast-Draw (Sword) (E) DX+1 [1]-15†;
Hidden Lore (any magical) (A) IQ [2]-13; Jumping (E) DX [1]-14; * One of
Broadsword, Rapier, Saber, Shortsword, or Smallsword all (A) DX+3 [12]-17; * 4
points spent on Innate Attacks
Secondary Skills: Alchemy (VH) IQ-1 [4]-11; Brawling
(E) DX [1]-15; Carousing (E) HT+1 [2]-12; Climbing (A) DX-1 [1]-13; Crossbow
(E) DX [1]-14; First Aid (E) IQ [1]-13; Forced Entry (E) DX [1]-14; Gesture (E)
IQ [1]-13; Hiking (A) HT+1 [4]-12; Holdout (A) IQ-1 [1]-12; Stealth (A) DX-1
[1]-13; Thaumatology (VH) IQ-1 [4]-11; Throwing (A) DX [2]-14; Wrestling (A)
DX-1 [1]-13; * One of Diplomacy (H) IQ-1 [2]-12; Fast-Talk (A) IQ [2]-14; or
Interrogation (A) IQ [2]-14; * One of Riding (A) DX-1 [1]-13 or Teamster (A) IQ-1
[1]-12; * One of Observation (A) Per-1 [1]-12; Scrounging (E) Per [1]-13; or
Search (A) Per-1 [1]-12; * One of Savoir-Faire (any) (E) IQ [1]-13 or
Streetwise (A) IQ-1 [1]-12; * 16 points spent on Monster Knowledge
Background Skills: Autohypnosis (H) Will-2 [1]-11;
Meditation (H) Will-2 [1]-11; * Pick five of Connoisseur (any) (A) IQ-1 [1]-12;
Current Affair (any region) (E) IQ [1]-13; Escape (H) DX-2 [1]-13; Gambling (A)
IQ-1 [1]-12; Hazardous Material (Magical) (A) IQ-1 [1]-12; Intimidation (A)
Will-1 [1]-12; Knot-Tying (E) DX [1]-15; Lockpicking (A) IQ-1 [1]-12; Running
(A) HT-1 [1]-10; Swimming (E) HT [1]-13;
* Multiplied for self-control
number; see p. B120.
† Includes +1 for Combat Reflexes.
† Includes +1 for Combat Reflexes.
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