Heroic Armor set by JophieIS |
The Elder Scrolls have a lot of different types of armor and shields that at various times have been classified in various ways. GURPS have different types of armor too, though not as many, and I want those two lists to work together. One way to do that would be to make GURPS rules for each of the armors in TES. That seems like too much work to me. Especially in this step by step, iteration based, creative process that I’m using. So let’s not do that.
Another way would be using the more limited list of GURPS stated armors while giving the player freedom enough to define what that means. Or in other words, to some extent, design their own armor. Buy something on the list, use its DR, cost, and weight, but decide for yourself what the armor looks like. This way, TES armor that look different and have different names, but have similar stats, can be covered by one GURPS armor set.
Secondly, allowing armors of other materials than ordinary cloth/fur, leather, and steel will change the stats of those armors and allow them to fulfill the roles of additional armor.
We are using GURPS Dungeon Fantasy 1: Adventurers and GURPS Low-Tech for the armors and shields.
Armor Modifiers
Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five, but it works up to DR +4 which weighs 1.8 times as much and is CF +4. CF varies.
Dragonbone: It works as Dragonhide from Dungeon Fantasy Chapter Five, for any plate armor. DF varies.
Dragonhide: It works as Dragonhide from Dungeon Fantasy Chapter Five, for all hard leather armors and all scale armors. DF varies.
Dragonsteel: It works as Dragonhide from Dungeon Fantasy Chapter Five, but for all metal armor and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons. DF varies.
Entercian Silver: It works as Thieves’ from Dungeon Fantasy Chapter Five, but it ignores encumbrance for all reasons. CF +9.
Elven: Any armor can be Elven. If the base armor has divided DR, Elven armor uses the higher DR for all damage. Other armor has +1 DR. All Elven armor has 3/4 normal weight. Split DR armor is CF +12 and other armor is CF +49.
Fine: It works as Fine from Dungeon Fantasy Chapter Five. CF +9.
Giant Spider Silk: It works as Giant Spider Silk from Dungeon Fantasy Chapter Five. CF +99.
Gnomish: Any metal armor can be Gnomish. It either works as Orichalcum from Dungeon Fantasy Chapter Five or it doubles the DR for +99 CF. CF varies.
Iron: Any metal armor can be made of iron. It has the listed weight, but counts as cheap.
Matruskan Steel: Any metal armor can be made out of Matruskan Steel. It otherwise works as Orichalcum from Dungeon Fantasy Chapter Five. CF +29.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five. CF +19.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five. CF varies.
Spiked: It works as Spiked from Dungeon Fantasy Chapter Five. CF +2.
Dragonhide, Dragonsteel, Enterican Silver, Giant Spider Silk, Gnomish, Iron, Matruskan Steel, and Meteoric are mutually exclusive. Demonic, Elven, and Gnomish are mutually exclusive. Armor made of Entercian Silver cannot be Ornate.
Armor Table
We are using GURPS Low-Tech for armor the stats in the following table. The first line is cost and the second is weight. In Low-Tech, only the cost and weight for the torso is listed and there’s a table with percentages to calculate weight and cost for the rest of the body. For ease of use, those calculations have already been made. But all armors are also lighter than they were in Low-Tech.
Armor: The type of armor.
DR: How much the armor protects. This is not listed for armors taken from the books to avoid fair use issues. This is just a tool to help those that have the books, they are not supposed to supplant them.
Head: Covers the entire head, except the face. Unless the full face is included.
Body: Covers neck, torso, and groin. Breastplates cover only from the front and are half price and weight.
Arms: Covers the arms.
Hands: Covers the hands.
Legs: Covers the legs.
Feet: Covers the feet. If the shin cost and weight is included, the boots end just below the knees.
Suit: Covers your entire body.
Page: The page in Low-Tech where you can find this type of armor in the armor table. The DR and notes may be the most interesting as those are not listed here.
On Your Own: Arms, Hands, Legs, and Feet come in pairs. If you only want one of them, you can get them for half cost and weight.
Description: You buy the armor and you determine what it looks like. Some of the modifiers mentioned above, may limit your design options.
Armor | DR | Head (Full Face) | Body | Arms | Hands | Legs | Feet (+ Shins) | Suit | Page |
---|---|---|---|---|---|---|---|---|---|
Padded Cloth
or Fur |
$10 (+$5)
1 (+ 0.5)
|
$53
5.3
|
$25
2.5
|
$5
0.5
|
$50
5
|
$5 (+$25)
0.5 (+ 2.5)
|
$150
15
|
LT110
| |
Medium Leather
Weight
|
$20 (+$10)
2 (+1)
|
$105
10.5
|
$50
5
|
$10
1
|
$100
10
|
$10(+$50)
1 (+5)
|
$300
30
|
LT110
| |
Light Layered
Cloth |
$30 (+$15)
2 (+1)
|
$158
10.5
|
$75
5
|
$15
1
|
$150
10
|
$15(+$75)
1 (+ 5)
|
$450
30
|
LT110
| |
Light Layered
Leather |
$24 (+$12)
2.4 (+ 1.2)
|
$126
12.6
|
$60
6
|
$12
1.2
|
$120
12
|
$12(+$60)
1.2 (+ 6)
|
$360
36
|
LT110
| |
Medium Hardened Leather
|
$25 (+$13)
2.5 (+ 1.3)
|
$132
13.2
|
$63
6.3
|
$13
1.3
|
$125
12.5
|
$13(+$63)
1.3 (+ 6.3)
|
$375
37.5
|
LT110
| |
Light Mail
Weight
|
$100(+$50)
2 (+ 1)
|
$525
10.5
|
$250
5
|
$50
1
|
$500
10
|
$50(+$250)
1 (+ 5)
|
$1,500
30
|
LT110
| |
Light Scale
Weight
|
$64 (+$32)
2.6 (+ 1.3)
|
$336
13.7
|
$160
6.5
|
$32
1.3
|
$320
13
|
$32(+$160)
1.3 (+ 6.5)
|
$960
39
|
LT110
| |
Heavy Leather
Weight
|
$40 (+$20)
3.2 (+ 1.6)
|
$210
16.8
|
$100
0.8
|
$20
1.6
|
$200
16
|
$20(+$100)
1,6 (+ 8)
|
$600
48
|
LT110
| |
Jack of Plates
Weight
|
$60 (+$30)
3 (+ 1.5)
|
$315
15.8
|
$150
7.5
|
$30
1.5
|
$300
15
|
$30 +$150)
1.5 (+ 7.5)
|
$900
45
|
LT110
| |
Heavy Hardened
Leather |
$50 (+$25)
4 (+ 2)
|
$263
21
|
$125
10
|
$25
2
|
$250
20
|
$25(+$125)
2 (+ 10)
|
$750
60
|
LT110
| |
Horn
Weight
|
$50 (+$25)
4 (+ 2)
|
$263
21
|
$125
10
|
$25
2
|
$250
20
|
$25(+$125)
2 (+ 10)
|
$750
60
|
LT110
| |
Light Segmented
Plate |
$120(+$60)
2.6 (+ 1.3)
|
$630
13.7
|
$300
6.5
|
$60
1.3
|
$600
13
|
$60(+$300)
1.3 (+ 6.5)
|
$1,800
39
|
LT111
| |
Light Brigandine
Weight
|
$180(+$90)
1.6 (+ 0.8)
|
$945
8.4
|
$450
4
|
$90
0.8
|
$900
8
|
$90(+$450)
0.8 (+ 4)
|
$2,700
16
|
LT111
| |
Light Plate
Weight
|
$200(+$100)
1.4 (+ 0.7)
|
$1,050
7.4
|
$500
3.5
|
$100
0.7
|
$1,000
7
|
$100(+$500)
0.7 (+ 3.5)
|
$3,000
21
|
LT111
| |
Fine Mail
Weight
|
$180 (+$90)
2.5 (+ 1.3)
|
$945
13
|
$450
6.3
|
$90
1.3
|
$900
12.5
|
$90 (+$450)
1.3 (+6.3)
|
$2,700
37.5
|
LT111
| |
Heavy Layered
Leather |
$106 (+$53)
6 (+ 3)
|
$551
31
|
$263
15
|
$53
3
|
$525
30
|
$53 (+$263)
3 (+ 15)
|
$1,575
90
|
LT110
| |
Heavy Layered
Cloth |
$120 (+$60)
4.8 (+ 2.4)
|
$630
25
|
$300
12
|
$60
2.4
|
$600
24
|
$60 (+$300)
2.4 (+ 12)
|
$1,800
72
|
LT110
| |
Heavy Mail
Weight
|
$240(+$120)
2.6 (+ 1.3)
|
$1260
13.7
|
$600
6.5
|
$120
1.3
|
$1,200
13
|
$120(+$600)
1.3 (6.5)
|
$3,600
39
|
LT111
| |
Mail and Plates
Weight
|
$200(+$100)
3.2 (+ 1.6)
|
$1,050
16.8
|
$500
8
|
$100
1.6
|
$1,000
16
|
$100(+$500)
1.6 (+ 8)
|
$3,000
48
|
LT111
| |
Heavy Scale
Weight
|
$220(+$110)
6.4 (+ 3.2)
|
$1,155
33.6
|
$550
16
|
$110
3.2
|
$1,100
32
|
$110(+$550)
3.2 (+ 16)
|
$3,300
96
|
LT110
| |
Heavy
Segmented Plate |
$240(+$120)
5.2 (+ 2.6)
|
$1260
27.3
|
$600
13
|
$120
2.6
|
$1,200
26
|
$120(+$600)
2.6 (+ 13)
|
$3,600
78
|
LT111
| |
Medium Brigandine
|
$360(+$180)
3.2 (+ 1.6)
|
$1,890
16.8
|
$900
8
|
$180
1.6
|
$1,800
16
|
$180(+$900)
1.6 (+ 8)
|
$5,400
48
|
LT111
| |
Jousting Mail
Weight
|
$300(+$150)
4.8 (+2.4)
|
$1,575
25.2
|
$750
12
|
$150
2.4
|
$1,500
24
|
$150(+$750)
2.4 (+ 12)
|
$4,500
72
|
LT111
| |
Medium Plate
Weight
|
$500(+$250)
3.2 (+ 1.6)
|
$2,625
16.8
|
$1,250
8
|
$250
1.6
|
$2,500
16
|
$250(+$1,250)
1.6 (+ 8)
|
$7,500
48
|
LT111
| |
Heavy Plate
Weight
|
$800(+$400)
5.2 (+ 2.6)
|
$4,200
27.3
|
$2,000
13
|
$400
2.6
|
$4,000
26
|
$400(+$2,000)
2.6 (+ 13)
|
$12,000
78
|
LT111
|
Shield Modifiers
Balanced: It works as Balanced from Dungeon Fantasy Chapter Five. CF +4.
Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five. CF +4.
Dragonhide: Light shields can be made of Dragonhide with the same effects on the shield as it has on armor. CF varies.
Dragonsteel: It works as Dragonhide for armor, but on iron shields and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons. CF varies.
Elven: Shields have +1 DR and 3/4 normal weight for CF +49.
Fine: It works as Fine from Dungeon Fantasy Chapter Five. CF +9.
Giant Spider Silk: It works as Giant Spider Silk for armor, but for cloaks. CF +99.
Gnomish: It works as Orichalcum from Dungeon Fantasy Chapter Five. CF +149.
Laminated: It adds 20% to HP for +1 CF.
Matruskan Steel: It works as Orichalcum from Dungeon Fantasy Chapter Five. CF +149.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five. CF +99.
Mirrored: It works as Mirrored from Dungeon Fantasy Chapter Five. CF varies.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five. CF varies.
Shield Table
The following table presents the stats for available shields. The table headings have been taken from B287 and the shields themselves from Low-Tech. Most shields have had their weight altered. Light shields are made of leather or hide while the heavy shields, and shields that are not heavy or light, are made of wood. Stats for iron shields are listed in the Basic Set.
Shield
|
Cost
|
Weight
|
Notes
|
Argive Shield
|
$120
|
12
|
[2]
|
Heater Shield
|
$75
|
10
|
[3]
|
Kite Shield
|
$120
|
14
|
[3]
|
Large Shield, Heavy
|
$90
|
16
|
[2, 3]
|
Large Shield, Light
|
$68
|
8
|
[1]
|
Medium Shield, Heavy
|
$60
|
11
|
[2, 3]
|
Medium Shield, Light
|
$45
|
6
|
[1]
|
Small Shield, Heavy
|
$40
|
5
|
[2, 3]
|
Small Shield, Light
|
$30
|
3
|
[1]
|
How to Dress in Town
Most heroes are prudent enough to wear armor in the field, but wearing armor in town is asking for trouble. Unless you have a job that requires you to wear armor in town. Wearing any armor in town gives you -1 penalty to reactions. If the armor is made of metal or your face is covered, that becomes -2. And if both of those are true, the penalty becomes -4.
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