Potions
All Warlock potions are toxic. If someone, other than a Warlock, drinks it, they will suffer 2d of injury and another 2d of injury if they fail a HT roll, as if it was a toxic poison. They have their own recipes for the following standard elixirs: Carrying, Dark Vision, Healing, Improved Regeneration, Improved Rejuvenation, Invulnerability, Major Healing, Minor Healing, Rejuvenation, Strength, and Water Breathing.Dispeller
All active alchemical effects affecting the subject are removed. It only works on unfinished Trails of Change, as the alchemical effect is no longer active when it has finished.Duration: Instant.
Form: Any, but pastille or grenade.
BRYW: +1/-1/-1/+1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $100; 2 weeks; defaults to Alchemy-1.
Reflection
The subject is granted DR 3 and that damage is reflected back on the attacker. It does not protect the eyes. Armor can still be worn.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW:.+2/-2/+0/+2.
Specific Reagents: $125 worth.
Cost: $1,500
Recipe: $500; 2 weeks; defaults to Alchemy-1.
See Invisible
The subject can see the invisible.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/-2/-1/+1.
Specific Reagents: None.
Cost: $700
Recipe: $300 1 week; defaults to Alchemy-1.
Striking Strength
The subject gets 10 levels of Striking ST.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +1/+0/+0/-1.
Specific Reagents: $300.
Cost: $3,500
Recipe: $350 7 weeks; defaults to Alchemy-2.
Sturdy
The subject gets a bonus of 10 hp, increasing their maximum hp for all purposes for the duration.Duration: 1d hours.
Form: Any, but pastille or grenade.
BRYW: +2/+0/-1/+0.
Specific Reagents: None.
Cost: $500.
Recipe: $150; 1 week; defaults to Alchemy-1.
Ointments
A list of ointments Warlocks use on their weapons.Cryptid Ointment
If the attack penetrates armor, another 2 injury is done to cryptid targets.Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-2/+1.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Demon Ointment
If the attack penetrates armor, another 2 injury is done to demonic targets.Duration: 1d hours.
Form: Ointment.
BRYW: +2/-2/+1/+0.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Elemental Ointment
If the attack penetrates armor, another 2 injury is done to elemental targets.Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/+2
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Hanged Man’s Ointment
If the attack penetrates armor, another 2 injury is done to human, nonhuman, and animal targets. Monsters are not affected by this ointment.Duration: 1d hours.
Form: Ointment.
BRYW: -2/+0/+2/-1.
Specific Reagents:
None. Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Mummy Ointment
If the attack penetrates armor, another 2 injury is done to mummified targets.Duration: 1d hours.
Form: Ointment.
BRYW: +1/+0/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Undead Ointment
If the attack penetrates armor, another 2 injury is done to undead targets. Vampires are not considered undead for the purposes of this ointment.Duration: 1d hours.
Form: Ointment.
BRYW: +0/+2/-1/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Shapeshifter Ointment
If the attack penetrates armor, another 2 injury is done to shapeshifter targets.Duration: 1d hours.
Form: Ointment.
BRYW: +2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Spectral Ointment
If the attack penetrates armor, another 2 injury is done to insubstantial targets.Duration: 1d hours.
Form: Ointment.
BRYW: -2/-1/+0/-2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Vampirical Ointment
If the attack penetrates armor, another 2 injury is done to vampirical targets.Duration: 1d hours.
Form: Ointment.
BRYW: +0/-1/-2/+2.
Specific Reagents: None.
Cost: $700 for 25 doses.
Recipe: $275; 1 week; defaults to Alchemy-1.
Bombs and Other Grenades
Bombs are a type of explosive alchemical grenades that only Warlocks know how to make and use. They have their own recipes of the following grenades: Demon’s Brew and Magebane.Basic Blindness Bomb
Subjects who fail a HT roll are afflicted by the Blindness disadvantage.Duration: 1d hours.
Form: Grenade.
BRYW: +1/+0/+0/+2.
Specific Reagents: $100.
Cost: $2,500.
Recipe: $250; 2 weeks; defaults to Alchemy-2.
Basic Fire Bomb
The bomb does 3d burn ex.Duration: Instant.
Form: Grenade.
BRYW: 0/-1/+2/-1.
Specific Reagents: None.
Cost: $1,000.
Recipe: $175; 2 weeks; defaults to Alchemy-1.
Basic Flammable Cloud Bomb
The bomb disperses a cloud of flammable gas. Any spark will set it on fire and does 3d burn.Duration: 1d hours.
Form: Grenade.
BRYW: -1/-1/+2/-1.
Specific Reagents: None.
Cost: $600.
Recipe: $200; 1 week; defaults to Alchemy-1.
Basic Fragmentation Bomb
The bomb does 2d cr ex [1d].Duration: Instant.
Form: Grenade.
BRYW: -1/2/-2/-2.
Specific Reagents: None.
Cost: $840.
Recipe: $400; 1 week; defaults to Alchemy-1.
Basic Freeze Bomb
Subjects who fail a HT roll are afflicted with the Fragile (Brittle) disadvantage by being frozen.Duration: 1d hours.
Form: Grenade.
BRYW: +0/+2/-2/-2.
Specific Reagents: None.
Cost: $1,500.
Recipe: $375; 2 weeks; defaults to Alchemy-1.
Basic Transformation Blocker Bomb
Anyone exposed will not be able to transform.Duration: 1d hours.
Form: Grenade.
BRYW: +0/+0/-1/+1.
Specific Reagents: None.
Cost: $450.
Recipe: $50; 1 week; defaults to Alchemy-1.
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