Tuesday, July 17, 2018

The Dragon Tablets: Iteration Three – Acrobat

Uldane, iconic Rogue by BenWootten

Alchemy has changed you on an elemental Bioenhanced level, to such a degree that you can transform your body from Earth to Void and return to an Earth state in a nearby location. You are a master of mobility who also uses their quickness for combat, evasion, and entertainment. Martial Artists and Swashbucklers think they can move, but they are wrong.

Attributes: ST 11 [10]; DX 15 [100]; IQ 13 [60]; HT 13 [30].
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 7.00 [0]; Basic Move 9 [10].
Advantages: Bioenhancement Talent 2 [10]; Flexibility [5]; Luck [15]; Perfect Balance [15]; Warp (Bioenhancement, -10%; Range Limit, 20 yards, -45%) [45]. • One 15-point Motivational lens. • A further 25 points in Bioenhancement abilities with the leftovers spent on abilities chosen from among DX +1 [20], IQ +1 [20], Per +1 to +6 [5/level], Basic Speed +1 [20], Basic Move +1 or +2 [5 or 10], Alcohol Tolerance [1] or Alcohol Tolerance (Cosmic) [3], Ambidexterity [5], Bioenhancement Talent 3-4 [5/level], Catfall [10], Combat Reflexes [15], Craftiness [5/level], Danger Sense [15], Enhanced Dodge 1 or 2 [15 or 30], Destiny [5 to 15], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Lifting ST [3/level], Serendipity [15/level], Sure-Footed (Uneven) [1], improve Combat Reflexes [15] to Enhanced Time Sense [45] for 30 points, Flexibility [5] to Double-Jointed [15] for 10 points, or Luck [15] to Extraordinary Luck [30] for 15 points,
Disadvantages: Increased Consumption 1 [-10]. • A further -20 points chosen from among Curious [-5*], Epilepsy [-30], Impulsiveness [-10*], Short Attention Span [-10*], or Workaholic [-5]. • A further -20 points chosen from the previous or from among Bad Temper [-10*], Chummy [-5] or Gregarious [-10], Compulsive Carousing [-5*], Jealousy [-10], Lecherousness [-15*], On the Edge [-15*], Overconfidence [-5*], Sense of Duty (Team) [-5], or Trickster [-15*].
Primary Skills: Acrobatics (H) DX+3 [12]-18‡; Body Sense (H) DX [4]-15; Climbing (A) DX+5 [4]-20†‡; Escape (H) DX+3 [4]-18†; Jumping (E) DX+1 [2]-16; Parachuting (E) DX [1]-15; Piloting (Glider) (A) DX+1 [2]-16‡; Running (A) HT [2]-13; Shadowing (A) IQ+2 [8]-15; Sleight of Hand (H) DX [4]-15; Swimming (E) HT [1]-13;
• Two of Axe/Mace, Broadsword, or Shortsword, all (A) DX [2]-15. With matching Fast-Draw (Pick two) (E) DX [1]-15.
Secondary Skills: Acting (A) IQ [2]-13; Boating (Unpowered) (A) DX-1 [1]-14; Fast-Draw (Knife) (E) DX [1]-15; First Aid (E) IQ [1]-13; Forced Entry (E) DX [1]-15; Gesture (E) IQ [1]-13; Hiking (A) HT [2]-13; Holdout (A) IQ [2]-13; Knife (E) DX [1]-15; Navigation (Land) (A) IQ-1 [1]-12; Performance (A) IQ [2]-13; Riding (Horse) (A) DX [2]-15; Skiing (H) HT-1 [2]-12; Stealth (A) DX [2]-15; Teamster (A) IQ [2]-13; Throwing (A) DX-1 [1]-14; Urban Survival (A) Per [2]-14; Ventriloquism (H) IQ-1 [2]-12;
• One of Carousing (E) HT+1 [2]-14; Diplomacy (H) IQ-1 [2]-12; Fast-Talk (A) IQ [2]-13; or Interrogation (A) IQ [2]-13.
• One of Observation (A) Per-1 [1]-13; Scrounging (E) Per [1]-14; or Search (A) Per-1 [1]-13.
• One of Savoir-Faire (Mafia, Military, or Police) (E) IQ [1]-13 or Streetwise (A) IQ-1 [1]-12.
• One of Crossbow (E) DX+1 [2]-16 or Bow (A) DX [2]-15.
• One of Boxing (A) DX-1 [1]-14; Brawling (E) DX [1]-15; or Karate (H) DX-2 [1]-13.
• One of Judo (H) DX-2 [1]-13; or Wrestling (A) DX-1 [1]-14.
• 6 points of Monster Knowledge.
Background Skills: Archaeology (H) IQ-2 [1]-11; Architecture (H) IQ-2 [1]-11; Camouflage (E) IQ [1]-13; Dancing (A) DX-1 [1]-14; Intelligence Analysis (H) IQ-2 [1]-11; Knot-Tying (E) DX [1]-15; Lockpicking (A) IQ-1 [1]-12; Tactics (H) IQ-2 [1]-11; Traps (A) IQ-1 [1]-12;
• Pick eight of Alchemy (VH) IQ-3 [1]-10; Area Knowledge (Any) (E) IQ [1]-13; Armoury (Any) (A) IQ-1 [1]-12; Leatherworking (E) DX [1]-15, Smith (Any) (A) IQ-1 [1]-12; or spend them on previous skills.
Techniques: Rope Up (A) Climbing [2]; Scaling (H) Climbing [4];

* Multiplied for self-control number; see p. B120.
† Includes +3 for Flexibility. [Climbing, Escape, Erotic Art]
‡ Includes +1 for Perfect Balance. [Acrobatics, Climbing, Piloting]

Notes

Epilepsy: Epilepsy can be a crippling disadvantage for an adventurer, but it fits the motion theme we have going for the Acrobat. So it has been included for the sake of completeness. It is not expected that anyone, perhaps with the exception of a very rare few, will take it.

Tuesday, July 10, 2018

The Dragon Tablets: Iteration Three – Warlock

Dark Warrior by eerilyfair

You have been alchemically transformed through the Trails of Change. And whether you were nice or nen no longer matter. You are a Warlock now. Faster, stronger, and smarter than any average human could ever hope to be, because of Bioenhancement. And they haven’t just altered you, they have also trained you to take full advantage of your new circumstances.

The general shape and color of your original race remain, but after the transformation, your are no longer a member of that race. Or in other words, you have lost any traits on that racial template. Because of this complete and unique transformation, this template will be both a racial and a dramatic template. And as such, it will cost 500 points, rather than the standard 400 points.

Attributes: ST 15 [50]; DX 13 [60]; IQ 14 [80]; HT 14 [40].
Secondary Characteristics: Damage 1d+1/2d+1; BL 45 lbs.; HP 18 [6]; Will 14 [0]; Per 14 [0]; FP 14 [0]; Basic Speed 7.00 [5]; Basic Move 7 [0].
Advantages: Bioenhancement Talent 2 [10]; Combat Reflexes [15]; Extended Lifespan 2 [4]; Immunity to Metabolic Hazards [30]; Luck [15]; Longevity [2]; Imaging Radar (Bioenhancement, -10%; Reduced Range, x1/50, -50%) [8]; Night Vision 3 [3]; Regeneration (Fast; Bioenhancement, -10%; Temporary Disadvantage, Sessile, -50%; Useless under stress, -60%) [10]; Warlock Gear [1]; • One 15-point Motivational lens. • 60 points in Bioenhancement abilities, put leftovers into the following advantages. • Another 40 points chosen from among ST +1 to +4 [10/level], DX +1 or +2 [20/level], IQ +1 or +2 [20/level], HT +1 [10], Ally [Varies], Ambidexterity [5], Appearance [Varies], Destiny [5 to 15], Fearlessness [2/level] or Unfazeable [15], Fit [5] or Very Fit [15], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Intuition [15], Lifting ST 1-5 [3/level], Night Vision [1/level], Reputation [Varies], Striking ST 1-5 [5/level], Weapon Bond [1/weapon], Weapon Master [Varies], replace Combat Reflexes [15] with Enhanced Time Sense [45] for 30 points, or replace Luck [15] with Extraordinary Luck [30] for 15 points.
Disadvantages: Social Stigma (Freak) [-5]; Unusual Biochemsitry [-5]; Unnatural Features (Eyes) [-1]; Vow (Diet) [-5]. • -20 points chosen from among Code of Honor (Professional) [-5]; Duty (Warlocks) [Varies] or Duty (Warlocks; Extremely Hazardous) [Varies]; Flashbacks [Varies]; Loner [-5*]; Nightmares [-5*]; Phantom Voices [Varies]. • Another -30 chosen from those traits or Appearance (Unattractive, Ugly) [-4 or -8]; Code of Honor (Law-Abiding) [-5] or Honesty [-10*]; Delusion (any) [-5]; Disturbing Voice [-10]; Guilt Complex [-5]; Missing Digit [-2 or -5]; Obsession [Varies]; On the Edge [-15*]; Overconfidence [-5*]; Selfless [-5*]; Sense of Duty [Varies];  Stubbornness [-5]; Workaholic [-5].
Primary Skills: Alchemy (VH) IQ+1 [12]-15; Body Control (VH) HT-1 [4]-13; Connoisseur (Weapons) (A) IQ-1 [1]-13; Fast-Draw (Arrow/Bolt) (E) DX+1 [1]-14†; Intelligence Analysis (H) IQ-1 [2]-13; Naturalist (H) IQ-1 [2]-13; Occultism (A) IQ [2]-14; Physiology (Pick one) (H) IQ-1 [2]-13; Tracking (A) Per+1 [4]-15.
• Two of Axe/Mace, Broadsword, Spear, Two-Handed Axe/Mace, or Two Handed Sword, all (A) DX+2 [8]-15. With matching Fast-Draw (Pick two) (E) DX [1]-13. • One of Crossbow (E) DX+2 [4]-15 or Bow (A) DX+1 [4]-14. • 10 points on Monster Knowledge.
Secondary Skills: Acting (A) IQ-1 [1]-13; Climbing (A) DX [2]-13; Criminology (A) IQ-1 [1]-13; Detect Lies (H) Per-1 [2]-13; Escape (H) DX-1 [2]-12; First Aid (E) IQ [1]-14; Forced Entry (E) DX+1 [2]-14; Forensics (H) IQ-2 [1]-12; Gesture (E) IQ [1]-14; Hiking (A) HT-1 [1]-13; Holdout (A) IQ-1 [1]-13; Interrogation (A) IQ-1 [1]-13; Knife (E) DX [1]-13; Lockpicking (A) IQ-1 [1]-13; Meditation (H) Will-1 [2]-13; Navigation (Land) (A) IQ-1 [1]-13; Observation (A) Per-1 [1]-13; Psychology (H) IQ-2 [1]-12; Research (A) IQ-1 [1]-13; Stealth (A) DX-1 [1]-12; Tactics (H) IQ-1 [2]-13; Throwing (A) DX-1 [1]-12;
• One of Riding (A) DX-1 [1]-12 or Teamster (A) IQ-1 [1]-13.
• One of Savoir-Faire (Mafia, Military, or Police) (E) IQ [1]-14 or Streetwise (A) IQ-1 [1]-13.
• One of Boxing (A) DX [2]-13; Brawling (E) DX+1 [2]-14; or Karate (H) DX-1 [2]-12.
• One of Judo (H) DX-1 [2]-12; or Wrestling (A) DX [2]-13;.
Background Skills: Bioengineering (Alchemical) (H) IQ-2 [1]-12; Camouflage (E) IQ [1]-14; Current Affairs (Any) (E) IQ [1]-14; Diagnosis (H) IQ-2 [1]-12; Esoteric Medicine (Alchemical) (H) Per-2 [1]-12; Search (A) Per-1 [1]-13; Swimming (E) HT [1]-14.
• Ten of Area Knowledge (Any) (E) IQ [1]-14, Armoury (Any) (A) IQ-1 [1]-13, Carousing (E) HT [1]-14, Cryptography (Code-Breaking) (A) IQ-1 [1]-13, Diplomacy (H) IQ-2 [1]-12, Fast-Talk (A) IQ-1 [1]-13, Hazardous Materials (Alchemical) (A) IQ-1 [1]-13, Housekeeping (E) IQ [1]-14, Leatherworking (E) DX [1]-13, Pharmacy (Herbal) (H) IQ-2 [1]-12, Physiology (Any) (H) IQ-2 [1]-12, Poisons (H) IQ-2 [1]-12, Scrounging (E) Per [1]-14, Shadowing (A) IQ-1 [1]-13, Smith (Any) (A) IQ-1 [1]-13, Smuggling (A) IQ-1 [1]-13, Surgery (VH) IQ-3 [1]-11, Survival (Any) (A) Per-1 [1]-13, Weather Sense (A) IQ-1 [1]-13, or improving other skills.
Features: Infertile.


* Multiplied for self-control number; see p. B120.
† Includes +1 for Combat Reflexes.

Notes

Diet: Because of the alchemical process that changed you into a Warlock, you have unusual dietary requirements. This is represented by your food and rations being twice as expensive.

Eyes: Your eyes look like they don’t have scleras or pupils. There’s only the iris. This doesn’t affect their ability to see.

Reduced Range: Two levels were added to the Reduced Range limitation, 20 for -40% and 50 for -50%. There is likely a reason for why the limitation was designed with only three levels, but more were needed and this follows the same progression.

Social Stigma: People are aware that you are an alchemically transformed freak. Most have a -1 reaction to you, while monsters react at -2, even if you aren’t looking for them.

Warlock Gear: You have access to Warlock gear at 10% off the final price. 

Image

This image doesn’t give me the vibe I was looking for, but with the kind of eyes they have, I couldn’t find something more suitable.

Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.