Thursday, January 11, 2018

The Dragon Tablets: Orc Bandits 1.0

If we are to do a combat example, we need an enemy. Orc bandits seem like a good place to start. Fantasy even has an Orc template. And as these are combat NPCs, we don’t have to make them as detailed as the heroes nor do we need to use points.
Orc Morax by Mantic Games as example Orc

Attributes

ST 11; DX 12; IQ 9; HT 11
Secondary Characteristics
Damage 1d-1/1d+1; BL 24 lbs.; HP 11; Will 9; Per 9; FP 11; Energy Reserve (Magicka) 10.
Basic Speed: 6.00 Basic Move: 6 Dodge: 10

Advantages

Acute Taste and Smell 2
Combat Reflexes
Fearlessness 2
Fit (Only at Night)
Infravision
Rapid Healing
Resistant to Disease +3

Disadvantages

Appearance (Unattractive)
Bad Temper (12)
Callous
Disturbing Voice
Impulsiveness (12)
Sadism (12)
Unfit (Only by Day)

Quirks

Bowlegged

Skills

Combat Skill-12

Gear

One of:
Light Club-12 1d+2/1d cr
Large Knife-12 1d-1 cut/1d-1 imp
Spear-12 1d+2 imp

Notes

I was making this as easy as possible. Where the heroes got occupational templates, these orcs did not.

Wednesday, January 10, 2018

The Dragon Tablets: Arthur Wing 1.0

For the third character, I wanted to do something different from the other two. Both Nephithi and Edward were lightly armored, so let's make Arthur wear heavy armor. The most armored template in Dungeon Fantasy 1 Adventurers is the Knight. I then looked for what’s missing in the trio to decide what the second template should be and as there is no divine point of view in the group, I went with a Cleric. I could have used Holy Warrior, but he already has the Knight template, or Druid, but that’s more Nature than Divine, so Cleric seems to be the best fit. To that, as before, I add Magicka and some computer game traits from The Elder Scrolls. Arthur ends up being 518 points.

I wanted a two-handed weapon with a head that did crushing damage on one end and impaling damage on the other, but I couldn’t find an image like that, and there wasn’t a weapon like that in the books I’m using for Iteration One anyway, and the only template that has Two-Handed Axe/Mace is Barbarian. So I went with a hammer and shield combo instead.
Cleric Comm by YamaOrce as Arthur Wing

Attributes

ST 14 [40]; DX 14 [80]; IQ 14 [80]; HT 13 [30]

Secondary Characteristics

Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 14 [0]; Per 14 [0]; FP 13 [0]; Energy Reserve (Magicka) 10 [0].
Basic Speed: 7.00 [5] Basic Move: 7 [0]
Move 4; Dodge: 11/9+2 Parry (Hammer) 12U+2 Block 11+2

Advantages/Perks

Accessory (Map) [1]
Absolute Direction [5]
Alcohol Tolerance (Cosmic) [3]
Allies (Divine servant of equal points; 12 or less; Holy, -10%; Summonable, +100%) [18]
Born War Leader 2 [10]
Clerical Investment [5]
Combat Reflexes [15]
Enhanced Parry (Axe/Mace) [5]
Healing (Faith Healing, +20%; Holy, -10%) [33]
High Pain Threshold [10]
Immunity to Fear [15]
Luck [15]
Magery 3 [35]
Penetrating Voice [1]
Shtick (Absolute Direction and your senses updates the Map automatically) [1]
Shtick (Absolute Direction shows the direction to all locations on the map) [1]
Signature Gear [7]
Striking ST 2 [10]
True Faith (Holy, -10%; Turning, +65%) [23]
Weapon Bond (Hammer) [1]
Weapon Master (Hammer) [20]

Disadvantages

Charitable (12) [-15]
Code of Honor (Chivalry) [-15]
Compulsive Generosity (12) [-5]
Honesty (12) [-10]
Intolerance (Evil religions) [-5]
Obsession (Slay Demons) (12) [-5]
Truthfulness (12) [-5]
Vow (Chastity) [-5]
Sense of Duty (Companions) [-5]

Skills

Armoury (Body Armor) (A) IQ+1 [4]-15
Armoury (Melee Weapons) (A) IQ+1 [4]-15
Axe/Mace (A) DX+2 [8]-16
Bow (A) DX+1 [4]-15
Brawling (E) DX+1 [2]-15
Broadsword (A) DX+2 [8]-16
Carousing (E) HT [1]-13
Climbing (A) DX-1 [1]-13
Connoisseur (Weapons) (A) IQ+1 [4]-15
Diagnosis (H) IQ-2 [1]-12
Esoteric Medicine (Holy) (H) Per [4]-14
Exorcism (H) Will [4]-14
Fast-Draw (Axe/Mace) (E) DX+1 [1]-15*
First Aid (E) IQ [1]-14
Flail (H) DX+1 [8]-15
Forced Entry (E) DX [1]-14
Gambling (A) IQ-1 [1]-13
Gesture (E) IQ [1]-14
Heraldry (A) IQ-1 [1]-13
Hidden Lore (Demons) (A) IQ-1 [1]-13
Hiking (A) HT-1 [1]-12
Innate Attack (Beam) (E) DX+2 [4]-16
Intimidation (A) Will-1 [1]-13
Knife (E) DX [1]-14
Leadership (A) IQ+1 [1]-15†
Meditation (H) Will-2 [1]-12
Observation (A) Per-1 [1]-13
Occultism (A) IQ-1 [1]-13
Public Speaking (A) IQ-1 [1]-13
Religious Ritual (H) IQ-2 [1]-12
Riding (Horse) (A) DX+2 [8]-16
Research (A) IQ-1 [1]-13
Savoir-Faire (High Society) (E) IQ [1]-14
Shield (E) DX+2 [4]-16
Stealth (A) DX-1 [1]-13
Strategy (H) IQ+1 [2]-15†
Surgery (VH) IQ-2 [2]-12
Tactics (H) IQ+1 [2]-15†
Teaching (A) IQ-1 [1]-13
Theology (H) IQ-2 [1]-12
Wrestling (A) DX [2]-14
Writing (A) IQ-1 [1]-13


* Includes +1 for Combat Reflexes
† Includes +2 Born War Leader

Spells*

Armor (H) IQ+1 [1]-15
Clumsiness (H) IQ+1 [1]-15
Earth to Stone (H) IQ+1 [1]-15
Extinguish Fire (H) IQ+1 [1]-15
Fireproof (H) IQ+1 [1]-15
Flesh to Stone (H) IQ+1 [1]-15
Ignite Fire (H) IQ+1 [1]-15
Itch (H) IQ+1 [1]-15
Pain (H) IQ+1 [1]-15
Paralyze Limb (H) IQ+1 [1]-15
Resist Fire (H) IQ+1 [1]-15
Seek Earth (H) IQ+1 [1]-15
Shape Earth (H) IQ+1 [1]-15
Shield (H) IQ+1 [1]-15
Spasm (H) IQ+1 [1]-15
Stone to Earth (H) IQ+1 [1]-15
Stone to Flesh (H) IQ+1 [1]-15
Stop Paralysis (H) IQ+1 [1]-15
Stop Spasm (H) IQ+1 [1]-15
Stun (H) IQ+1 [1]-15


* Includes +3 for Magery

Gear

I’m only listing combat gear.
Medium Encumbrance (97 lbs).

Clothes $0 2 lbs
Hammer-17 2d+6 cr (reach 1) $50. 5 lbs.
Medium Shield-16 DB 2 $60 15 lbs
Steel Laminated Plate DR 5 $900 30 lbs. torso, groin.
Plate Arms/Legs DR 6 $2,200 35 lbs. arms, legs
Gauntlets DR 4 $100 2 lbs. hands
Sollerets DR 4 $150 7 lbs. feet
Blessed Holy Symbol $250 1 lb.
$290

Notes

Arthur is a caring and honorable person who hates Evil and kills demons.

Accessory (Map) gives him a mental map, as accurate as his senses and other maps available in the campaign. It is both a map of the world or city, as well as a floor plan of any building, cave, or similar that he is in, have been in, or have seen the map/floor plan of. The map doesn’t include anything that happened before the start of the campaign.

I decided to add a little bit of a house rule to this character, adding Alcohol Tolerance (Cosmic) [3], which triples the cost of the perk, rather than using the pricier Immunity to Alcohol [5], to indicate that alcohol has no effect on this character. That design seems more appropriate to me.

The template only gave me access to an equally powerful divine servant, I can’t quite see what that would be, so I will change that in the next iteration.

As Unfazeable is more than I want, I created an Immunity to Fear trait at the same point cost.

As Elder Scrolls don’t differentiate between arcane and divine magic, I’m using Magery instead of Power Investiture. In TES, every character can learn to cast magic. In GURPS that means that its either High Mana or every character has Magery 0 or more. TES also give us the Magicka stat, which those that don’t use magic don’t need. Allowing them to lower that trait to 0 would give them 30 character points for free, which I don’t want to do. So I have to do something about that in a future iteration.

Shtick (Absolute Direction and your senses updates the Map automatically) means that his map instantly updates with information given by his senses and Absolute Direction.

Shtick (Absolute Direction shows the direction to all locations on the map) allows Absolute Direction to tell his the direction to anywhere on the map.

There is an optional rule in GURPS Powers, called Multiplicative Modifiers, that change how modifiers affect the cost of a trait. As I always use that, it changed the cost of Healing (same cost) and True Faith (1 point cheaper than the standard method) accordingly. Even though I wasn’t supposed to use that book in this iteration.

Tuesday, January 9, 2018

The Dragon Tablets: Edward Ashcroft 1.0

So let's go for something completely different this time. When I watched the first trailer to Elder Scrolls Online, I was especially impressed by the Breton Rogue. So let's do a character like that. Let's just go with the standard human template (nothing at all) and the Thief and Scout templates from Dungeon Fantasy 1 Adventurers. Again, adding Magicka and some computer game traits. There’s no problem finding images for him online. I’m not saying that this is him, it’s just my inspiration. And as most of the images I found made him left handed even though the trailer shows that he is right handed, I decided to go with that to distinguish the two. He is less powerful than Nephithi and he too has issues to deal with in future iterations. He ended up at 434 points.
Breton Rogue by Bethesda as Edward Ashcroft

Attributes

ST 13 [30]; DX 15 [100]; IQ 13 [60]; HT 12 [20]

Secondary Characteristics

Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 13 [0]; Per 16 [15]; FP 12 [0]; Energy Reserve (Magicka) 10 [0].
Basic Speed: 8.00 [15] Basic Move: 8 [0] Move 6.
Dodge: 12/11+2 Parry (Broadsword) 12+2 Parry (Knife) 9+2 Block 10+2

Advantages/Perks

Accessory (Map) [1]
Absolute Direction [5]
Ambidexterity [5]
Catfall [10]
Combat Reflexes [15]
Fit [5]
Flexibility [5]
Heroic Archer [20]
High Manual Dexterity 1 [5]
Luck [15]
Outdoorsman 2 [20]
Perfect Balance [15]
Shtick (Absolute Direction and  your senses updates the Map automatically) [1]
Shtick (Absolute Direction shows the direction to all locations on the map) [1]
Wealth (Comfortable) [10]

Disadvantages

Code of Honor (Pirate’s) [-5]
Overconfidence (12) [-5]
Sense of Duty (Companions) [-5]
Trickster (12) [-15]
Vow (Never Sleep Indoors) [-10]
Vow (Own no more than what can be carried) [-10]

Skills

Acrobatics (H) DX-1 [1]-14§
Boating (Unpowered) (A) DX-1 [1]-14
Bow (A) DX+4 [16]-19
Brawling (E) DX [1]-15
Broadsword (A) DX+3 [12]-18
Camouflage (E) IQ+3 [2]-16*
Carousing (E) HT [1]-12
Cartography (A) IQ+1 [4]-14
Climbing (A) DX+3 [1]-18‡§
Cloak (A) DX-1 [1]-14
Connoisseur (Art) (A) IQ-1 [1]-12
Connoisseur (Luxuries) (A) IQ-1 [1]-12
Escape (H) DX+1 [1]-16‡
Fast-Draw (Arrow) (E) DX+1 [1]-16†
Fast-Draw (Sword) (E) DX+1 [1]-16†
Fast-Talk (A) IQ-1 [1]-12
Filch (A) DX [2]-15
First Aid (E) IQ [1]-13
Forced Entry (E) DX [1]-15
Gambling (A) IQ-1 [1]-12
Gesture (E) IQ+1 [2]-14
Hiking (A) HT [2]-12
Holdout (A) IQ [2]-13
Jumping (E) DX [1]-15
Knife (E) DX [1]-15
Knot-Tying (E) DX [1]-15
Lip Reading (A) Per-1 [1]-15
Lockpicking (A) IQ+1 [4]-14
Merchant (A) IQ-1 [1]-12
Mimicry (Bird Calls) (H) IQ+1 [2]-14*
Navigation (Land) (A) IQ+4 [1]-17£*
Observation (A) Per [2]-16
Pickpocket (H) DX [2]-15@
Riding (Horse) (A) DX-1 [1]-14
Running (A) HT-1 [1]-11
Scrounging (E) Per [1]-16
Search (A) Per [2]-16
Sleight of Hand (H) DX-1 [1]-14@
Shadowing (A) IQ+1 [4]-14
Shortsword (A) DX-1 [1]-14
Smuggling (A) IQ [2]-13
Stealth (A) DX+3 [12]-18
Streetwise (A) IQ [2]-13
Survival (Woodland) (A) Per+1 [1]-17*
Swimming (E) HT [1]-12
Throwing (A) DX-1 [1]-14
Thrown Weapon (Knife) (E) DX [1]-15
Tracking (A) Per+2 [2]-18*
Traps (A) IQ+1 [4]-14
Urban Survival (A) Per [2]-16
Weather Sense (A) IQ-1 [1]-12
Wrestling (A) DX-1 [1]-14

* Includes +2 for Outdoorsman
† Includes +1 for Combat Reflexes
‡ Includes +3 for Flexibility
§ Includes +1 for Perfect Balance
@ Includes +1 for High Manual Dexterity
£ Includes +3 for Absolute Direction

Gear

I’m only listing combat gear.
Light Encumbrance (40.7 lbs).

Clothes $0 2 lbs.
Thrusting Broadsword-18 2d cut/1d+2 imp (reach 1) $600 3 lbs
4x Small Knife-15 2d-4 cut/1d-1 imp (reach C-1/C) Parry -1 $30 0.5 lbs. Thrown-15 1d-1 imp Range x0.5/x1 RoF 1 Shots T(1) Bulk -1
Composite Bow-19 1d+3 imp Acc 3 Range x20/x25 Wt 4/0.1 lbs RoF 1 Shots 1(2) $900 Bulk -7
Shoulder Quiver $10 0.5 lbs. Holds 12 arrows
Heavy Cloak-14 DB 2 $50 5 lbs. Damage spec. Acc 1 Range 2 RoF 1 Shots T(1) Bulk -6
Light Scale Armor DR 3 $150 15 lbs. torso
Cloth Sleeves DR 1* $20 2 lbs. arms.
Leather Pants DR 1* $40 3 lbs. legs, groin
Leather Gloves DR 2* $30 neg. hands.
Boots DR 2* $80 3 lbs. feet.
$66

Notes

Edward is a more complex character than Nephithi Andas. An antisocial who cares for his friends, but does whatever he wants to do. Going about doing more derring-do than he should. He’s quite capable with the bow (Bow-19, Fast-Draw-16, and Heroic Archer), almost as capable with a sword (Broadsword-18, Fast-Draw-16), but not as good with knives (Knife-15, Thrown Knife-15). He is quite outdoorsy with a minor in thieving skills.

Accessory (Map) gives him a mental map, as accurate as her senses and other maps available in the campaign. It is both a map of the world or city, as well as a floor plan of any building, cave, or similar that he is in, have been in, or have seen the map/floor plan of. The map doesn’t include anything that happened before the start of the campaign.

Shtick (Absolute Direction and your senses update the Map automatically) means that his map instantly updates with information given by his senses and Absolute Direction.

Shtick (Absolute Direction shows the direction to all locations on the map) allows Absolute Direction to tell him the direction to anywhere on the map.

Monday, January 8, 2018

The Dragon Tablets: Nephithi Andas 1.1

When I play Elder Scrolls, I normally play a male Dunmer with a sword in one hand and magic in the other, wearing light armor. So that’s the kind of character I want to start creating. I didn’t find any good images filling all the above criteria, so I made this character female.

Looking at the available templates, I’m going to use the Elf template in Fantasy and both the Swashbuckler and Wizard templates from Dungeon Fantasy 1 Adventurers, adding Magicka and some computer game related traits taken from The Elder Scrolls games. It will make her more powerful than I want her to be, but I can’t create the character I want with only one template. And even with two templates, she will still not be everything I need her to be. I’ll have to deal with that in some later iteration. She ended up being 554 points.
Feriel by kerembeyit as Nephithi Andas


Attributes

ST 11 [10]; DX 16 [120]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics

Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 15 [0]; Per 13 [-10]; FP 13 [0]; Energy Reserve (Magicka) 14 [12].
Basic Speed 7.00 [0]; Basic Move 7 [0].
Move 7; Dodge 12; Parry (Broadsword) 15

Advantages/Perks

Absolute Direction [5]
Accessory (Map) [1]
Alcohol Tolerance [1]
Appearance (Attractive) [4]
Combat Reflexes [15]
Eidetic Memory [5]
Enhanced Dodge 1 [15]
Enhanced Parry 1 (Broadsword) [5]
Extra Attack 1 [25]
Luck [15]
Intuition [15]
Magery 4 [45]
Perfect Balance [15]
Serendipity 1 [15]
Shtick (Absolute Direction and  your senses updates the Map automatically) [1]
Shtick (Absolute Direction shows the direction to all locations on the map) [1]
Telescopic Vision 1 [5]
Unaging [15]
Voice [10]
Weapon Bond (Sword) [1];
Weapon Master (Broadsword) [20]

Disadvantages

Code of Honor (Gentleman’s) [-10]
Obsession (Become the best swordsman in the world!) (12) [-10]
Obsession (Become the best wizard in the world!) (12) [-10]
Sense of Duty (Companions) [-5]
Vow (Never refuse a challenge to combat) [-10]
Weirdness Magnet [-15]

Skills

Acrobatics (H) DX+1 [4]-17‡
Alchemy (VH) IQ [8]-15
Brawling (E) DX+1 [2]-17
Broadsword (A) DX+4 [16]-20
Carousing (E) HT [1]-13
Cartography (A) IQ-1 [1]-14
Climbing (A) DX [1]-16‡
Cloak (A) DX+1 [4]-17
Connoisseur (Natural Environments) (A) IQ-1 [1]-14
Diplomacy (H) IQ [1]-15§
Fast-Draw (Knife) (E) DX+1 [1]-17*
Fast-Draw (Potion) (E) DX+1 [1]-17*
Fast-Draw (Sword) (E) DX+1 [1]-17*
Fast-Talk (A) IQ+1 [1]-16§
First Aid (E) IQ [1]-15
Gambling (A) IQ-1 [1]-14;
Gesture (E) IQ [1]-15
Hazardous Materials (Magical) (A) IQ-1 [1]-14
Hidden Lore (Demons) (A) IQ [2]-15
Hidden Lore (Magic Items) (A) IQ-1 [1]-14
Hidden Lore (Magical Writings) (A) IQ-1 [1]-14
Hidden Lore (Spirits) (A) IQ-1 [1]-14
Hiking (A) HT-1 [1]-12
Innate Attack (Beam) (E) DX+2 [4]-18
Innate Attack (Projectile) (E) DX+2 [4]-18
Jumping (E) DX [1]-16
Meditation (H) Will-1 [2]-14
Occultism (A) IQ [2]-15
Physiology (Demon) (H) IQ-2 [1]-13
Physiology (Mundane) (H) IQ-2 [1]-13
Research (A) IQ-1 [1]-14
Savoir-Faire (High Society) (E) IQ+1 [2]-16
Scrounging (E) Per [1]-13
Search (A) Per-1 [1]-12
Speed-Reading (A) IQ-1 [1]-14
Staff (A) DX+2 [8]-18
Stealth (A) DX-1 [1]-15
Teaching (A) IQ-1 [1]-14
Thaumatology (VH) IQ [1]-15†
Throwing (A) DX [2]-16
Wrestling (A) DX [2]-15
Writing (A) IQ-1 [1]-14


* Includes +1 for Combat Reflexes
† Includes +4 for Magery
‡ Includes +1 for Perfect Balance
§ Includes +2 for Voice

Spells*

Armor (H) IQ+2 [1]-17
Breathe Water (H) IQ+2 [1]-17
Burning Touch (H) IQ+2 [1]-17
Concussion (H) IQ+2 [1]-17
Create Air (H) IQ+2 [1]-17
Create Fire (H) IQ+2 [1]-17
Create Water (H) IQ+2 [1]-17
Dark Vision (H) IQ+2 [1]-17
Deflect Energy (H) IQ+2 [1]-17
Destroy Water (H) IQ+2 [1]-17
Explosive Fireball (H) IQ+2 [1]-17
Fireball (H) IQ+2 [1]-17
Flame Jet (H) IQ+2 [1]-17
Heat (H) IQ+2 [1]-17
Ignite Fire (H) IQ+2 [1]-17
Infravision (H) IQ+2 [1]-17
Keen Vision (H) IQ+2 [1]-17
Lend Energy (H) IQ+2 [1]-17
Lend Vitality (H) IQ+2 [1]-17
Lightning (H) IQ+2 [1]-17
Major Healing (VH) IQ+1 [1]-16
Minor Healing (H) IQ+2 [1]-17
Purify Air (H) IQ+2 [1]-17
Recover Energy (H) IQ+2 [1]-17
Resist Fire (H) IQ+2 [1]-17
Shape Air (H) IQ+2 [1]-17
Shape Fire (H) IQ+2 [1]-17
Shield (H) IQ+2 [1]-17
Sound (H) IQ+2 [1]-17
Thunderclap (H) IQ+2 [1]-17

* Includes +4 for Magery

Gear

I’m only listing combat gear.
No  Encumbrance (24 lbs).

Clothes $0 2 lbs.
Thrusting Broadsword-21 1d+2 cut/1d+1 imp (reach 1) $600 3 lbs
Leather Armor DR 2 $100 10 lbs. torso, groin.
Heavy Leather Leggings/Sleeves DR 2 $110 6 lbs. arms, legs.
Boots DR 2* $80 3 lbs.
$110

Notes

Nephithi may be more than a starting Elder Scrolls character in some ways, but the restrictions of the templates makes her less than a starting character in other ways. She may have a lot of the spells I find iconic for my play style in TES, but her versatility in combat is paltry compared to the all capable TES prisoner. She wants to grow in power, similarly to a TES player who wants their character to increase in level. She’s someone around whom the strange frequently takes place.

Accessory (Map) gives her a mental map, as accurate as her senses and other maps available in the campaign. It is both a map of the world or city, as well as a floor plan of any building, cave, or similar that she is in, have been in, or have seen the map/floor plan of. The map doesn’t include anything that happened before the start of the campaign.

Shtick (Absolute Direction and your senses updates the Map automatically) means that her map instantly updates with information given by her senses and Absolute Direction.

Shtick (Absolute Direction shows the direction to all locations on the map) allows Absolute Direction to tell her the direction to anywhere on your map.

Thursday, January 4, 2018

The Dragon Tablets: Iteration One

Dragonlance by StawickiArt

In January of 2016, Daniel Dover of Mailanka's Musings, started his Psi-Wars blog series. His way of filing off the serial number of Star Wars and creating his own setting to be used with GURPS. This is another example of that process. Showing its versatility by going in another direction from another starting point. The Elder Scrolls (or TES).

He pointed out a few reasons why creating something new is better than simply converting something old to GURPS:
* The new product is yours; it doesn’t belong to someone else. So you can do whatever you want with it.
* Things work the way you want them to work and avoids any inconsistencies or varying interpretations of the original.
* You can add stuff from multiple sources and make your unique creation larger than the sum of its parts.
* GURPS has already filed off the serial number of some stuff.
* Creation allows you to be creative, while conversion stifles creativity.

His process is to quickly get something playable, by creating the setting step by step. Starting with a simple core and adding complexity with each iteration, while simultaneously fixing flaws. Or in other words, creating an imperfect setting that can be used NOW! And improving it with each cycle.

For the first step, we’ll need GURPS Basic Set, GURPS Fantasy, GURPS Low-Tech, GURPS Magic, and GURPS Dungeon Fantasy 1: Adventurers.

The Dragon Tablets: The Concept

What is The Dragon Tablets? It is The Elder Scrolls with the serial number filed off. A single player fantasy computer roleplaying game turned into an RPG setting for groups that can be used without computers. The Elder Scrolls is a very cinematic setting and the hero can learn how to do just about anything and become larger than life. Including learning how to kill dragons permanently by stealing their souls. There are kill moves, powering magic items by stealing lesser beings’ souls, multiple pantheons, joining and progressing in the ranks of guilds/factions, choosing sides in conflicts that aren’t black and white. It’s about saving the world while helping the little guy along the way.

Designing the Fantasy Campaign: The Core Activity

So what are you going to do? What is the “core activity” of Elder Scrolls? Trying to answer that from the tools GURPS Fantasy gives us, starting at page 6 for genre and setting and on page 174 for adventures.
* The genre seems to be a mix of High Fantasy and Sword and Sorcery.
* The setting is a fantasy world, or more specifically, limited to the continent of Tamriel.
* Into the Labyrinth: TES has a lot of quests that take the hero underground, normally into natural caverns or forgotten ruins. These are generally quite small compared to most D&D dungeons.
* Perilous Journeys: Exploration and quests are other big things in TES. Though they are not usually as long as mentioned here.
* Hunting Parties: Some of the quests in TES are to kill monsters.
* Treasons, Stratagems, and Spoils: There are a few covert/espionage quests in TES, but these are rare.
* Diplomacy: On the small scale, such as trading. Courtship is generally handled differently in the game if it’s there at all. But this seems the best place to put it in The Dragon Tablets.
* Investigation: There are a few investigation type quests in TES, but they are rare.
* Confrontations: Most things end up with confrontation, but only a rare few start there in TES.
* Shore Leave: Doesn’t really offer quests in TES, but it exists between quests and could be a part of The Dragon Tablets.

The stories tend to be exploration and quest driven, with a distinct fantasy action focus. Sometimes with the aid of stealth or negotiation. Politics and religion play a role, but mostly in the background as motivations for action or as groups to join for additional quests. Or as a source of healing and blessings that temporarily improve the character.

Economics can play a big or small part. It can be in the background as motivation, the hero goes on quests to get more money so that he can buy better gear. Or it can be in the foreground as the hero finds raw material, crafts stuff to use or to sell, alchemy and enchantment work similarly, and there can be plenty of trade, for those that so chooses.

Designing the Fantasy Campaign: Motifs

GURPS Fantasy has two sidebars about motifs that players might expect.
* Cook’s Tour: The hero travels and explores as much as he likes, despite any other goings-on. Well, most of the time. The beginning of Elder Scrolls games can limit this somewhat. And away from the computer, this is too unrealistic to keep in The Dragon Tablets.
* Flashy Magic: Magic is combat ready, including fireballs, and can be quite deadly.
* Healers: Healing magic is available both to the heroes and others.
* Letter of the Law: Wishes/Prayers can be dicey, depending on whom you are dealing with.
* Lingua Franca: There is a Common tongue, though there are separate languages as well.
* Nonhumans: There are a number of different races.
* Taverns: You can find taverns or inns all over the place.
* Women Warriors: Women, at least if she is a hero or an important NPC, can become pretty much what she wants.

Though The Elder Scrolls pits the hero against the world, or whatever part of the world that irks him or his employer at the time, Duels isn’t really applicable as mass combat isn’t part of the game’s core activity.

Designing the Fantasy Campaign: Scope

Where is the hero? Scope covers the location(s) used in the campaign. As exploration is so important, the hero can travel where ever. Various games have allowed travel over all of Tamriel, one or two provinces, or less than a province. But travel and exploration have always been of great importance.

Designing the Fantasy Campaign: Realism

This is fantasy and magic, so the campaign isn’t realistic, but there are still elements of realism.

Action

In the games, you can save and are technically immune to Bad Stuff ™. But this is going to be a multiplayer experience, so saving is unpractical. As a computer game, the hero doesn’t need to sleep or eat. Doesn’t have to worry about the temperature, being wet, getting dirty, or using the bathroom. Away from the computer, the heroes have to worry about these things, except, perhaps, the dirt and the bathroom.

Action is cinematic to the extent that a single hero is much more combat capable than most characters. Gear and weapons don’t have to be maintained.

Action is realistic to the extent that there is danger. Injury, fatigue, and magicka are tracked and limited. You have to roll to pick a campsite or set up camp. Forage for food if you don’t have any and roll for the suitable skill to do so. Someone has to stand watch if you don’t want to risk surprise. And a skill roll is needed to do so.

Characterization

In a computer game, the hero has the personality the player decides. So characters are as human, complex, flawed, stereotypical, and archetypical as the player wants.

Setting

The setting is cinematic enough that the differences to the game world introduced by magic aren’t explored. It is a happier place than the real past. Though there is abject poverty, there doesn’t seem to be any serfs. Torture is generally not used. The rich and the highborn may marry for political reasons, but the rest marry for whatever reasons they like. War may be in the background, but the brutal details are beyond the scope of the setting.

Style

As mentioned before, there is poverty, but starvation is beyond the scope of the setting. You have sometimes been able to toggle blood and gore on and off in the game and sometimes not. As I don’t like such things, blood and gore is turned off in The Dragon Tablets. There may be corruption and other political machinations.

Designing the Fantasy Campaign: The Setting

The Elder Scrolls setting is the continent of Tamriel on Nirn and the games have spread out pretty well all over the continent. Some areas more than others. So let’s call the The Dragon Tablets world Boros and the continent Regnarok. This is only iteration one and we can figure out a better name later.

Here is a quick image of the nine provinces:
* Celement is a Control Rating 3 Feudal Colony of the Cornian Empire.
* Cornia has a Control Rating 4 Feudal government with an Emperor at its head.
* Gordfast has a Control Rating 2 Tribal government that recently has left the Cornian Empire.
* Lunarstream is a Control Rating 3 Colony of the Cornian Empire, with a titular king to lead it.
* Marshlands is a Control Rating 4 Dictatorship (Monarchy).
* Rockwell doesn’t have a province-wide government; it is divided into smaller kingdoms and city-states.
* Shokwood is a Control Rating 3 Dictatorship (Monarchy)
* Springfell Isles is a Control Rating 3 Colony of the Cornian Empire, with a titular king to lead it.
* Urdinia is a Control Rating 3 Theocracy.

A quick list of the organizations the hero can join, all of whom will need more detail in future iterations; for now, all we need to know is what they do and that there is some sort of ranking system:
* Wizard Guild: Teaches magic and have magic related quests.
* Warriors Guild: Teaches combat skills and have combat related quests.
* Thieves Guild: Teaches thief skills and have theft related quests.
* Assassins Guild: Has assassination related quests, where there may be instructions on how the mark is supposed to die.

There are other organizations, of course. Most of them are outside the scope of the setting. Organizations the heroes might interact with include, various city watches, that may be different in different cities/towns, various temples/shrines, though a temple devoted to the same god will be similar even in different provinces. The military may be involved, on a small scale.

Designing the Fantasy Campaign: The Supernatural

TES has magic and so does The Dragon Tablets. For now, we simply use the magic rules from GURPS Magic. More detail has to be added to magic as well as to what kind of supernatural creatures and realms exist in the setting.

Designing the Fantasy Campaign: The Technology

The dwarves had a much more advanced technology than what is left in Tamriel now. For the heroes, we can ignore that as it doesn’t have to be explained to them. They may find it. It works, but they have no chance of discovering how. I’m probably being too detailed in this section, for iteration one.

The setting is TL 3 with some deviations here and there.
* Transportation is TL 4, but navigational tools are still only TL3.
* Black powder/gunpowder doesn’t exist. So there are no weapons that need them or fireworks.
* Spider silk is used as a fiber, as are reeds, cotton, wool, and silk.
* The following TL4 weapons are available: Cavalry Saber, Edged Rapier, Late Katana, and Saber
* The following TL3 weapons don’t exist: Flamethrowers, Rockets
* The following TL 4 armors are available: Brigandine (all), Plate (all)
* Animals aren’t armored.
* Submarines don’t exist.

The Dragon Tablets Characters

Now that there is a core setting, we need characters to fill it. Both GURPS Fantasy and GURPS Dungeon Fantasy 1 Adventurers have templates to help create these characters, though neither is as powerful as I want them to be. I am used to PCs in the 400 character points neighborhood, but these lesser templates can be useful for NPCs.

Looking at the Fantasy templates first, the following jump out at me as particularly useful as a starting point for the heroes: Archer, Assassin, Bandit, Battle Wizard, Holy Man, Knight, Spellcaster, and Thief. All of the Dungeon Fantasy templates are more or less useful.

Races

As mentioned earlier, humans are not the only race around. Fortunately, there are racial templates in the Basic Set and Fantasy. There are other GURPS books with additional races, such as Dungeon Fantasy 3 The Next Level, Monster Hunters 3 The Enemy, Bio-Tech, as well as some 3rd edition GURPS books such as Aliens and Fantasy Folk. Some of those books are not written with Fantasy in mind, but they could be used anyway, perhaps after a little modification.

The Dragon Tablets!

And there we are. The first draft of The Dragon Tablets. There are still things to do. The continent is not well described, for those interested there’s nearly an infinite amount of work to do on that point alone. The organizations need to be fleshed out, as does the supernatural. I need to design templates that are suitable to the power level I want and decide what races I want and if the templates for those available in GURPS products are what I want or if something else is needed, I bet it’s the latter. Still, it is a workable setting that you can play in.

Monday, January 1, 2018

Blogging and Inspiration

Last year the Dungeon Fantasy Roleplaying Game was published by Steve Jackson Games. And the year before that, they started a Kickstarter for it. And the awesomeness it promised drew me there like a moth to a flame.

It was the first, and only, Kickstarter I’ve ever joined. They raised 76% more money then they had set out to do. But as international shipping costs a lot of money, I had not at first intended to join, but with a special set up they provided that lowered those costs and stretch goals that lowered them further, I decided to join anyway. And I ended up pledging more than I had intended because of the added value they provided in extra digital and physical products.

It took them a little longer than planned to deliver, but oh did they deliver. So much so that it inspired me to do things I have never done before.

Blogging

As I’m writing this here, let’s start with blogging. I did some blogging over at livejournal four years ago about playing Skyrim and Star Wars the Old Republic. It lasted two months and I had completely forgotten about it. Though when I was looking into where I would post my new blog, I had remembered them and looked there first. But I didn’t like their license agreement, so I looked elsewhere. I compared a few different sites and decided to do it here.

Suitably, my first blog post was DFRPG related, the town of Hot Newt where my DFRPG game takes place.

Now I’m working on Dragon Tablets, a fantasy RPG setting inspired by The Elder Scrolls and other sources, after the method used by Daniel Dover at Mailanka’s Musings to turn Star Wars into Psi-Wars. I was looking into the method much earlier than this to work on the Wheel of Time, but gathering all the material I want from the novels will take years, so that will come later. Perhaps as its own series, but perhaps as part of Dragon Tablets. We’ll see when we get there.

My intention was to post Dragon Tablet material once a week, on Thursdays, but now it seems that twice a week, Mondays and Thursdays, will be the schedule I’m going to follow. But as today is New Years Day, I decided to make a different kind of post and get the first Dragon Tablet post up tomorrow.

In addition to those, there may be other things I’ll blog about, just as I did with Hot Newt. It will likely be DFRPG and/or GURPS related, but we’ll see what the new year brings.

Youtube

My livejournal blog from four years ago was stuff most people probably would have made youtube videos about, but that was not something I was interested in doing back then. Not living in an English speaking country for the past 20 years has taken its toll on my accent and my active vocabulary. Even though I understand English as well as ever.

Now I’ve decided to start a Youtube channel anyway. It will mostly be me playing whatever video games I’m interested in at the time. I’m starting with a little bit of Star Wars the Old Republic and will continue with games such as Assassins Creed Origins, Star Wars Battlefront II, and Destiny 2. Most likely in that order.

It was my plan to post twice a week, on Friday and Saturday, with one game series running on Fridays and another game on Saturdays. But due to technical issues, it will only be once a week at first. As I’m only making a quick subscriber/free to play comparison on SWTOR and only playing the solo campaign on Battlefront II, those will not take very long.

Unboxing

Another thing I wanted to do was unboxing videos. I’m listing this separately from the above Youtube heading, even though these videos also would be posted there, because these videos need a camera.

And so I went looking for a camera. I found the TomTom Bandit, which looked very cool. I checked out some reviews and though it definitely wasn’t created for this type of recording, I saw myself using it when running too. The story of the overweight geek getting into shape kind of thing. The synergy sounded awesome. So I bought it.

As it turned out, the Bandit was completely useless for indoor unboxing videos. My phone was too old to link up with it, so it couldn’t be used as a screen during recording. And as the Bandit doesn’t have a screen on its own to show what you are recording, I needed that, I couldn't see what I was recording until I was done. And that didn't work very well. And for health reasons I haven’t been out running since I bought it, but hopefully, that will work out better later.

Math Geek and Motivations

As this blog post comes to its end, I would like to share a tidbit of my personal goals for the new year. I wouldn’t like to call it a New Years Resolution as in my experience those fail. I’ve decided to summarize it into the mathematical statement ${C} \choose {-S}$. But what that means, I will be keeping to myself.

Have a wonderful new year everyone!

Tuesday, November 14, 2017

Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.