#StarWarsJediFallenOrder - Fade
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Imperium Arcana
Imperium Arcana |
The Elven Compact has controlled Hothgar, Wild Wood, and
Shire, 1,266,000 square miles and 9.2 million people, since the early Fourth Age.
Dune, 397,000 square miles and 1.7 million people, recently liberated
themselves. And there is a civil war in Northland, 887,000 square miles and 5.8
million people, too.
There are smaller islands, not on the map, near Remulus.
The idea of making the continent Roman
Empire like was from Sean Punch’s Dawn of Magic campaign, that in
portion only can be found by the Wayback Machine and other portions on his Livejournal blog.
I used Azgaar’s Fantasy Map Generator to create the geography of the world. A mix of Elder Scrolls and Earth history
as the inspiration to the world background. Fantasy Name Generators,
Wikipedia, and Google for names or the inspiration for names.
The map has north to the right, as Azgaar’s Fantasy Map
Generator cannot create vertical landmasses of that size and shape.
Imperium
Imperium itself is located on the east side of the south end of Remulus with 653,000 square miles and 4.5 million people. It is bordered by Fellinia to the northeast, Hothgar to the south, Wild Wood to the west, and Dune to the northwest. It’s plains to the west and forests to the east with some savanna and jungle on the border to Felinnia. There is a large bay and some rivers. The bay was renamed
The Nervon Dynasty took control over Imperium during the
Mystic Age. Historians call it the Nervon Empire. The Hadron Empire was founded
in the early First Age. Late in the First Age, the Empire collapsed both morally
and militarily. About 400 years later, the Plusinus Empire was founded. And it
lasted till mid Second Age. Early Third Age, Emperor Felissimus III had
conquered all of Remulus and became the first of the Manius Dynasty. That was
almost 2,000 years ago. These formerly independent countries have local
figureheads in control with Imperial backing commanded by Emperor appointed
Governors. The Imperium language is in common usage in the Empire and its
former colonies. But the various native languages remain in use.
Daquina is the capital of Imperium
and is located on the Po River, the longest river in the country. Emperor
Lucius II is the head of the Empire with a strong hereditary aristocracy
managing the day-to-day operations of Imperium on his behalf.
Hothgar, Wild Wood, and Shire, now under the control of
elven extremists, left the Empire in early Fourth Age and formed the Elven
Compact. Later, the elves made intolerable demands on the Empire and Imperium
brought them to war. With time, the elves took control of the Imperial capital,
but could only hold it for a few years. After this devastating loss, the elves
could no longer stomach war, and sued for peace. As part of the peace
settlement, the Empire magnanimously allowed the Elven Compact to have a
military advisor in each provincial capital. The elven Military Advisor is
Earndil.
Imperium has a Control Rating of
4.
Dune
Dune is located in the center of Remulus with 397,000 square
miles and 1.7 million people. It is bordered by Ming to the northeast, Fellinia
to the east, Imperium to the southeast, Wild Wood to the south, Swamp Deep to
the southwest, and Torrium and Highland
to the northwest. It has grassland to the west, a little to the north and east,
in the fertile river areas. And a large hot desert in the center. A large
portion of the country is above 1,000
feet and very little of it is below 500 feet. The highest area is on the border
to Highland ,
all of it over 1,500 feet, with about ten peaks of near 2,000 feet or so. The
capital of Dune is Lessat-Ha and it’s located on Haffa River .
Dune is a tribal nation.
Various elves were the first to colonize and settle in Dune early
in the First Age. Only some of their settlements have survived. Humans took
over in the middle of the First Age and they built settlements on top of ruined
Elven settlements. At the end of the Second Age, Dune was embroiled in a civil
war between the various tribes and was sorted out by Imperium taking control.
And then crushing the rebellion that followed. During the Third Age, Dune was
at war three times. Mostly with Highland ,
but also with Torrium and others. The various tribes did not help each other in
these conflicts. The Elven Compact invaded in the Fourth Age and the tribes
reconciled to fight them. And with Imperial help, they won the conflict. But
Dune didn’t like the peace treaty the Imperium signed with the Elven Compact,
so they left the Empire. And Emperor Lucius II had to let them go to preserve
the treaty.
Dune is Control Rating 2.
Fellinia
Fellinia is located at the east side of Remulus with 417,000
square miles and 3.3 million people.
It is bordered by Ming to the north, Imperium to the
southwest, and Dune to the west. It is completely covered by a large jungle and
well hydrated by three large river systems. The highest peak is Sorrrong Hill about
550 feet in height. The capital Suduran is located at the mouth of Garron River .
The current Imperial Governor is Septimus Titinius Valerian. And the elven
Military Advisor is Calanthor.
Fellinia is the home to the humanoid feline Cat-Folk. There
are at least house cat, tiger, lion, and
leopard variants in coloration and differences in some traits. They are a
theocracy led by a Rishi called Ri’ivva. According to the teachings of Brrast,
the Lion Mother, the Cat-Folk were divinely created in the early First Age. But
there are ancient Elven texts that talk about them in the early Mystic Age, almost
three millennia earlier.
The First Age was tribal warfare. The tribes were united into
a kingdom during the early Second Age and there was violent reactions to that.
Until the Rishi stepped in and brought peace under divine rule in his own hand.
They joined the Ming Empire late in the Second Age. For unknown reasons, there
are no local records of any kind regarding the last third of the Second Age and
the first third of the Third Age, when Imperium took control of the country.
Late in the Third Age, Fellinia became independent from Imperium. Only to
rejoin the Empire about 700 years ago in the Fourth Age.
There are rumors of shapeshifters with the ability to “devolve”
into full feline form.
Fellinia has Control Rating 3.
Highland
Highland is located on the south end of the north portion of
Remulus with 286,000 square miles and 1.5 million people. It is bordered by
Northland to the north, Shinobi to the northeast, Ming to the east, Dune to the
southeast, and Torrum and Kantor to the northwest. It is completely covered by
grassland with the exception of a forest to the northwest bordering Lake Ceyesin .
Portions of five rivers penetrate the country. The highest portion of the
country is the border to Dune, almost all of it at over 1,500 feet with five
peaks near 2,000 feet. The current Imperial Governor is Primus Tullius Catus
and the elven Military Advisor is Loranthoran, both located in Bridgebury on
the shore of Lake
Ceyesin and near Sherling
Forest .
In the First Age, Northland made forays into Highland too, where the
elves were still in control. But in the mid First Age, Highland was squarely in control of its own
lands. Not that they were a unified country. They were county sized kingdoms
and walled city-states as no clan had what it took to unify the entire country
after the elves were gone. But they still invaded and took control of part of
Kantor. The ogres now lived in the borderlands between Highland , Shinobi, and Northland. And
together they pushed them out into the sea in late First Age. Together with
Northland, Kantor, and the Heptites, humans from another continent, they took
control of Torrium in late First Age.
Hothgar
Hothghar is located on the south end of Remulus with 537,000
square miles and 4 million people. It is bordered by Imperium to the north and
Wild Wood to the north and west. It has a savanna to the east, grassland in the
center, forests to the south, and a temperate rainforest to the west. With a
single forest in the savanna. A few rivers crisscrossed the country. There is a
relatively small area with a height over 200 feet while the rest is lower than
that. Melandaril is the current High Warlock of the Elven Compact.
Hothgar is the home to High Elves and may have been where
the elves first came to Remulus from their ancient homeland. They were
isolationist and didn’t allow outsiders anywhere but their capital Jumala,
located at the mouth of the Ventave river. Until they were conquered by the
Empire and the Third Age began. For millennia they have believed that they were
better than the other races, but after that a larger portion of elves have been
looking for a change. People who traditionally would have been exiled, in the
same way that the ancestors of the Dark Elves were exiled for Demon worshiping in
the Mystic Age.
With the exception of a trade war with the Empire, Hothgar
was at peace during the early and mid Third Age. But during the late Third Age,
a number of extremist movements broke out on Hothgar’s cultural and political stage.
Some of these vandalized sculptures and other symbols of the kingdom. Even to
the point of murdering members of the royal family.
Early Fourth Age, radical nationalists had become popular
enough that they could take control over Hothgar through violent riot. They
slaughtered those that were against them. They formed the Second Elven Compact (generally
referred to only as the Elven Compat) with Wild Wood and Shire when their views
had become popular enough in those countries. And they left the Empire.
Replacing the local government with a Mageocracy.
They later made demands on the Empire. Demands that had to
be complied with or there would be war. The Empire did not do as the Elven
Compact wanted and war was a reality. And the Elven Compact did so well that
they even took Daquina, the Imperial capital! They were only able to hold it
for a few years, but the effort of retaking it was too much for the Empire and
they sued for peace. To make sure that the terms of the peace treaty were lived
up to, the Elven Compact sent military advisors to every Imperial Province
on Remulus.
Hothgar has Control Rating 3.
Kantor
Kantor is located on the west coast of the north part of
Remulus with 251,000 square miles and 1.8 million people. It is bordered by
Northland to the north, Highland to the east,
Torrium to the east and south across Lake
Ceyesin , and Swamp Deep
to the south. Generally speaking, there is grassland to the west and forests to
the east, but the northernmost third of the border to Torrium is grassland too.
Some rivers flow through it. Most of it is less than 50 feet high, almost all
of it is less than 100 feet. The only higher areas are on the borders to Torrium
and Highland/Northland with two peaks above 170 feet. There are also a large
number of smaller islands in the ocean west of Kantor that are not on the map.
Humans settled in Kantor in the Mystic Age. In early First
Age, it was four kingdoms. The Heptites, a group of humans from
another continent, founded the first Heptinity monastery in Remulus on the
shores of Kantor. Warriors with the tradition of getting tattoos as a sign of
combat prowess were in control. There was a series of civil wars. A group from Highland gained control
of a portion of Kantor and kept control for a century or so. In mid First Age,
they were invaded by Northland who controlled half of it and the other half
united against them. The Northlanders remained in control for about a millennia.
In late First Age, Kantor, Northland, the Heptites, and Highland invaded Torrium. By the end of the
First Age, the Empire had retaken control of Torrium.
Northland was in control of a portion for a century or so in
early Second Age. While Highland
returned and took a more permanent control of another portion for a majority of
the Second Age. And by mid Second Age they were in control of all of it. By
late Second Age, Kantor was united and in their own control, but they were in
need of good relations with Highland .
At the end of the Second Age, Emperor Felissimus III conquered all of Remulus.
During the Third Age, there were a number of civil wars,
with involvement from Highland
and Torrium, as they battled over the right to be King of the province under
the Imperium Emperor. During the Fourth Age, Heptinity grew stronger but
remained a minority faith, and government became more localized, while
remaining a feudal province the King was weak. Though the current King Gale VI
had gathered provincial strength around him as he ruled from Sandburgh, Cassius
Octavius Pollio is the current Imperial Governor and the current elven Military
Advisor is Gresandoral.
Kantor has Control Rating 3.
Ming
Ming is located on the east side of the north part of Remulus
with 348,000 square miles and 3.1 million people. It is bordered by Northland
to the north across the Bay of the Sun and Moon, Fellinia to the south, Dune to
the southwest, Highland
to the west, and Shinobi to the northwest. The westernmost quarter is grassland
and the rest is mostly forest. With a couple of small temperate rainforests,
some grassland, and the extension of the Fellinian jungle to the south. There
is a number of rivers. The northeastern half of the country is less than 100
feet high. The highest area is the border towards Dune and Highland which is over 300 feet high, with
Danhei Hill the highest peak near 700 feet.
The Ming Empire was unified mid First Age, collapsed late
First Age, and was reformed in early Second Age. By late Second Age, both
Fellinia and Shinobi were part of that Empire. But they were conquered by
Imperium and joined that empire instead with the coming of the Third Age. And
the leader of Ming could from then on only call himself King and no longer use
the title Emperor. Their current leader is King Tianzu. Much of their
traditional culture, literature, and philosophy was first developed during the
difficult times before the Ming Empire was reformed. The current Imperial
Governor is Secundus Rufius Bellator. And the elven Military Advisor is
Hyrdalion.
The old capital was Dexi and the current capital is Zhaoding.
It’s about 300 miles between them and it takes 19-24 days to walk cross country
to get there, not that people do that. Zhaoding is located at the mouth of the Red River .
Private slavery was forbidden during the Third Age. The Liu
Dynasty took control in the early Fourth Age and the first Liu king, who had
started his life as a peasant, ended the landholding aristocracy and divided
smaller parcels of land to the farmers themselves. Later in the dynasty, a
renewed focus on trade sent Ming traders all over Remulus.
Ming has Control Rating 4.
Northland
Northland is located on the northern edge of Remulus,
stretching the entire width of the continent, with 886,000 square miles and 5.8
million people. They are bordered by Ming across the Bay of the Sun and Moon, Shinobi
to the south and east, and Highland
and Kantor to the south. Large portions of the east and west are covered by coniferous
forests, grasslands in the center and the south, deciduous forests to the
southwest, and tundra in the north. There are a number of rivers and smaller
islands. The closer to the ocean and to Highland
you get, the lower the country is. The highest area is on the border with
Shinobi. With four peaks just over 1,000 feet. The capital of Northland is Logar.
Elves were the first to settle Northland in the Mystic Age.
Humans arrived late in the Age. There was a civil war and the elves pushed the
humans out. But the humans returned with greater numbers and ended the conflict
in early First Age. King Eric the Victorious laid claim on all of Northland and
Shinobi as well as parts of Highland .
In mid First Age, they took control of about half of Kantor. At the end of
House Munso, there was a war of succession and Northland lost control of their
external holdings. With this internal strife, Imperium took a chance and took
control of Northland. King Stenkil liberated Northland from Imperium control in
late First Age and it was one of the reasons behind the Empire’s collapse. King
Stenkil returned Northland to the Old
Ways .
Northland remained sovereign for 400 years, well into the
Second Age, ending five dynasties over that span, before Imperium took control
again and appointed Kristoffer as king. As the Plusinus Empire collapsed in mid
Second Age, a series of civil wars divided Northland into a western kingdom
under King Erik and an eastern kingdom under King Sverker. And it wasn’t
reunited until Emperor Felissimus III conquered all of Remulus and entered the
Third Age. Imperium remained in control for the Age.
The southern elves left the Empire in early Fourth Age and
formed the Elven Compact. And this led to an inconclusive southern war, the
consequences of which even affected the north. So much so that both Gustav and
Karl proclaimed themselves King of Northland, Gustav supporting the Old Way and Karl
the Empire. And this led to a civil war that has lasted for centuries.
Currently, Queen Kristina supports the Old
Way and Queen Ulrika support the Empire.
Northland has Control Rating 3.
Shinobi
Shinobi is located on the east side of the northern part of Remulus
with 131,000 square miles and 1.2 million people. They are bordered by
Northland to the north and west, Ming to the east and south, and Highland to the
southwest. About as much grassland as there are forests and a temperate
rainforest. There are some rivers. Almost all of it under 300 feet. The highest
area being on the northwest border with Northland with Gazina Hill at about
1,000 feet its highest peak.
Shinobi is home to the Dark Elves. During the Mystic Age,
their ancestors were cast out and voluntarily moved from Hothgar because they
were deemed demon worshipers because they worshiped a different pantheon than
the rest of the elves. The First Age was scattered by war. First, a civil war
that allowed Northland to take control, but united they were able to liberate
themselves and that led to the formation of the Great Houses. To end the
repeated warfare between the various Great Houses, the Great Council, with
representatives from each of the Great Houses, allowed for the creation of
Shiira, a clan of spies, assassins, infiltrators, and guerillas, who could work
behind the scenes to prevent war. It was not a complete success.
During almost all of the Second Age, they were controlled by
the Ming Empire, who installed a figurehead Queen to replace the Great Council.
Until Imperium beat them and controlled the entire continent. And in the Third Age,
though Imperium required a figurehead monarch too, the Great Council was
reinstated. A slave revolt led to open war and the death of both the monarch
and the Imperial Governor.
King Kenzoo, appointed figurehead of the Empire, has little
power. The Great Council has control of Shinobi. The current Imperial Governor
is Titus Caepasius Laurentius. And the elven Military Advisor is Lithorian. All
of them can be found in the capital of Kyomu which is located on the coast
where Asakyora River enters the Bay of the Sun and Moon.
Shinobi has Control Rating 3.
Shire
Shire is located on the west coast of the southern part of
Remulus with 107,000 square miles and 1.4 million people. It is bordered by
Wild Wood on all sides except the ocean side. It is all grasslands and all
below 100 feet with a number of rivers. Salaspolis is the capital and it’s
located on the Dauva
River about 70 miles from
its mouth.
Shire is home to the Halflings, a race of short elves. Like
other elves, they speak Elvish and have an elven culture. And they have been
controlled by outside forces for most of their existence. Wild Wood took
control in mid First Age. Followed by Imperium in late First Age. When the
Hadron Empire fell apart, Shire was on its own for a couple of centuries until
Imperium regained control. Which lasted until the mid Second Age. Hothgar
consolidated the three elven countries into the Elven Compact not long
thereafter. And Imperium retook to control and started the Third Age.
Early Fourth Age, radical nationalists took control over
Hothgar and the sentiment spread. The Second Elven Compact was formed, this
time as a Mageocracy, as the trio of countries left the Empire. War ensued and
though the outcome was inconclusive, it favored the elves.
Shire has Control Rating 3.
Swamp Deep
Swamp Deep is located on the west coast of Remulus
with 245,000 square miles and 0.9 million people. It is bordered by Kantor to
the north, Torrium and Dune to the northeast, and Wild Wood to the southeast
and south. It is completely covered by swamp, though the islands of Tavizza and
Lebzze are covered by coniferous forests. Half of it is below 100 feet, most of
the rest below 200 feet. The highest area is near the border to Dune with two
peaks near 550 feet. The capital is Gramical and it’s located where the Fund River
merges with the Longas
River .
Swamp Deep is home to the Reptilians. There are a number of different scaled humanoid variants,
including lizards, serpents, and dragons. They are led by King Dar-Zish III and
his Royal Court .
The Shadow Daggers are an order of trained Royal Assassins that protect the
King and carry out his orders. Shamans play a vital role in their spiritual
life. The current Imperial Governor is Publius Dillius Trebellius. And the
elven Military Advisor is Nedenthril.
Very little was known about Swap Deep until they joined the
Empire at the end of the First Age. A devastating pandemic swept across Swap
Deep during the Second Age. In early Third Age, they rose up as one to exact
revenge on those that had used Reptilian slaves. Most of their agriculture is
grown by subsistence farmers, but more of it is being exported now. Mostly to Dune
and Kantor. They are still quite isolationist and little is known about their
culture.
Swamp Deep is Control Rating 4.
Torrium
Torrium is located on the western side of Remulus, just
south of Lake Ceyesin with 134,000 square miles and
1.7 million people. It is bordered by Highland
to the north, across Lake Ceyesin , and east, Dune to the southeast, Swamp Deep
to the southwest, and Kantor to the west and across Lake Ceyesin
to the north. It is covered by forests to the south and grassland to the north.
There’s a lake on the western side and a few rivers. The further away from the
Dune border you get, the lower the altitude. The highest peak of Gerro Hill reaches
nearly 1,800 feet. Celona is the capital. They are led by King Sánchez RamÃrez.
The Imperial Governor is Quintus Pomponius Valentinian. And the elven Military
Advisor is Theodmon.
Humans started settling in the Mystic Age. Towards the end
of the Mystic Age, they could be divided into six groups of people with their
own language and culture. Imperium conquered them all in mid First Age. It was
at first divided into three regions, but later became as many as six as some
parts became more like Imperium faster than others. These were not the same six
regions that existed before the Empire arrived. The Imperium roads, language,
and laws bound them together. Some local leaders became part of the Imperium
aristocracy. Torrium served as a granary for Imperium.
Northland, Highland ,
Kantor, and a group of humans from another continent, Heptites, invaded Torrium
in late First Age, and wrestled the province away from the Empire. The Heptites
introduced their own, and much different, religious beliefs in the Heptinity. But
at the end of the First Age, Imperium took back control and Torrium remained
divided into four regions under the Plusinus Empire, at first. But became a
unified kingdom before the Empire crumbled. But the Heptinity remained despite the Plusinus Empire and beyond it. At which point the clergy became
responsible for higher education. Torrium also remained a unified kingdom, even
though blood family feuds, royal assassinations, and civil war were
commonplace.
Until Emperor Flissimus III invaded in late Second Age, took
control over all of Remulus, and ushered in the Third Age. Heptinians could
continue to worship, but had to pay a tax and they had inferior legal and
social rights. And within 50 years, most had converted. There were some civil
wars, but Celona also becomes one of the greatest centers of learning in
Remulus.
Heptinity worship continued in some areas and in the second
half of the Third Age, it started growing again. In late Third Age it
flourished. And when the Fourth Age started, Heptinity worship was the rule
rather than the exception. Even though Torrium remained a province of the
Manius Empire. Celona remained a great center of learning.
Torrium is Control Rating 3.
Wild Wood
Wild Wood is located on the western side of the southern portion
of Remulus with 622,000 square miles and 3.9 million people. It is bordered by
Swamp Deep and Dune to the north, Imperium to the east, Hothgar to the east and
south, and Shire to the west. It borders the ocean both north and south of
Shire. There are a number of rivers. Most of it is below 100 feet. Most of the
rest is below 200 feet. The highest portion is in the southeastern part with
Boku Hill at near 500 feet being its highest peak. The capital is Daugar
located at the mouth of the Dauva
River .
Wild Wood is the home of the Wild Elves. The Speaker of the
Stars Galadron leads his people, to the extent he can do so given the Elven
Compact. There are only a few Imperial roads in Wild Wood and they see little
to no traffic.
A unified Wild Wood kingdom was established in early First
Age. In mid First Age, they controlled Shire too, and in late First Age, Imperium
took control of both of them. It was at this time Imperial roads were built,
but the Wild Elves don’t need them to move about the forest, so they have not
maintained them. The Hadron Empire fell in mid Second Age. They joined the
First Elven Compact. At the end of the Second Age, Imperium brought them back
to the fold and kept control for all of Third Age. Early Fourth Age, Wild Wood
joined the Elven Compact after radical nationalists first had taken control
over Hothgar and then spread to both Wild Wood and Shire. And later in the
early Fourth Age, the Empire and the Elven Compact went to war. And though no
one really got what they wanted, the elves got more than the humans did.
Wild Wood is Control Rating 3.
Saturday, May 11, 2019
Friday, May 10, 2019
Wednesday, May 1, 2019
Azgaar’s Fantasy Map Generator
Random AFMG Map |
I recently discovered Azgaar’s Fantasy Map Generator which creates a random landmass following your instructions. After playing
around with it for a few days, it was updated to version 0.8b which is not
compatible with the older .map files. So I had to play around with it some more
until I got something of the size and rough shape of what I already had so that
I could move the old map over to the new version manually.
It is an awesome tool for a GM or setting creator who isn’t
a map maker or a map maker who wants something quick and at least can
relinquish control of the size and shape of the landmass. When you have your
map, you can change just about any detail, other than the size and shape of the
landmass itself. Generally speaking, the tool draws for you based on what you
have asked it to do and where you tell it to do that. You can then edit the
details after the fact.
So when you create a new map, you get the height of the
various cells in the landmass, rivers, lakes, biomes, climate, countries, what
they’re called, what their cities and towns are called, their capital, urban
and rural population. You can even get a map of any town in Fantasy Cities. The
names of countries and burgs, which is what they call towns/cities, are based
on the culture assigned by the creation process and what language that culture
is using. Each culture has a type and a place where that culture originated.
It is a fantastic tool to create advanced maps quickly! Perfect
for a campaign setting map when playing Dungeons & Dragons or GURPS.
But it isn’t flawless. And I discovered some of these flaws
playing around with it until I got what I wanted to get. As I discuss some of
these flaws, this article will talk more about them than about what it’s good
at. This doesn’t mean that this is a bad tool. It isn’t. It is very useful in
its niche, but cannot replace the finesse and detail control of a complete map
maker such as Campaign Cartographer 3+.
You can move the capital of a state, but even if you do, you
cannot reassign the area it was moved from to another state. While the capital
in the new area can be reassigned to another state without difficulty. But even
if you do so, it remains the capital of its original state. There is a
workaround though. If you delete the state, causing all land and burgs (their
term for towns) to become neutral, you can then create a new state, with the
same name as the state I just deleted if I wanted to, and assign a new burg to
be capital or even create a capital at a new location. But this isn’t a perfect
solution, as when you do this, the deleted state still is on the list of states
in the Burgs Editor, but with no burgs. This may not be a problem if the new
state has a different name, but if they have the same name there will now be
two states in the list with the same name, one of them empty. And to make it
worse, the state list is not alphabetical so it may not be instantly apparent.
Your map is also divided into cultures. If you move a
cultural center, the size of nearby cultures change. You can also manually
resize a Culture from the Cultures Editor in the same way you can do with
states from the States Editor. But doing this and updating the map doesn’t
automatically change what culture your state is covered by, you have to change
that manually! With all the room for error that entails.
In the old version, you could assign relief icons manually
to any area. I used them as mountain, hill, deciduous forest, coniferous
forest, jungle, swamp, and sand. In the new version, you cannot assign them
directly, you have to assign biome and hope that you get what you want. So I
used the “Tropical rain forest” biome to mean swamp in the map I made.
And the quick start tutorial it links to is the one for the
older version. So there is no quick start tutorial for the current version
(when I’m writing this). So let’s go through it.
Saturday, April 20, 2019
Wednesday, April 17, 2019
Friday, April 12, 2019
Saturday, March 30, 2019
Assassin's Creed Odyssey Blind Let's Play Part 51 - Doctor's Orders
Episode 51 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, March 29, 2019
Thursday, March 28, 2019
Assassin's Creed Odyssey Blind Let's Play Part 50 - Priests or Healers
Episode 50 of my #AssassinsCreedOdyssey Blind Let's Play.
Saturday, March 23, 2019
Assassin's Creed Odyssey Blind Let's Play Part 49 - A Lion's Tale
Episode 48 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, March 20, 2019
Skyrim Special Edition Chapter 2 Episode #21 - Tricksy Daedra
Episode 21 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Saturday, March 16, 2019
Assassin's Creed Odyssey Blind Let's Play Part 47 - How to Make a Friend
Episode 47 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, March 15, 2019
Skyrim Special Edition Chapter 2 Episode #20 - The Forgotten City Part 9...
Episode 20 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play. The ninth and final episode in which I play The Forgotten City mod by @ModnStoryteller.
Wednesday, March 13, 2019
Skyrim Special Edition Chapter 2 Episode #19 - The Forgotten City Part 8...
Episode 19 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Saturday, March 9, 2019
Assassin's Creed Odyssey Blind Let's Play Part 46 - How Sharper Than a ...
Episode 46 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, March 8, 2019
Thursday, March 7, 2019
Assassin's Creed Odyssey Blind Let's Play Part 45 - Politics Power People
Episode 45 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, March 6, 2019
Skyrim Special Edition Chapter 2 Episode #17 - The Forgotten City Part 6...
Episode 17 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play. The sixth episode in which I play The Forgotten City mod by @ModnStoryteller
Saturday, March 2, 2019
Assassin's Creed Odyssey Blind Let's Play Part 44 - On Athena's Head
Episode 44 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, March 1, 2019
Skyrim Special Edition Chapter 2 Episode #16 - The Forgotten City Part 5...
Episode 16 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Thursday, February 28, 2019
Assassin's Creed Odyssey Blind Let's Play Part 43 - Cultists and Little ...
Episode 43 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, February 27, 2019
Saturday, February 23, 2019
Assassin's Creed Odyssey Blind Let's Play Part 42 - Layla, Kassandra, an...
Episode 42 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, February 22, 2019
Skyrim Special Edition Chapter 2 Episode #14 - The Forgotten City Part 3...
Episode 14 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play. The third episode in which I play The Hidden City mod by @ModnStoryteller.
Thursday, February 21, 2019
Assassin's Creed Odyssey Blind Let's Play Part 41
Episode 41 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, February 20, 2019
Skyrim Special Edition Chapter 2 Episode #13 - The Forgotten City Part 2 - ...
Episode 13 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Saturday, February 16, 2019
Friday, February 15, 2019
Skyrim Special Edition Chapter 2 Episode #12 - The Forgotten City Part 1 - ...
Episode 12 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Thursday, February 14, 2019
Wednesday, February 13, 2019
Skyrim Special Edition Chapter 2 Episode #11 - The Prophecy
Episode 11 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Saturday, February 9, 2019
Assassin's Creed Odyssey Blind Let's Play Part 38
Episode 38 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, February 8, 2019
Skyrim Special Edition Chapter 2 Episode #10 - Mind Extraction
Episode 10 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Thursday, February 7, 2019
Wednesday, February 6, 2019
Skyrim Special Edition Chapter 2 Episode #9 - Proudspire Manor
Episode 9 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.
Saturday, February 2, 2019
Assassin's Creed Odyssey Blind Let's Play Part 36
Episode 36 of my #AssassinsCreedOdyssey Blind Let's Play.
Thursday, January 31, 2019
Wednesday, January 30, 2019
Saturday, January 26, 2019
Assassin's Creed Odyssey Blind Let's Play Part 34
Episode 34 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, January 25, 2019
Assassin's Creed Odyssey Blind Let's Play Part 33
Episode 33 of my #AssassinsCreedOdyssey Blind Let's Play.
Thursday, January 24, 2019
Skyrim Special Edition Chapter 2 Episode #5 - Having a Laugh with Vilja ...
Episode 5 of Chapter 2 of the Damon Saga, my #Skyrim Special Edition Let's Play.
Saturday, January 19, 2019
Assassin's Creed Odyssey Blind Let's Play Part 32
Episode 32 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, January 18, 2019
Skyrim Special Edition Chapter 2 Episode #4 - Hammer and Dagger
Episode 4 of Chapter 2 of the Damon Saga, my #Skyrim Special Edition Let's Play.
Thursday, January 17, 2019
Assassin's Creed Odyssey Blind Let's Play Part 31
Episode 31 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, January 16, 2019
Skyrim Special Edition Chapter 2 Episode #3 - Fee fi fo fum
Episode 3 of Chapter 2 of the Damon Saga, my #Skyrim Special Edition Let's Play.
Friday, January 11, 2019
Skyrim Special Edition Chapter 2 Episode #2 - Preparing for a Mystery
Episode 2 of Chapter 2 of the Damon Saga, my #Skyrim Special Edition Let's Play.
Thursday, January 10, 2019
Assassin's Creed Odyssey Blind Let's Play Part 29
Episode 29 of my #AssassinsCreedOdyssey Blind Let's Play.
Wednesday, January 9, 2019
Skyrim Special Edition Chapter 2 Episode #1 - The Will of the Blue Khajiit
Episode 1 of Chapter 2 of the Damon Saga, my #Skyrim Let's Play.
Tuesday, January 8, 2019
Skyrim Mods #3 - Proudspire Manor
Episode 3 of #Skyrim Mods. Today focusing on Proudspire Manor mods.
Saturday, January 5, 2019
Assassin's Creed Odyssey Blind Let's Play Part 28
Episode 28 of my #AssassinsCreedOdyssey Blind Let's Play.
Friday, January 4, 2019
WITCHER III: Blood and Wine #24 - Endings
Episode 24 of my #Witcher 3 #BloodandWine Let's Play. It's the final episode of the series.
Thursday, January 3, 2019
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Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]
Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.
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Episode 29 of the Damon Saga of my #Skyrim Special Edition Let's Play.
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Episode 29 of Chapter 2 of the Damon Saga of my #Skyrim Special Edition Let's Play.