Lucy was adopted by John and Jane Smith when she was less than a year old. They were both active in the Knights of the Serene Temple, a Masonic-like order, in which Lucy was raised. Membership did not require belief in a Supreme Being.
Her parents taught her that there was a Supreme Being, but that it was up to her to figure out who he or she was. She was taught about various religions, agnosticism, atheism, and tolerance. Just because someone was different, believed differently, or acted differently didn’t mean they should be treated differently.
Lucy attended a private school where she excelled in schoolwork, tried a number of different sports, arts, music, and other extracurricular activities. She especially had a talent for debate. Her parents took her on day trips to many interesting places close to where they lived and on vacations to many places further away. Including to other countries.
They took her to art galleries, museums, libraries, musical and dance performances of various types, such as ballet, opera, rock, and country, to expose her to all kinds of cultural events.
When she graduated from high school, Lucy moved in with Lodge Master Bruce Bender for her year-long preparation to be installed an Apprentice of the Knights of the Serene Temple.
Shortly after being inducted, she found out that her birth name was Lucy Brimstone and going away to college, she decided to change her name. She wanted something more from her college experience than a bland name like Smith could provide.
Lucy is 19 years old, 5'3", and 108 lbs. She has long black hair, very dark eyes, and tanned skin.
Lucy is beautiful, very charismatic, and convincing. She has perfect grades and was recruited to college with a free running scholarship. And this is her character sheet on her first day of college.
Attributes
ST: 11 [10]; DX: 12 [40]; IQ: 12 [40]; HT: 11 [10].
Secondary Characteristics
Will: 12; Per: 12; HP/: 11; FP/: 11; DR:
Damage: 1d-1/1d+1
Basic Lift (STxST/5): 24 lbs Basic Speed: 6.00 [5] Basic Move: 6 Dodge:
Advantages/Perks
Alcohol Tolerance (Cosmic) [3]
Beautiful [12]
Charisma 4 [20]
Destiny [5]
Empathy [15]
Fit [5]
Flexibility [5]
Honest Face [1]
Less Sleep 2 [4]
Languages (English) (native) [0]
Luck [15]
Smooth Operator 2 [30]
Voice [10]
Disadvantages/Quirks
Charitable (12) [-15]
Phantom Voices (Annoying) [-5]
Sense of Duty (Knights of the Serene Temple ) [-10]
Vow (Knights of the Serene Temple ) [-5]
Skills
Acrobatics (H) DX+1 [8]-13
Acting (A) IQ+1 [1]-13⃰
Bicycling (E) DX [1]-12
Carousing (E) HT+2 [1]-13⃰
Climbing (A) DX+2 [1]-14¤
Computer Operation (E) IQ [1]-12
Connoisseur (Dance) (A) IQ-1 [1]-11
Connoisseur (Literature) (A) IQ-1 [1]-11
Connoisseur (Music) (A) IQ-1 [1]-11
Connoisseur (Visual Arts) (A) IQ-1 [1]-11
Dancing (A) DX-1 [1]-11
Detect Lies (H) Per+7 [1]-19⃰†‡
Diplomacy (H) IQ+2 [1]-14⃰§
Driving (Automobile) (A) DX-1 [1]-11
Escape (H) DX+2 [2]-14¤
Fast-Talk (A) IQ+4 [2]-16⃰§
First Aid (E) IQ [1]-12
Hiking (A) HT-1 [1]-10
Housekeeping (E) IQ [1]-12
Jumping (E) DX+1 [2]-13
Karate (H) DX-2 [1]-10
Literature (H) IQ-2 [1]-10
Philosophy (Knights of the Serene Temple ) (H) IQ-2 [1]-11
Psychology (H) IQ+1 [1]-13‡
Public Speaking (A) IQ-1 [1]-15⃰§
Religious Ritual (Knights of the Serene Temple ) (H) IQ-2 [1]-11
Running (H) HT+2 [8]-13
Research (A) IQ-1 [1]-11
Savoir-Faire (High Society) (E) IQ+2 [1]-14⃰
Sex Appeal (A) HT+2 [2]-15⃰§
Teaching (A) IQ-1 [1]-11
Urban Survival (A) Per [2]-12
Wrestling (A) DX-1 [1]-11
⃰ Includes +2 for Smooth Operator.
† Includes +4 for Charisma.
‡ Includes +3 for Empathy.
§ Includes +2 for Voice.
¤ Includes +3 for Flexibility.
Notes
Alcohol Tolerance (Cosmic): A house rule that allows drinking alcohol without ill effect.
Destiny: An optional rules for Destiny from GURPS Power Ups 5: Impulse Buys on page 5.
Religious Ritual: Not actually religious in nature, but ritualistic all the same.
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