Tuesday, September 11, 2018

The Dragon Tablets: Iteration Three – Races of Menorra

I am a big proponent of humans are humans, or in other words, that there is only one human race. In Tamriel, from the Elder Scrolls, that isn’t the case. So we went with that view for Iteration Two. In Star Wars they get around that by having one human race and a number of near-human races. But I’d like to avoid that too, at least for Iteration Three. Thus, we’re only going to have one human race.

Humans (Nen)

Racial Cost: 0 points
Human is the base racial template in GURPS or in other words, GURPS is based around the average human. Thus no additional trait is needed to be an average human. We mentioned a few new places in recent posts, so we mention the people who live there here too.

Red Portrait by elenasamko
Celdons come from Celdonia and generally have pale skin, red hair, and light eyes.
Elessarians come from Elessar and generally have tanned skin, dark hair, and dark eyes.

Gords generally have tanned to dark skin, black hair, and dark eyes. The tribes of Gordfast are ruled by the strongest, so there is much focus on combat.

Oriental Fantasy by Esmira
Mâzhus come from Mâzhu and generally have oriental skin, black hair, and dark eyes.

The Guardian by LAS-T
Palatials generally have tanned skin, dark hair, and dark eyes. Cornia is the heart of the empire.

Nobility by merillizaART
Soders generally have pale skin, fair hair, and light eyes. Celement, the home of Soders, has a cold climate and is ruled by hardy warriors.
Wellens generally have pale skin, fair to medium hair, and dark eyes. They are from Rockwell.

Elves (Nice)

Yes, other than the meaning we are more familiar with, "nice" is one of the Common words used to identify elves. Its etymology is from Elven and refers to the elves themselves, in the plural. The word "elves" is a much older Common word. "Nice" started as a racial slur, referring both to elves and to elf-loving humans as a noun. But also as an adjective referring to anything that was too elf-like.

It is now much more complex. Older generations of elves still see the word as it started, while younger generations of elves, a few generations down the line from when it all started, have claimed it for their own. Still, most of them would consider humans who use the term crossing the line. While humans using the term amongst themselves will almost certainly know if "nice" is the old term or the new term.

The etymology of the word "nen," mentioned above, also is elven and means human, humans, and humanity.

Frost Elf

Racial Cost: 55 points
They are a type of elf from Celement and generally have white or pale blue skin, snow-white hair, and light almond shaped eyes. They are 2-3 inches taller than their ST would suggest, but their weight is based on ST. Their ears are pointy, but not much larger than human ears.
Attribute Modifiers: DX +1 [20].
Secondary Characteristic Modifiers: Per +1 [5].
Advantages: Danger Sense [15]; Unaging [15].

Halfling

Racial Cost: 16 points
They are short elves, with human coloration, and small pointy ears. They have a mischievous and fun-loving temperament and enjoy the pleasures in life. Their height and weight are based on half that of ST +3.

Attribute Modifiers: ST -2 [-20]; DX +1 [20]; HT +1 [10].
Secondary Characteristic Modifiers: SM -2.
Advantages: Halfling Marksmanship 2 [10]; Honest Face [1]; Light-Fingered 1 [5]; Silence 2 [10].
Disadvantages: Gluttony (12) [-5]; Kleptomania (12) [-15].

High Elf

Racial Cost: 65 points
Dragon Eyes by neven
They are a type of elf and generally have pale or pale golden skin, red or brown hair, and green, amber, or yellow, almond shaped eyes. They are 7 inches taller than their ST would suggest, but their weight is based on ST+1. Their ears are pointy, but not much larger than human ears.
Attribute Modifiers: ST -1 [-10]; DX +1 [20]; IQ +1 [20]; HT -1 [-10].
Secondary Characteristic Modifiers: Magicka +5 [15].
Advantages: Immunity to Sickness [15];  Unaging [15].
Features: They can learn the Recover Energy spell without any prerequisites.

Shadow Elf

Racial Cost: 80 points
Old Vadril by TheMinttu
They are a type of elf from Lunarstream and generally have dark, black, or purple skin, bone-white to cobweb-gray to jet-black hair, and black, red, or yellow, almond shaped eyes. They are 2-3 inches taller than their ST would suggest, but their weight is based on ST. Their ears are pointy, but not much larger than human ears.
Attribute Modifiers: DX +1 [20]; IQ +1 [20].
Advantages: Dark Vision [25]; Unaging [15].

Wild Elf

Racial Cost: 35 points
They are a type of elf and generally have tan to dark to green skin, dark to green hair, and violet or brown, almond shaped eyes. They are 2-3 inches taller than their ST would suggest, but their weight is based on ST. Their ears are pointy, but not much larger than human ears.
Attribute Modifiers: ST +1 [10]; DX +1 [20].
Secondary Characteristic Modifiers: Basic Move +1 [5]; Will -1 [-5]; Per +1 [5].
Advantages: Forest Guardian 2 [10]; Unaging [15].
Disadvantages: Sense of Duty (Nature) [-15]; Social Stigma (Minority) [-10].

Cat-Folk

Racial Cost: 74 points
Raoflin by Unknown
They are humanoid cats from Urdinia with catlike fur coloration and patterns. They have normal build according to their ST.
Attribute Modifiers: ST -1 [-10]; DX +1 [20].
Secondary Characteristic Modifiers: HP +1 [2]; Will -1 [-5]; Per +1 [5].
Advantages: Catfall [10]; Claws (Sharp) [5]; Dark Vision [25]; Fur [1]; Perfect Balance [15]; Silence 1 [5]; Striking ST 2 [10]; Teeth (Sharp) [1].
Disadvantages: Social Stigma (Minority) [-10].
Features: Tail (neither a manipulator nor enough of a problem to interfere with armor). Cannot wear human helmets that cover their face.

Reptonian

Racial Cost: 92 points
Koviell by WillOBrien
They are humanoid reptiles from Marshlands.
Attribute Modifiers: DX +1 [20]; HT -1 [10].
Secondary Characteristic Modifiers: Basic Speed +1.00 [20].
Advantages: Amphibious [10]; Claws (Sharp) [5]; Damage Resistance 1 [5]; Doesn’t Breathe (Gills, -50%) [10]; Nictitating Membrane 1 [1]; Perfect Balance [15]; Peripheral Vision [15]; Striker (Tail; Crushing) [5]; Teeth (Sharp) [1];  Terrain Adaptation (Swamp) [5].
Disadvantages: Social Stigma (Minority) [-10].
Features: Armor isn’t interchangeable with human armor. Born Biter.

Ogre

Racial Cost: 31 points
orc hunter by yy6242
They generally have light green to dark brown skin, dark to green hair, and green eyes. They have normal build according to their ST.
Attribute Modifiers: ST +4 [40]; IQ -1 [-20]; HT +1 [10].
Secondary Characteristic Modifiers: Will +2 [10].
Advantages: Damage Resistance 1 (Tough Skin, -40%) [3]; Fearlessness 1 [2]; Night Vision 3 [3]; Teeth (Sharp) [1].
Disadvantages: Appearance (Ugly) [-8]; Social Stigma (Minority) [-10].
Features: Tusks.

Interbreeding

Humans and elves can interbreed with each other. And both can interbreed with the bestial races, though these half-breeds will be infertile. But the bestial races cannot interbreed with each other. To create a half-breed, choose which race is dominant. The dominant race determines appearance, though the other race may have minor influences. Select racial traits from the dominant racial template equal to half its racial point cost or less. Then select racial traits from the other racial template, that does not contradict the traits you have already picked, totaling no more than half its racial point cost.

Talents

A new talent.

Light-Fingered

5 points/level
Filch, Forced Entry, Lockpicking, Pickpocket, Sleight of Hand, and Traps.
Reaction Bonus: Those who benefit directly from your skills.







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Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.