Thursday, February 15, 2018

The Dragon Tablets: Iteration Two – Weapons & Armor

Crafted Weapons and Shields by Bethesda

Having talked about rules and races and exploits, we have come to the topic of gear. There will be a couple of posts on gear. And this one will be about weapons and armor. As heroes and adventurers, this is something that will keep you alive when trouble comes knocking. In other words, it is essential to your survival.

In this post, I’m using GURPS Basic Set, GURPS Dungeon Fantasy 1 Adventurers, and GURPS Low-Tech for my gear and refer to them as Basic Set, Dungeon Fantasy, and Low-Tech.

Weapons

I’ve taken weapons from the Basic Set and from Low-Tech. The descriptive text and stats are listed there. These weapons may represent more than one real-world weapon or could be complete fantasy. Some weapons may come in a number of varieties and are listed below to show what stats they are using in each variety. Some weapons may not be listed in either volume or might have different stats from those listed, these are listed in the weapon tables below.

Weapons marked with an asterisk (*) come from Marshlands exclusively. Most of the other weapons may have been developed in more than one place.

Axe-Hammer: An Axe-Hammer is similar to a short handled Poleaxe with an axe head on one side and a hammer head on the other.
Axe-Pick: An Axe-Pick is a weapon similar to an axe or a short handled polearm. At the end of the stick, there is an axe head on one side and a pick head on the other.
Cane: A walking stick. Treat it as a Light Club, perhaps with a crook. A lighter cane is treated as Short Staff.
Flying Dart: A throwing blade. Depending on its size, treat it as a Small Throwing Knife or a Large Throwing Knife.
Hammer-Pick: A Hammer-Pick is similar to a hammer, but one of the sides of the head is replaced by a pick.
Metsubushi*: Treat it as a Blowpipe that only can shoot powders at one yard. It’s too fiddly to reload in combat.
Partisan: A spear with spikes at the base of the head that prevents impaled foes from closing with the wielder by running themselves through. Treat it as a Spear that cannot be thrown.
Scimitar: A curved sword. Depending on its size and curvature, treat it as a Shortsword, Cavalry Saber, or a Thrusting Broadsword.
Tachi: A cavalry sword forerunner of the Katana. Depending on its size, treat it as a Cavalry Saber or a Katana.

Modifiers

Balanced: It works as Balanced from Dungeon Fantasy Chapter Five.
Cheap: It works as Cheap from Low-Tech Chapter Five.
Dragonbone: Melee weapons have the same weight and have a +1 bonus to skill and +2 bonus to damage. It also gives -3 reactions from dragons. +29 CF.
Dragonsteel: Metal weapons weigh the same as steel and have a +1 bonus to skill and +2 bonus to damage. It also gives -3 reactions from The Knights of Celemana and the friends and family of the rightful owner. +29 CF.
Elven: Elven melee weapons and bows have range and damage as if the wielder had +2 to ST.
Entercian Silver: Metal weapons can be made of Entercian Silver to exploit monster Vulnerability, +19 CF. These weapons have normal weight.
Fine: It works as Fine from Dungeon Fantasy Chapter Five.
Horn: It works as Horn from Low-Tech Chapter Five.
Gnomish: It works as Fine and Orichalcum from Dungeon Fantasy Chapter Five.
Iron: Not affected by Fine and better quality. Always considered cheap.
Matruskan Steel: It works as Orichalcum. It never dulls. It has half the weight of steel. And gives a +1 bonus to skill and damage. +43 CF.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five.
Poorly Balanced: It works as Cheap from Low-Tech Chapter Five.
Very Fine: It works as Very Fine from Dungeon Fantasy Chapter Five.
Wood: It works as Wood from Low-Tech Chapter Five.

Dragonbone, Dragonsteel, Entercian Silver, Gnomish, Horn, Iron, Matruskan Steel, Meteoric, and Wood are mutually exclusive. Cheap, Fine, and Very Fine are mutually exclusive. Balanced and Poorly Balanced are mutually exclusive. Demonic, Elven, and Gnomish are mutually exclusive.

Melee Weapon Table

Listed weapons are divided according to the skill needed to wield it competently. Those weapons that are exactly as in the books only have their names listed. While weapons that have been invented or changed have a full table workup.

Weapons marked with an asterisk (*) come from Marshlands exclusively. Most of the other weapons may have been developed in more than one place.

Axe/Mace

Weapons from the books: Axe, Hatchet, Khopesh, Knobbed Club, Mace, Pick, Sickle, Small Axe, Small Mace, Small Throwing Axe, and Throwing Axe.

Weapon Damage Reach Parry Cost Weight ST Notes
Axe-Hammer
or
sw+3 cut
sw+3 cr
1
1
0U
0U
$100
-
6
-
12
12
Axe-Pick
or
sw+2 cut
sw+2 imp
1
1
0U
0U
$80
-
5
-
10
10
[3, 4]

Hammer-Pick
or
sw+3 cr
sw+2 imp
1
1
0U
0U
$100
-
6
-
12
12
[3, 4]


Brawling, DX

Weapons from the books: Backsword, Blackjack, Combat Fan and Cutlass.

Brawling, Karate, DX

Weapons from the books: Tonfa*.

Broadsword

Weapons from the books: Backsword, Cavalry Saber, Dao*, Edged Rapier, Jian*, Jo*, Katana*, Khopesh, Large Falchion, Late Katana*, Light Club, Thrusting Bastard Sword, Thrusting Broadsword.

Flail

Weapons from the books: Bolas, Flail, Morning Star, Nunchaku*, and Weighted Scarf.

Garrote

Weapons from the books: Garrote and Weighted Scarf.

Jitte/Sai

Weapons from the books: Sai*.

Knife

Weapons from the books: Dagger, Kukri, Large Knife, Long Knife, Main-Gauche, Short Baton, Small Knife, and Wooden Stake.

Kusari

Weapons from the books: Chain Whip, Kusari*, and Kusarigama*.

Lance

Weapons from the books: Lance.

Main-Gauche

Weapons from the books: Main-Gauche and Sai*.

Polearm

Weapons from the books: Dueling Glaive, Dueling Halberd, Glaive, Halberd, Naginata*, Oar, Poleaxe, Pollaxe.

Rapier

Weapons from the books: Jian*, Edged Rapier, Light Edged Rapier, Light Rapier, and Rapier.

Saber

Weapons from the books: Saber.

Shield

Weapons from the books: Shield Bash, Long Spike, Sharp Edge, and Spike.

Shortsword

Weapons from the books: Baton, Cutlass, Falchion, Long Knife, Short Baton, Shortsword, and Small Falchion.

Smallsword

Weapons from the books: Dress Smallsword, Short Staff, and Smallsword.

Spear

Weapons from the books: Heavy Spear, Javelin, Long Spear, Pike, Short Spear, Spear, Trident.

Staff

Weapons from the books: Dueling Polearm, Jo*, Long Staff, Quarterstaff.

Tonfa

Weapons from the books: Tonfa.

Two-Handed Axe/Mace

Weapons from the books: Great Axe, Long Axe, Mace, Maul, Scythe, Throwing Axe, Warhammer.


WeaponDamageReachParryCostWeightSTNotes
Tow-Handed Axe-Hammer
or
sw+3 cut
sw+4 cr
1
1
0U
0U
$120
-
7
-
12‡
12‡
Two-Handed Axe-Pick
or
sw+3 cut
sw+4 imp
1
1
0U
0U
$100
-
7
-
12‡
12‡
[3, 4]

Two-Handed Hammer-Pick
or
sw+4 cr
sw+4 imp
1
1
0U
0U
$100
-
7
-
12‡
12‡
[3, 4]


Two-Handed Flail 

Weapons from the books: Flail and Three-Part Staff.

Two-Handed Sword

Weapons from the books: Jo*, Katana*, Late Katana*, Naginata*, Quarterstaff, Thrusting Bastard Sword, and Thrusting Greatsword

Whip

Weapons from the books: Light Whip and Whip.

Ranged Weapon Table

Listed weapons are divided according to the skill needed to wield it competently. Those weapons that are exactly as in the books only have their names listed. While weapons that have been invented or changed have a full table workup.

Weapons marked with an asterisk (*) come from Marshlands exclusively. Most of the other weapons may have been developed in more than one place.

Blowpipe

Weapons from the books: Blowpipe

Bolas

Weapons from the books: Bolas

Bow

Weapons from the books: Longbow, Reflex Bow, Regular Bow, Short Bow, Straight Composite Bow, Tubular Bow

Cloak

Weapons from the books: Heavy Cloak and Light Cloak.

Crossbow

Weapons from the books: Composite Crossbow, Crossbow, Fowling Crossbow, Hunting Crossbow, Military Crossbow, Pistol Crossbow*, Repeating Crossbow*, Siege Crossbow

Net

Weapons from the books: Large Net and Melee Net.

Sling

Weapons from the books: Heavy Sling, Sling, and Staff Sling.

Thrown Weapon (Axe/Mace)

Weapons from the books: Hatchet, Mace, Small Mace, Small Throwing Axe, and Throwing Axe.

Thrown Weapon (Dart)

Weapons from the books: Throwing Dart

Thrown Weapon (Harpoon)

Weapons from the books: Harpoon

Thrown Weapon (Knife)

Weapons from the books: Dagger, Large Knife, Large Throwing Knife, Sai*, Small Knife, Small Throwing Knife, and Wooden Stake.

Thrown Weapon (Shuriken)

Weapons from the books: Spike Shuriken*, Star Shuriken*.

Thrown Weapon (Spear)

Weapons from the books: Javelin and Spear.

Thrown Weapon (Stick)

Weapons from the books: Boomerang and Throwing Stick.
Heroic Armor set by JophieIS

Armor

The Elder Scrolls have a lot of different types of armor that at various times have been classified in various ways. GURPS have different types of armor too, though not as many, and I want those two lists to work together. One way to do that would be to make GURPS rules for each of the armors in TES. That seems like too much work to me. Especially in this step by step, iteration-based, creative process that I’m using. So let’s not do that.

Another way would be using the more limited list of GURPS stated armors while giving the player freedom enough to define what that means. Or in other words, to some extent, design their own armor. Buy something on the list, use its DR, cost, and weight, but decide for yourself what the armor looks like. This way, TES armors that look different and have different names, but have similar stats, can be covered by one GURPS armor set.

Secondly, allowing armors of other materials than ordinary cloth/fur, leather, and steel will change the stats of those armors and allow them to fulfill the roles of additional armor.

Modifiers

Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five, but it works up to DR +4 which weighs 1.8 times as much and is CF +4.
Dragonbone: It works as Dragonhide from Dungeon Fantasy Chapter Five, for any plate armor.
Dragonhide: It works as Dragonhide from Dungeon Fantasy Chapter Five, for all hard leather armors and all scale armors.
Dragonsteel: It works as Dragonhide from Dungeon Fantasy Chapter Five, but for all metal armor and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons.
Entercian Silver: It works as Thieves’ from Dungeon Fantasy Chapter Five, but it ignores encumbrance for all reasons, +9 CF.
Elven: Any armor can be Elven. If the base armor has divided DR, Elven armor uses the higher DR for all damage. Other armor has +1 DR. All Elven armor has 3/4 normal weight. Split DR armor is +12 CF and other armor is +49 CF.
Fine: It works as Fine from Dungeon Fantasy Chapter Five.
Giant Spider Silk: It works as Giant Spider Silk from Dungeon Fantasy Chapter Five.
Gnomish: Any metal armor can be Gnomish. It either works as Orichalcum from Dungeon Fantasy Chapter Five or it doubles the DR for +99 CF.
Iron: Any metal armor can be made of iron. It has the listed weight, but counts as cheap.
Matruskan Steel: Any metal armor can be made out of Matruskan Steel. It otherwise works as Orichalcum from Dungeon Fantasy Chapter Five.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five.
Spiked: It works as Spiked from Dungeon Fantasy Chapter Five.

Dragonhide, Dragonsteel, Enterican Silver, Giant Spider Silk, Gnomish, Iron, Matruskan Steel, and Meteoric are mutually exclusive. Demonic, Elven, and Gnomish are mutually exclusive. Armor made of Entercian Silver cannot be Ornate.

Armor Table

The following table presents the stats for available armor. The first line is cost, the second is weight. In Low-Tech, only the cost and weight for the torso is listed and there’s a table with percentages to calculate weight and cost for the rest of the body. For ease of use, I have made those calculations already. Though I have made all armors lighter than they were in Low-Tech.
Armor: The type of armor.
DR: How much the armor protects. This is not listed for armors taken from the books to avoid fair use issues. This is just a tool to help those that have the books, they are not supposed to supplant them.
Head: Covers the entire head, except the face. Unless the full face is included.
Body: Covers neck, torso, and groin. Breastplates cover only from the front and are half price and weight.
Arms: Covers the arms.
Hands: Covers the hands.
Legs: Covers the legs.
Feat: Covers the feet. If the shin cost and weight is included, the boots end just below the knees.
Suit: Covers your entire body.
Page: The page in Low-Tech where you can find this type of armor in the armor table. The DR and notes may be the most interesting as those are not listed here.
On Your Own: Arms, Hands, Legs, and Feet come in pairs. If you only want one of them, you can get them for half cost and weight.
Description: You buy the armor and you determine what it looks like. Some of the modifiers mentioned above may limit your design options.

Armor DR Head
(Full Face)
Body Arms Hands Legs Feet
(+ Shins)
Suit Page
Padded Cloth
or Fur

$10 (+$5)
1 (+ 0.5)
$53
5.3
$25
2.5
$5
0.5
$50
5
$5 (+$25)
0.5 (+ 2.5)
$150
15
LT110
Medium Leather
Weight
$20 (+$10)
2 (+1)
$105
10.5
$50
5
$10
1
$100
10
$10(+$50)
1 (+5)
$300
30
LT110
Light Layered
Cloth
$30 (+$15)
2 (+1)
$158
10.5
$75
5
$15
1
$150
10
$15(+$75)
1 (+ 5)
$450
30
LT110
Light Layered
Leather
$24 (+$12)
2.4 (+ 1.2)
$126
12.6
$60
6
$12
1.2
$120
12
$12(+$60)
1.2 (+ 6)
$360
36
LT110
Medium Hardened Leather
$25 (+$13)
2.5 (+ 1.3)
$132
13.2
$63
6.3
$13
1.3
$125
12.5
$13(+$63)
1.3 (+ 6.3)
$375
37.5
LT110
Light Mail
Weight
$100(+$50)
2 (+ 1)
$525
10.5
$250
5
$50
1
$500
10
$50(+$250)
1 (+ 5)
$1,500
30
LT110
Light Scale
Weight
$64 (+$32)
2.6 (+ 1.3)
$336
13.7
$160
6.5
$32
1.3
$320
13
$32(+$160)
1.3 (+ 6.5)
$960
39
LT110
Heavy Leather
Weight
$40 (+$20)
3.2 (+ 1.6)
$210
16.8
$100
0.8
$20
1.6
$200
16
$20(+$100)
1,6 (+ 8)
$600
48
LT110
Jack of Plates
Weight
$60 (+$30)
3 (+ 1.5)
$315
15.8
$150
7.5
$30
1.5
$300
15
$30 +$150)
1.5 (+ 7.5)
$900
45
LT110
Heavy Hardened
Leather
$50 (+$25)
4 (+ 2)
$263
21
$125
10
$25
2
$250
20
$25(+$125)
2 (+ 10)
$750
60
LT110
Horn
Weight
$50 (+$25)
4 (+ 2)
$263
21
$125
10
$25
2
$250
20
$25(+$125)
2 (+ 10)
$750
60
LT110
Light Segmented
Plate
$120(+$60)
2.6 (+ 1.3)
$630
13.7
$300
6.5
$60
1.3
$600
13
$60(+$300)
1.3 (+ 6.5)
$1,800
39
LT111
Light Brigandine
Weight
$180(+$90)
1.6 (+ 0.8)
$945
8.4
$450
4
$90
0.8
$900
8
$90(+$450)
0.8 (+ 4)
$2,700
16
LT111
Light Plate
Weight
$200(+$100)
1.4 (+ 0.7)
$1,050
7.4
$500
3.5
$100
0.7
$1,000
7
$100(+$500)
0.7 (+ 3.5)
$3,000
21
LT111
Fine Mail
Weight
$180 (+$90)
2.5 (+ 1.3)
$945
13
$450
6.3
$90
1.3
$900
12.5
$90 (+$450)
1.3 (+6.3)
$2,700
37.5
LT111
Heavy Layered
Leather
$106 (+$53)
6 (+ 3)
$551
31
$263
15
$53
3
$525
30
$53 (+$263)
3 (+ 15)
$1,575
90
LT110
Heavy Layered
Cloth
$120 (+$60)
4.8 (+ 2.4)
$630
25
$300
12
$60
2.4
$600
24
$60 (+$300)
2.4 (+ 12)
$1,800
72
LT110
Heavy Mail
Weight
$240(+$120)
2.6 (+ 1.3)
$1260
13.7
$600
6.5
$120
1.3
$1,200
13
$120(+$600)
1.3 (6.5)
$3,600
39
LT111
Mail and Plates
Weight
$200(+$100)
3.2 (+ 1.6)
$1,050
16.8
$500
8
$100
1.6
$1,000
16
$100(+$500)
1.6 (+ 8)
$3,000
48
LT111
Heavy Scale
Weight
$220(+$110)
6.4 (+ 3.2)
$1,155
33.6
$550
16
$110
3.2
$1,100
32
$110(+$550)
3.2 (+ 16)
$3,300
96
LT110
Heavy
Segmented Plate
$240(+$120)
5.2 (+ 2.6)
$1260
27.3
$600
13
$120
2.6
$1,200
26
$120(+$600)
2.6 (+ 13)
$3,600
78
LT111
Medium Brigandine
$360(+$180)
3.2 (+ 1.6)
$1,890
16.8
$900
8
$180
1.6
$1,800
16
$180(+$900)
1.6 (+ 8)
$5,400
48
LT111
Jousting Mail
Weight
$300(+$150)
4.8 (+2.4)
$1,575
25.2
$750
12
$150
2.4
$1,500
24
$150(+$750)
2.4 (+ 12)
$4,500
72
LT111
Medium Plate
Weight
$500(+$250)
3.2 (+ 1.6)
$2,625
16.8
$1,250
8
$250
1.6
$2,500
16
$250(+$1,250)
1.6 (+ 8)
$7,500
48
LT111
Heavy Plate
Weight
$800(+$400)
5.2 (+ 2.6)
$4,200
27.3
$2,000
13
$400
2.6
$4,000
26
$400(+$2,000)
2.6 (+ 13)
$12,000
78
LT111

How to Dress in Town

Most heroes are prudent enough to wear armor in the field, but wearing armor in town is asking for trouble. Unless you have a job that requires you to wear armor in town. Wearing any armor in town gives you -1 penalty to reactions. If the armor is made of metal or your face is covered, that becomes -2. And if both of those are true, the penalty becomes -4.

Shields

As with the armor section, there are various kinds of shields both in TES and in GURPS and we are going to use the same method as for the armors when we design them. And in the same way, players will get to determine what they look like.

Modifiers

Balanced: It works as Balanced from Dungeon Fantasy Chapter Five.
Demonic: It works as Dwarven from Dungeon Fantasy Chapter Five.
Dragonhide: It works as Dragonhide from Dungeon Fantasy Chapter Five, but for hide shields.
Dragonsteel: It works as Dragonhide from Dungeon Fantasy Chapter Five, but for metal shields and gives -3 reaction from Knights of Celemana and friends and family of the rightful owner instead of from dragons.
Elven: Shields have +1 DR and 3/4 normal weight for +49 CF.
Fine: It works as Fine from Dungeon Fantasy Chapter Five.
Giant Spider Silk: It works as Giant Spider Silk from Dungeon Fantasy Chapter Five, but for cloaks.
Gnomish: It works as Orichalcum from Dungeon Fantasy Chapter Five.
Laminated: It adds 20% to HP for +1 CF.
Matruskan Steel: It works as Orichalcum from Dungeon Fantasy Chapter Five.
Meteoric: It works as Meteoric from Dungeon Fantasy Chapter Five.
Mirrored: It works as Mirrored from Dungeon Fantasy Chapter Five.
Ornate: It works as Ornate from Dungeon Fantasy Chapter Five.
Spiked: It works as Spiked from Dungeon Fantasy Chapter Five, but for shields.

Shield Table

The following table presents the stats for available shields. The table headings have been taken from B287 and the shields themselves from Low-Tech. Most shields have had their weight altered.

Shield Cost Weight Notes
Argive Shield $120 12 [2]
Heater Shield $75 10 [3]
Kite Shield $120 14 [3]
Large Shield, Heavy $90 16 [2, 3]
Large Shield, Light $68 8 [1]
Medium Shield, Heavy $60 11 [2, 3]
Medium Shield, Light $45 6 [1]
Small Shield, Heavy $40 5 [2, 3]
Small Shield, Light $30 3 [1]

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Twin Mirror Gameplay Walkthrough Part 7 - The End [PC ULTRA 60FPS]

Part 7 of my #TwinMirror Blind Let's Play. The final episode of the series.