Monday, January 8, 2018

The Dragon Tablets: Nephithi Andas 1.1

When I play Elder Scrolls, I normally play a male Dunmer with a sword in one hand and magic in the other, wearing light armor. So that’s the kind of character I want to start creating. I didn’t find any good images filling all the above criteria, so I made this character female.

Looking at the available templates, I’m going to use the Elf template in Fantasy and both the Swashbuckler and Wizard templates from Dungeon Fantasy 1 Adventurers, adding Magicka and some computer game related traits taken from The Elder Scrolls games. It will make her more powerful than I want her to be, but I can’t create the character I want with only one template. And even with two templates, she will still not be everything I need her to be. I’ll have to deal with that in some later iteration. She ended up being 554 points.
Feriel by kerembeyit as Nephithi Andas


Attributes

ST 11 [10]; DX 16 [120]; IQ 15 [100]; HT 13 [30].

Secondary Characteristics

Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 15 [0]; Per 13 [-10]; FP 13 [0]; Energy Reserve (Magicka) 14 [12].
Basic Speed 7.00 [0]; Basic Move 7 [0].
Move 7; Dodge 12; Parry (Broadsword) 15

Advantages/Perks

Absolute Direction [5]
Accessory (Map) [1]
Alcohol Tolerance [1]
Appearance (Attractive) [4]
Combat Reflexes [15]
Eidetic Memory [5]
Enhanced Dodge 1 [15]
Enhanced Parry 1 (Broadsword) [5]
Extra Attack 1 [25]
Luck [15]
Intuition [15]
Magery 4 [45]
Perfect Balance [15]
Serendipity 1 [15]
Shtick (Absolute Direction and  your senses updates the Map automatically) [1]
Shtick (Absolute Direction shows the direction to all locations on the map) [1]
Telescopic Vision 1 [5]
Unaging [15]
Voice [10]
Weapon Bond (Sword) [1];
Weapon Master (Broadsword) [20]

Disadvantages

Code of Honor (Gentleman’s) [-10]
Obsession (Become the best swordsman in the world!) (12) [-10]
Obsession (Become the best wizard in the world!) (12) [-10]
Sense of Duty (Companions) [-5]
Vow (Never refuse a challenge to combat) [-10]
Weirdness Magnet [-15]

Skills

Acrobatics (H) DX+1 [4]-17‡
Alchemy (VH) IQ [8]-15
Brawling (E) DX+1 [2]-17
Broadsword (A) DX+4 [16]-20
Carousing (E) HT [1]-13
Cartography (A) IQ-1 [1]-14
Climbing (A) DX [1]-16‡
Cloak (A) DX+1 [4]-17
Connoisseur (Natural Environments) (A) IQ-1 [1]-14
Diplomacy (H) IQ [1]-15§
Fast-Draw (Knife) (E) DX+1 [1]-17*
Fast-Draw (Potion) (E) DX+1 [1]-17*
Fast-Draw (Sword) (E) DX+1 [1]-17*
Fast-Talk (A) IQ+1 [1]-16§
First Aid (E) IQ [1]-15
Gambling (A) IQ-1 [1]-14;
Gesture (E) IQ [1]-15
Hazardous Materials (Magical) (A) IQ-1 [1]-14
Hidden Lore (Demons) (A) IQ [2]-15
Hidden Lore (Magic Items) (A) IQ-1 [1]-14
Hidden Lore (Magical Writings) (A) IQ-1 [1]-14
Hidden Lore (Spirits) (A) IQ-1 [1]-14
Hiking (A) HT-1 [1]-12
Innate Attack (Beam) (E) DX+2 [4]-18
Innate Attack (Projectile) (E) DX+2 [4]-18
Jumping (E) DX [1]-16
Meditation (H) Will-1 [2]-14
Occultism (A) IQ [2]-15
Physiology (Demon) (H) IQ-2 [1]-13
Physiology (Mundane) (H) IQ-2 [1]-13
Research (A) IQ-1 [1]-14
Savoir-Faire (High Society) (E) IQ+1 [2]-16
Scrounging (E) Per [1]-13
Search (A) Per-1 [1]-12
Speed-Reading (A) IQ-1 [1]-14
Staff (A) DX+2 [8]-18
Stealth (A) DX-1 [1]-15
Teaching (A) IQ-1 [1]-14
Thaumatology (VH) IQ [1]-15†
Throwing (A) DX [2]-16
Wrestling (A) DX [2]-15
Writing (A) IQ-1 [1]-14


* Includes +1 for Combat Reflexes
† Includes +4 for Magery
‡ Includes +1 for Perfect Balance
§ Includes +2 for Voice

Spells*

Armor (H) IQ+2 [1]-17
Breathe Water (H) IQ+2 [1]-17
Burning Touch (H) IQ+2 [1]-17
Concussion (H) IQ+2 [1]-17
Create Air (H) IQ+2 [1]-17
Create Fire (H) IQ+2 [1]-17
Create Water (H) IQ+2 [1]-17
Dark Vision (H) IQ+2 [1]-17
Deflect Energy (H) IQ+2 [1]-17
Destroy Water (H) IQ+2 [1]-17
Explosive Fireball (H) IQ+2 [1]-17
Fireball (H) IQ+2 [1]-17
Flame Jet (H) IQ+2 [1]-17
Heat (H) IQ+2 [1]-17
Ignite Fire (H) IQ+2 [1]-17
Infravision (H) IQ+2 [1]-17
Keen Vision (H) IQ+2 [1]-17
Lend Energy (H) IQ+2 [1]-17
Lend Vitality (H) IQ+2 [1]-17
Lightning (H) IQ+2 [1]-17
Major Healing (VH) IQ+1 [1]-16
Minor Healing (H) IQ+2 [1]-17
Purify Air (H) IQ+2 [1]-17
Recover Energy (H) IQ+2 [1]-17
Resist Fire (H) IQ+2 [1]-17
Shape Air (H) IQ+2 [1]-17
Shape Fire (H) IQ+2 [1]-17
Shield (H) IQ+2 [1]-17
Sound (H) IQ+2 [1]-17
Thunderclap (H) IQ+2 [1]-17

* Includes +4 for Magery

Gear

I’m only listing combat gear.
No  Encumbrance (24 lbs).

Clothes $0 2 lbs.
Thrusting Broadsword-21 1d+2 cut/1d+1 imp (reach 1) $600 3 lbs
Leather Armor DR 2 $100 10 lbs. torso, groin.
Heavy Leather Leggings/Sleeves DR 2 $110 6 lbs. arms, legs.
Boots DR 2* $80 3 lbs.
$110

Notes

Nephithi may be more than a starting Elder Scrolls character in some ways, but the restrictions of the templates makes her less than a starting character in other ways. She may have a lot of the spells I find iconic for my play style in TES, but her versatility in combat is paltry compared to the all capable TES prisoner. She wants to grow in power, similarly to a TES player who wants their character to increase in level. She’s someone around whom the strange frequently takes place.

Accessory (Map) gives her a mental map, as accurate as her senses and other maps available in the campaign. It is both a map of the world or city, as well as a floor plan of any building, cave, or similar that she is in, have been in, or have seen the map/floor plan of. The map doesn’t include anything that happened before the start of the campaign.

Shtick (Absolute Direction and your senses updates the Map automatically) means that her map instantly updates with information given by her senses and Absolute Direction.

Shtick (Absolute Direction shows the direction to all locations on the map) allows Absolute Direction to tell her the direction to anywhere on your map.

1 comment:

  1. I noticed that Wrestling was missing from the skill list, so I added it.

    ReplyDelete

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